Resources for teachers taking their classrooms into the 21st century with project-based learning ideas, inquiry based activities, and tools for flipping the classroom. #PBL
The George Lucas Educational Foundation (GLEF) is a nonprofit operating foundation dedicated to promoting a vision of inspired learning and teaching - where students are challenged and engaged, have access to interactive technologies, and are supported by inspired teachers and involved parents and communities. Edutopia spotlights classrooms where innovations are taking place.
This organization has a plethora of materials/resources for all teachers in all content areas, and I refer to it a lot in my own practice for suggestions.
Digital Citizenship is a concept which helps teachers, technology leaders and parents to understand what students/children/technology users should know to use technology appropriately. Digital Citizenship is more than just a teaching tool; it is a way to prepare students/technology users for a society full of technology. Too often we are seeing students as well as adults misusing and abusing technology but not sure what to do. The issue is more than what the users do not know but what is considered appropriate technology usage.
This a youtube video that teaches you how to use Diigo in the classroom. It talks about how you can use it with your students. Shows how you can share information with your students as a group discussion and use it at home for homework purposes.
"A major roadblock or barrier to implementing the flipped classroom is that many educators do not know what to do in the classroom with the time once spent doing lectures. For educators, who are used to and use the didactic model, a framework is needed to assist them with the implementation of the Flipped Classroom."
This is a good resource to share with students in my education programs as they learn to integrate technology into their teaching practice.
The NMC Horizon Report series is the most visible outcome of the NMC Horizon Project, an ongoing research effort established in 2002 that
identifies and describes emerging technologies likely to have a large impact on teaching,
learning, research, or creative expression within
education around the globe