Skip to main content

Home/ Education in Second Life/ Group items tagged Designing

Rss Feed Group items tagged

vaseema

https://hubpages.com/education/Which-is-the-best-college-in-Delhi-Noida-for-BSC-in-inte... - 0 views

  •  
    Interior design is one of the best courses available nowadays for upcoming generations and aspirants as it has a lot of scope in the market. Good designers are in demand and likewise, good design is also required to be produced which can only come when you take that knowledge of designing from a good college or institute. There are many Best Interior Designing institutes in Delhi which provide various courses in interior designing, one of the best institutes for interior designing is IVS School of design, and its centers are located in Preet Vihar, South Extension, Pitampura and Noida. All canters are easily accessible from public transport. IVS School of Design offers various interior designing courses like B.Sc. interior designing which is a three-year program, two-year diploma course, and a one-year certificate course. Their curriculum for B.Sc. interior designing is very well organized which helps students coming from different fields to understand the course much easier. They have well-qualified teachers with a mindset of teaching the students from scratch itself. IVS School of design provides 100% placement and students are doing very well in the field and offices. They not only provide theoretical knowledge but also provide practical knowledge by taking students to sites, exhibitions, and workshops. The curriculum is very well organized which is very easy to understand. The curriculum offers topics like building construction, material knowledge, studio design (studio apartment, residence, commercial, institutional, etc.), history of Architecture, landscape design. Interior Designing institutes have become very popular among students in the last few decades as it provides better job opportunities for youngsters and aspirants. People after doing graduation in different subjects are getting the degree of interior designing as well. So for the students who are searching for good options to choose after their 12th, interior designing is the best option for them.
dmstudio

Launch Your Dream Career with Our Digital Marketing Institute - 1 views

Take the Right Step with the Best Digital Marketing Institute to Accomplish Your Goals & Shape Your Future Choose a Promising Career with Our Digital Marketing Institute Digital Marketing Studi...

#digitalmarketingtraining #digitalmarketingcourse #digitalmarketinginstitute

started by dmstudio on 18 Sep 19 no follow-up yet
brandywright021

Unveiling the Top 5 Online Network Design Assignment Help Services: A Comparative Analysis - 4 views

Are you a student grappling with the complexities of network design assignments? Fret not! We understand the challenges students face, and that's why we've compiled a list of the top 5 online netwo...

#domynetworkdesignassignment #networkdesignassignmenthelp #networkdesign #assignmenthelp #students #education #elearning learning online

started by brandywright021 on 30 Nov 23 no follow-up yet
Johuree Bazaar

Top 10 Artifcial Jewellery Showroom in Kolkata - 0 views

  •  
    Here you can find top jewellery showrooms in Kolkata. Here you also can find various jewellery showrooms information, review and deals. If you are looking for various showrooms designs here you will get various eye catching designs of jewellery showrooms. Here is a complete list of Artificial jewellery showrooms designs. Which will help you to make a choice to buy your valuable jewelleries. For more showrooms reviews and design visit: http://www.johureebazaar.com/
Eloise Pasteur

Educational Frontiers: Learning in a Virtual World (EDUCAUSE Review) | EDUCAUSE CONNECT - 0 views

