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Chula Vista Personal Injury Lawyer - 0 views

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    Chula vista Individual Damage Attorney - The Sexton Law Company allows customers for Individual Damage Statements in Chula vista, CA. Contact us at (619) 739-4804 to free situation assessment now! For more information, visit: http://autoaccidentattorneysandiego.org
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About - Virtual World Watch - 0 views

  • Virtual worlds in UK Higher and Further Education
  • Second Life is by far the most widely used virtual world in education.
  • Research underpinning the May 2008 snapshot revealed that over 80% of UK universities were developing or teaching within the Second Life virtual world.
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  • A specific comment that is frequently repeated is that these reports have provided the only authoritative, reliable or comprehensive source of information on: The extent of virtual world use in UK universities. Which academics and institutions are using virtual worlds. What, exactly, virtual worlds are being used for. The reports have also been used by academics as proof or evidence that virtual worlds should at least be investigated more thoroughly as teaching and learning technologies.
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Carol's thoughts on life, ICT and whatever comes: End of E-safety Session Tour - 0 views

  • There were fantastic opportunities to chat with other avatars about the course content, view videos and PowerPoint presentations. One of the really unique features to taking a course in Second Life was the ability to facilitate small group work. At points during the course we were sent away to another level in the sky to work collaboratively on a task before feeding back to the rest of the group. We didn’t hear other groups and they didn’t hear us
  • My experience was extremely positive. Having attended many courses in real life over the years, and having also attended many meetings and other events using technologies such as video conferencing and instant messaging, I can honestly say that Second Life is an extremely effective mechanism for use in training.
  • The course consisted of PowerPoint presentations, content delivery by speaker, watching videos and also discussion, both as a whole group and in small groups. In the latter, the discussion documents were edited and shared by all the people taking part.
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  • Firstly, it has been a most valuable opportunity to use Second Life for a serious educational purpose. In that, it has been extremely successful. Secondly because I have greatly improved my knowledge and understanding of e‑safety as a result of attending the presentations, videos and discussions with colleagues that the course involved – and this is despite my already fairly complete knowledge of the subject. In my opinion this shows the value of Second Life as a serious medium in which to undertake educational business.
  • The seminars were delivered through the virtual world “2nd Life”. I had no previous experience of this environment but quickly became comfortable with the basics of moving around and communicating with the other delegates.
  • The delivery through the use of power points, video clips and discussions worked well. I also liked the way you could post thoughts without interrupting the main flow of the discussion.
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    Feedback on an e-safety course run in Second Life.
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YouTube - United States Air Force Academy - Virtual Campus Tour - 0 views

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    excellent example of a positive and exemplary use of VW ed
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YouTube - The 7 Sensibilities of 3D Virtual Worlds for Learning - 32 views

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    Self, Distance, Presence, Space, Co-create, Practice, Experience
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Advantages of Second Life over web-conferencing - Eloise's thoughts and fancies - 1 views

  • Advantages of Second Life over web-conferencing
  • Experience - whereas video is a one-way, passive experience, SL is a group one. This is a completely different dynamic, if the presentation makes use of it. If they just passively show a video, they might as well be on the web. Think of it, when done well, as comparing sitting in a movie vs at a comedy show where the audience can yell out comments that are instantly worked into the skit. Collaboration - participants get a completely different experience when they 'see' each other. It is more involving and interactive. This gives the speaker a chance to gather instant feedback, adjusting the presentation on the fly. There is even software for SL that allows participants to give feedback at specified times via their keyboard. Also, we find that "leaders" emerge in virtual focus groups, who often bring out information from others but don't dominate as they might in a "real" focus group. Screening - starting with a larger group, sub-groups can be created based on criteria such as beginners, those giving great feedback, gender, etc. These avatars can be instantly transported into other prepared rooms or SL environments for follow up, further Q&A, take a tour, etc. Also, participants can click on each other's profiles and learn about each other, something many like to do.
  • Spatiality - in a three-dimensional space people can move, and use proximity and distance to each other or to objects (for example for group building, voting by feet, to 'physically' separate collaboration tasks from one another, or just to non-verbally communicate preferences). In video conferencing, all you see is somebody else's mimics. There is no concept of space at all - which is crucial, however: remember Nonaka's Ba. Embodiment - being virtually embodied as an avatar can augment the feeling of co-presence, the feeling of being there together with your colleagues, peers, or collaboration team, etc. Directing your virtual representation, you visualize where your attention is at every point in time. In a video conference, nobody knows if you are paying attention or just looking at a totally different application on your screen. Configurability and scriptability - a virtual world can be more than a container for space, physics and avatars. Realized as a reactive, interactive and maybe even intelligently behaving environment it can harbor, support, and augment rich user experiences.
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  • 'Applying it right' would mean here: not to use the virtual world as just a fancy chat system with some visuals in the background provide real interactive experiences instead not to make as many people as possible sit down and watch yet another 2D powerpoint presentation in a 3D world encourage them to use / make them use the new possibilities offered by the system (move, discover, create, modify, interact, ...) not to try to teach them how to use all the menus in the SL software rather let the interactive objects speak for themselves on a simple click (->establish new forms of 'dialogs') leave 2D 'flatland' (info walls, in-world powerpoint presentations) embrace 3Dimensionality
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YouTube - 13 3D Virtual World Learning Archetypes - 14 views

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    Multiple good examples for use of 3D in education.
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పవన్ కొడుకుని చూసి రేణు దేశాయ్, రామ్ చరణ్ || Pawan Kalyan Blessed With Baby |... - 0 views

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    Pawan Kalyan Blessed With Baby
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    Pawan Kalyan News

RTV - Watch Live tv | Best Live tv Show Channel in BD - 0 views

started by rtvonline on 12 Aug 17 no follow-up yet
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GreenEducator - YouTube - 0 views

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    Hi guys, today I am going to share how to study effectively for exams & tests guide which is very helpful and personally tested by me. These studying tips changed my and still works for me like a charm.
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Orologio da polso - 1 views

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    BREBOR Orologio da Polso Automatico da Uomo con Cinturino in Acciaio Inossidabile Movimento Automatico un Regalo Perfetto per Ogni Occasione - Orologi Diversi - Cronografo --- --- #AQUISTA_ORA_Clicca il link__ https://amzn.to/3njlWW6 --- --- OROLOGIO DA POLSO a carica automatica, ovvero in grado di sfruttare l'energia cinetica del movimento del braccio per caricarsi. A differenza degli orologi meccanici questo Orologio Automatico rimarrà sempre carico al vostro polso e vi risparmierete la noiosa carica manuale del classico orologio meccanico.
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Critical and Creative Thinking - YouTube - 0 views

  • Critical and Creative Thinking
    • Anthony Acevedo
       
      Important!
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    Aquí hay una descripción general de varias perspectivas sobre el pensamiento creativo y crítico y cómo son importantes para las habilidades de pensamiento de orden superior.
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Plato's Allegory of the Cave in Second Life | Academic Commons - 18 views

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How Education Enterprises Use Virtual Worlds | Second Life Grid - 1 views

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