It seems like these days you can learn just about anything online for free, but of course some of that information is better than others. The good news is there are plenty of reputable places to educate yourself online for free, and here's a good 20 of them to get you started.
Here is their effort to prove that connectivism is a learning theory
"Connectivism has a direct impact on education and teaching as it works as a learning theory. Connectivism asserts that learning in the 21st century has changed because of technology, and therefore, the way in which we learn has changed, too.
Not too long ago, school was a place where students memorized vocabulary and facts. They sat in desks, read from a textbook, and completed worksheets. Now, memorization is not as prevalent because students can just “Google it” if they need to know something."
Though this is not very accurate,
What is a Learning Theory
theories explain
Explaining why learning occurs has two parts:
They're not taxonomies, in which a domain of enquiry is split into types, steps or stages
Theories answer why-questions
They identify underlying causes, influencing factors, and in some cases, laws of nature.
first, describing what
learning is, and second, describing how it happens
The question of how learning occurs is therefore the question of how connections are formed between entities in a network
A learning theory, therefore, describes what learning is and explains why learning occurs.
What is Learning?
According to connectivism, learning is the formation of connections in a network
in behaviourism, learning is the creation of a habitual response in particular circumstances
in instructivism, learning is the successful transfer of knowledge from one person (typically a teacher) to another person (typically a student)
in constructivism, learning is the creation and application of mental models or representations of the world
Thomas Kuhn called this the incommensurability of theories.
The sort of connections I refer to are between entities (or, more formally, 'nodes'). They are not (for example) conceptual connections in a concept map. A connection is not a logical relation.
A connection exists between two entities when a change of state in one entity can cause or result in a change of state in the second entity."
How Does Learning Occur?
They're not handbooks or best-practices manuals
In both cases, these networks 'learn' by automatically adjusting the set of connections between individual neurons or nodes
In behaviourism, learning takes place through operant conditioning, where the learner is presented with rewards and consequences
In instructivism, the transfer of knowledge takes place through memorization and rote. This is essentially a process of presentation and testing
In constructivism, there is no single theory describing how the construction of models and representations happens - the theory is essentially the proposition that, given the right circumstances, construction will occur
four major categories of learning theory
which describe, specifically and without black boxes, how connections are formed between entities in a network
Hebbian rules
the principles of quality educational design are based on the properties of networks that effectively respond to, and recognize, phenomena in the environment.
Back Propagation
Boltzmann
what is knowledge a connectivist will talk about the capacity of a network to recognize phenomena based on partial information, a common property of neural networks.
Additionally, the question of how we evaluate learning in connectivism is very different.
a connectivist model of evaluation involves the recognition of expertise by other participants inside the network
Contiguity -
autonomy, diversity, openness, and interactivity
where learning is
the ongoing development of a richer and richer neural tapestry
the essential purpose of education and teaching is not to produce some set of core knowledge in a person
but rather to create the conditions in which a person can become an accomplished and motivated learner in their own right
Tools for Professional Learning: Curate, Share, Connect
I realized that to effectively engage in professional learning, I needed tools in place to curate content, save what I found, and connect to other educators.
This Report is an independent publication commissioned by UNESCO on behalf of the
international community. It is the product of a collaborative effort involving members of
the Report Team and many other people, agencies, institutions and governments.
The designations employed and the presentation of the material in this publication do not
imply the expression of any opinion whatsoever on the part of UNESCO concerning the
legal status of any country, territory, city or area, or of its authorities, or concerning the
delimitation of its frontiers or boundaries.
The EFA Global Monitoring Report team is responsible for the choice and the
presentation of the facts contained in this book and for the opinions expressed therein,
which are not necessarily those of UNESCO and do not commit the Organization. Overall
responsibility for the views and opinions expressed in the Report is taken by its Director.
If you haven't noticed lately, Bring Your Own Device (BYOD) is kind of a big deal, both in business, technology, and education fields. Why? In education, BYOD (and its initialistic cousin, BYOT), 1:1, and other trends are symbolic of (at least) three things: 1. Schools, teachers, and students want technology in the classroom 2.
Check out Edutopia's collection of articles, videos, and other resources on internet safety, cyberbullying, digital responsibility, and media and digital literacy.
EarthCam es un enorme directorio de webcams repartidas por todo tipo de ubicaciones en distintos países de todo el mundo, un escaparate en Internet para observar otros sitios sin movernos de casa.
Este sitio nos permite observar cámaras ubicadas en playas, monumentos, calles, museos y en muchos otros lugares. Muchas de estas webcams emiten en vivo, así que podemos observar en tiempo real.
El sitio cuenta con un buscador integrado que nos ayuda a localizar cualquier webcam, podemos buscar por país, ubicación, entorno, etc. También dispone de un menú para filtrar las webcams de acuerdo a su ubicación.
Ahora puedes servirte de EarthCam para observar el mundo desde la pantalla de tu PC, un sitio bastante veterano que lleva online desde 1996.
"Objetivos: Al finalizar las actividades, el alumnado:
Identificará el dibujo normal de una cebra y sabrá dibujarla.
Se habrá sensibilizado con los sentimientos de diferencia y, posiblemente, despertado su empatía.
Habrá trabajado la creatividad a través de un dibujo de acuerdo a sus preferencias."
""Dice el refrán que una imagen vale más que 1000 palabras...". Pero en este caso le daremos la vuelta al refrán y diremos "...más de 1000 palabras que te darán una imagen... de mi aula". Así empezamos la primera sesión de tutoría del curso 2015/2016 con 3ºESO. Con esta actividad, que paso a relataros,pretendemos que el alumno rompa el hielo del comienzo del curso escolar desdevarios ámbitos: "el personal, pensando en quién es, que le apasiona, que le cuesta…; el grupal, descubriendo y conociendo a las personas con las que va a convivir los próximos nueve meses; y el espacial, convirtiendo el espacio-aula en un lugar del que también se sienta protagonista junto con sus compañeros...
DESARROLLO DE LA DINÁMICA
La idea inicial de la actividad nace de otra genial creada y compartida en la red por Estrella López Aguilar y titulada "Yo en 100 palabras". Un comienzo similar con un desenlace diferente. La dinámica se desarrollará en 4 momentos."
"ACNUR ha desarrollado un video juego que permite conocer un poco de la realidad de los refugiados. Contra viento y marea intenta reproducir vivencias y datos de los que viven en la situación de ser expulsados de sus lugares de origen.
El tema toma mayor actualidad por los acontecimientos de Siria que han tenido mucha repercusión en los medios.
Lo interesante es el aspecto didáctico del juego, lo cual se puede ver en la Guía para profesores que presenta todo un marco para utilizar el juego en las clases.
Los contenidos incluyen temas relacionados a los derechos humanos y actividades recomendadas para el aula en cada paso que deben avanzar."
"Se trata de una aplicación web de gran valor didáctico, educativo y para el entretenimiento. Nos propone una manera fácil de convertir hojas de cálculo de Google en diversas actividades, juegos, pasatiempos y tarjetas de aprendizaje o flashcards.
Flippity es una utilidad web gratuita, ni siquiera necesita registro, y cualquiera puede crear fácilmente estos pasatiempos y flashcards en muy poco tiempo.
Cada actividad nos presenta una demo de su funcionamiento, un listado de instrucciones y una plantilla que solo tenemos que modificar para crear un juego, pasatiempo o tarjeta de aprendizaje.
Está claro que Flippity es una herramienta de gran valor educativo que puede ser un instrumento para padres, docentes, profesores y también para cualquier usuario que quiera crear actividades formativas o de entretenimiento."
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