  • With very little time and a lot of content to cover, one way to accomplish this change is to use game-based metaphors that capture students’ interest. But there is no need to actually create a game to leverage the concept of game-play for class activities. After all, class activities come with goals, feedback, rewards, and recognition, and these translate well in this visual, exploratory environment. The virtual world looks like a game setting and is one in which instructors can guide, observe, and provide feedback and rewards for class activities.
  • Students worry that the class structure will be poorly defined and managed. A well-structured course includes a syllabus that defines the course objectives, learning objectives, goals, measurements, a schedule of activities and assignments, and rubrics for assessment. Virtual world courses add information on how projects will be delivered, how class discussions will be evaluated, and how students can benefit from feedback to improve the quality of their work throughout the course. Other benefits include discovering new ways to study, discuss, create, and express the course subject under the supervision and support of the instructor. In virtual worlds, the instructor’s role shifts from being the “sage on the stage” to being the domain expert—the authority who stimulates and supervises exploration while providing structure, guidance, feedback, and assessment. Demystifying complexity is not an easy task!
  • Exams or assessments of competency shift to projects and solutions to problems that are expressed in context, offering new ways to visualize, experience, and assess the solutions. This method does not replace traditional methods of evaluation, but it does offers additional ways of assessing what students know and can apply. For example, CS 382, a software design class at Colorado Technical University (CTU), created a 3D game maze and populated it with traps, sensors, flags, a scoreboard, treasures, and other game features and then played the game on the last night of class. The goal of the class was to learn to model a variety of software designs using drawings in a design specification. The students exceeded the class requirements: they designed, prototyped, and tested their designs. They discovered a minor flaw, and one student fixed the problem while the class tested it during the next run of the game. These students were so immersed in the learning experience that they did not realize they had accomplished the goals of several classes in a single term. Virtual environments are stimulating, creative landscapes. When virtual worlds are populated with the right mix of content and discovery, students remain long after class ends.
  • ...3 more annotations...
  • Finally, as students become active participants in virtual world classes, the student who is on “cruise control” is at risk. Students shift from being passive listeners to engaging in group interaction and activities and demonstrating that they understand the course content via the completion of projects, papers, labs, and case studies. Many classes that include case studies use role-play, putting learners in roles and contexts in which they explore the content and make decisions based on the forces and constraints placed on them. One example of a class role-play is shown in Figure 2, which depicts Ramapo’s immersive literature activity in which Suffern Middle School students enact the courtroom scene from John Steinbeck’s Of Mice and Men. The students’ exploration of the content benefits from this social learning environment.
  • In their “lessons learned” papers, the students noted that the virtual world classes enhanced their learning experience and their perceptions of self and gave them new skills to demonstrate their mastery of the course content. The sense of presence and the customization of their avatars were high on their list of priorities for learning and participating in virtual world classes.
  • Classes in virtual worlds offer opportunities for visualization, simulation, enhanced social networks, and shared learning experiences. Some people learn best by listening to the course content, others by seeing and visualizing the content in context, and the rest by using a hands-on approach to demonstrate course competencies. In virtual worlds, we can leverage a mix of content and activity to support all learners: auditory, visual, and kinesthetic. Virtual worlds support these different learning styles and give students opportunities to explore, discover, and express their understanding of the subject. Naturally, the tool’s capabilities do not guarantee a great learning experience. The success of a course depends on effective course design, delivery, and assessment. Course designers, instructors, and IT professionals are challenged to create stimulating content, deliver it reliably, and ensure a stable virtual world learning environment. Do the benefits outweigh the risks associated with venturing into a virtual world educational platform? For me, the virtual world is my preferred learning and teaching environment. And I am not alone. Over 400 universities and 4,500 educators participate on the Second Life Educators List (SLED).1 All of us are studying how to leverage the benefits of learning in a virtual world in order to assist our students in today’s educational frontiers.
  •  
    Reflections from someone who has taught several courses in Second Life about the teaching experience.
edustudy

Delhi Corporate Office JD Institute Of Fashion Technology in New Delhi Delhi - India in... - 0 views

  •  
    "JD Institute of Fashion Technology is one of the top most Institutes in Arts and Designing where all your dreams will come true as the students are passionate about the fashion designing with their great imagination power and creative mind."
dmstudio

Digital Marketing Institute| Web & Graphics Designing Institute in Nashik - 0 views

  •  
    Are You Looking for Best Digital Marketing Institute in Nashik? Digital Marketing Studio is a Leading Digital Marketing, Web & Graphics Designing Institute in Nashik.
Seenea Thronwe

Grab Quick Cash Help Without The Worry Of Past Credit Record - 0 views

  •  
    No Credit Check Loans are specially designed to help those bad credit people who are in need of urgent cash in their sudden and urgency situation.
Eloise Pasteur

Gamasutra - Analysis: Games Create 'Passion Communities' For Learning - 0 views

  • Gee sees the current U.S. educational system as inadequate to the task of addressing the problems of an increasingly complex world. He stated that “21st century learning must be about understanding complex systems,” and he believes many video games do a better job at this than the antiquated sender-receiver teaching model that dominates American classrooms.
  • “This is an alternative learning system that teaches more effectively than most schools,” Gee observed. “We need to learn how to organize a learning, passion system community. Game designers know how to do this.”
  • Passion communities encourage and enable people of all ages to do extraordinary things. Gee believes the 'amateur knowledge' that arises from this immersive involvement often surpasses 'expert knowledge,' and cited fantasy baseball as an example. The boundaries between the 'fantasy' game and the 'real' game have been blurred because fantasy players' expertise in statistical analysis has had a measurable impact on how MLB teams evaluate players.
  • ...5 more annotations...
  • Passion communities exist, according to Gee, to “give people status and control, not always money.” He recounted the story of a young girl who began making clothes for her Sims characters. When she wanted more textures than the game provided, she taught herself to use Photoshop to create her own. Eventually, she moved to Second Life and began selling her own original designs. When asked if she planned to pursue her interest in fashion, she said no. “I want to work with computers because they give you power.”
  • Gee sees two separate educational systems operating today: one a traditional approach to learning; the other what Gee calls “passion communities.” In Gee's view, the latter produce real knowledge. Video games, virtual worlds and online social networks provide environments in which these passion communities can form and thrive
  • “Education isn't about telling people stuff, it's about giving them tools that enable them to see the world in a new and useful way.”
  • Gee sees broad implications for students in this regard. “Give students smart tools and let them use them and modify them to suit their purposes.” Such self-motivated learning moves students away from merely consuming knowledge and encourages them to produce knowledge and apply it in meaningful ways.
  • Gee clearly situates video games within an overall theory of learning and literacy with genuine power to transform students and equip them to address complex problems.
  •  
    Video games are better learning environments than traditional classrooms (to those on the "education in SL list, "Well, D'uh!") but still worth reading and thinking about. Derived from a lecture by Prof. Gee
Eloise Pasteur

EDUCAUSE Review - Why IT Matters to Higher Education | EDUCAUSE CONNECT - 0 views

  • Virtual Worlds? “Outlook Good”
  • Virtual Worlds? “Outlook Good” AJ Kelton (“AJ Brooks”) Whether it is Second Life or another virtual world, this foundational movement is not going away. The question to be addressed in the coming months and years is how higher education and, subsequently, individual institutions will determine the best way to continue to move forward with virtual worlds.
  • Higher Education as Virtual Conversation Sarah Robbins-Bell (“Intellagirl Tully”) Virtual worlds can become an important tool in an educator’s arsenal. But using this tool requires a shift in thinking and an adjustment in pedagogical methods that will embrace the community, the fluid identity, and the participation—indeed, the increased conversation—that virtual spaces can provide.
  • ...4 more annotations...
  • Educational Frontiers: Learning in a Virtual World Cynthia M. Calongne (“Lyr Lobo”) The use of virtual worlds expands on the campus-based and online classrooms, enhancing learning experiences. Classes in virtual worlds offer opportunities for visualization, simulation, enhanced social networks, and shared learning experiences.
  • Looking to the Future: Higher Education in the Metaverse Chris Collins (“Fleep Tuque”) Beyond the capabilities that virtual worlds offer us at the moment, it is the possibilities that we can imagine for the future that may be the most compelling. Virtual worlds technology, like the Internet in general, is changing the way we access and experience information and the way we can access and connect with each other.
  • Drawing a Roadmap: Barriers and Challenges to Designing the Ideal Virtual World for Higher Education Chris Johnson (“ScubaChris Wollongong”) When using a roadmap, one can take many different paths to reach a desired destination. Similarly, institutions can take many different turns along the road to implementing an ideal virtual world for higher education.
  • Alan Levine, New Media Consortium: The NMC Campus P. F. Anderson and Marc R. Stephens, University of Michigan: Wolverine Island Mary Anne Clark, Texas Wesleyan University: Genome Island Chris Collins and Ronald W. Millard, University of Cincinnati: Galapagos Islands in Second Life Ben Digman, University of Kansas Medical Center: KUMC Isle Larry Dugan, Finger Lakes Community College, and Terry Keys, Monroe Community College, SUNY LIVE Michael Gardner and John Scott, University of Essex, and Bernard Horan, Sun Microsystems: MiRTLE Adrienne Gauthier and Christopher Impey, University of Arizona: ASTR202, Exploring Life in the Universe Anne P. Massey, Indiana University, and Mitzi Montoya, North Carolina State University: Managing the Services Lifecycle Janet Nepkie, James Greenberg, and Harry E. Pence, State University of New York at Oneonta: SUNY Oneonta Music Project Ulrich Rauch, University of Trinidad and Tobago, and Tim Wang, Marvin Cohodas, and Negin Mirriahi, University of British Columbia: Arts Metaverse Beth Ritter-Guth, The Hotchkiss School, Laura Nicosia, Montclair State University, and Eloise Pasteur, Eloise Pasteur Educational Designs: Literature Alive!
  •  
    Articles in the EDUCAUSE Review on virtual worlds
Eloise Pasteur

Dusan Writer's Metaverse » Educational Institutions Spread Their Wings in Se... - 0 views

  • At George Washington University in Washington State, a graduate-level course in instructional design was created by David Cillay, an assistant dean for distance education, as reported on TMC.net. The course was taught completely in Second Life, with the students, using their avatars, communicating with Cillay and one another through the course’s island (learning space) in Second Life. Cillay was impressed with the level of text and voice interaction between the students, even if they were only avatars onscreen. The students discussed what ‘instructional design means’ and took field trips to other SL locales such as a nuclear power plant.
  • Across the pond, City College Norwich in the UK is forging ahead with its own island. The location will give users a virtual tour of the campus and access to training and job vacancies. The school also hopes, down the line, to develop an educational presence. “Second Life has fantastic potential for learning,” said Dick Palmer, the principal, “which we will be starting to use more fully next year. For example, our new diploma students will come from lots of different areas, but Second Life will allow students to get together in an informal learning zone. We are excited to be embarking upon such an innovative initiative.”
  • After the experiment with virtual education at GWU, Cillay offered three recommendations to those thinking of entering the virtual education realm: - Temper your expectations. “There’s a tremendous wow factor for people just discovering ‘Second Life,’ ” he said. Students need some time to adjust and learn how to move and operate in that world. - “Understand what your expectations are,” Cillay said. Rather than expect huge gains in a classroom environment, consider it a first step in educational experimentation. - Give yourself and the students time to explore. “Do some research ahead of time, so you know the environment and find out what other educators are doing there,” said Cillay.
  •  
    Summary of comments from the US and UK about education in Second Life
James OReilly

HUMlab - stream Virtual Macbeth - 0 views

  •  
    ,Virtual Macbeth was designed to demonstrate how we might best use the affordances of virtual environments for Education. Shakespeare’s Macbeth reimagined in Second Life provides an adaptive bridge between classic texts and new media technology.
edustudy

Find Best Computer Science Engineering Colleges for Admission - 0 views

  •  
    basics of Computer Programming and Computer Networking. Students who pursue computer science engineering tend to gain knowledge regarding designing and implementation
edustudy

Career Launcher Center for CAT, CLAT, BBA, IPM, BANK PO, SSC Coaching Classes in Amrits... - 0 views

  •  
    " CL Amritsar offers different courses that are clearly designed for ease of understanding so that students can enable to prepare themselves for CLAT, CAT, Bank PO, SSC and various other entrance exams."
helloglobaltech

Future of Artificial Intelligence (AI) Warrants Ethics - 0 views

  •  
    While this is a utopian perspective of the future of AI, let's consider another example - an AI-enabled self-driving car runs over a woman trying to cross the road, claiming her life. Although the driver is in the car, AI was in full control. In this scenario, who is to be held responsible for the death of the woman? The manufacturers of the onboard sensory equipment; Designer of the AI system or the person behind the wheel! AI allows machines to 'learn' from data and make decisions, without being explicitly programmed.
block_chain_

Blockchain Latest News -Blockchain Council - 0 views

  •  
    Blockchain Council offers Blockchain certifications specially designed for individuals intending to make a career in the Blockchain domain. These Blockchain certifications will render the required in-depth knowledge of the core concepts of Blockchain and will prove to be the gateway to a lucrative career in the Blockchain domain.
midwest_displays

Freestanding LED Light Pocket Displays | Mid West Displays - 0 views

  •  
    LED light pocket kits are ideal for window displays and can be used in different places like airports, bus stations, metro stations, shopping malls, movie theatres, real estate companies, banks, retail shops, exhibitions, etc. Mid West Displays the UK's leading manufacturer of LED light pockets that are built to last & designed for stunning displays 24/7.
patricajohnson51

Elevate Your Networking Education with Cutting-Edge Packet Tracer Assignment Writing Help - 7 views

Thanks for sharing insights on Packet Tracer! Your Packet Tracer Assignment Writing Help is a reliable resource for students navigating the complexities of networking assignments.

#packettracerassignmenthelper #packettracer #education #latesttrends #education2023 #trendingnow #students

Mike Gahms

Ethernet over fiber - The Right Internet Solution For Your Business - 0 views

  •  
    MPLS networks are highly secure, versatile, cost-efficient, and designed to provide committed bandwidth levels. Ethernet MPLS network delivers high level of service to serve multi-location network needs. It allows you to provide your customers, partners, and employees with secure access to your business's networks.
1 - 20 of 51 Next › Last »
Showing 20 items per page