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Jon Hall

Rapid eLearning, courseware authoring, simulation, and media editing software solution ... - 0 views

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    Great products to help you learn. Captivate records what is on your screen as you do things, so you can make video tutorials for students.
Lauren Panton

'Social Bookmarking' Site for Higher Education Makes Debut - Chronicle.com - 0 views

  • he way Brainify tries to set itself apart, however, is in its exclusivity, Mr. Goldberg said. Unlike general-interest sites like Delicious, Diigo.com, and Ma.gnolia.com, Brainify restricts membership to those with college e-mail addresses. And rather than link to fried-chicken recipes or the latest YouTube hit, users are likelier to bookmark animated illustrations of particle physics or explications of John Donne’s poetry.
  • “To artificially limit the size of the community, it artificially limits the use of the product,” said Mr. Scheinfeldt, who is also a history professor at George Mason.
  • Limiting access to those with college e-mail accounts could create a “walled garden,” excluding those not traditionally considered to be part of academe, said Melanie McBride, a new-media consultant who teaches part time at Centennial College, in Toronto.
Lauren Panton

Wiggio - Makes it easy to work in groups. - 0 views

  • “I started using Wiggio at a colleague’s suggestion. Now I use it all the time. What a great resource... and it’s free!”
Lisa Allswede

Digital Storytelling Tools for Educators by Silvia Rosenthal Tolisano in Education & La... - 0 views

shared by Lisa Allswede on 26 Feb 10 - Cached
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    This is a free download that look like a great resource for your classroom
Sarah Botti

sb_tipsandtricks.pdf (application/pdf Object) - 0 views

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    Basic tips for using the SMARTboard
Aidan Clemente

Bloom's Taxonomy of Educational Objectives - 0 views

  • 1. Knowledge (Remembering previously learned material)
  • Mathematics: State the formula for the area of a circle.
  • 2. Comprehension (Grasping the meaning of material)
  • ...11 more annotations...
  • Mathematics: Given the mathematical formula for the area of a circle, paraphrase it using your own words.
  •  3. Application (Using information in concrete situations)
  • Mathematics: Compute the area of actual circles.
  • Mathematics: When you have finished solving a problem (or when a peer has done so) determine the degree to which that problem was solved as efficiently as possible.
  • 4. Analysis (Breaking down material into parts)
  • 5. Synthesis (Putting parts together into a whole)
  • Mathematics: Apply and integrate several different strategies to solve a mathematical problem.
  • 6. Evaluation (Judging the value of a product for a given purpose, using definite criteria)
  • Mathematics: Given a math word problem, determine the strategies that would be necessary to solve it.
  •  Bloom's use of the term application differs from our normal conversational use of the term. When working at any of the four highest levels of the taxonomy, we "apply" what we have learned. At the application level, we "just apply." At the higher levels, we "apply and do something else."
  • The main value of the Taxonomy is twofold: (1) it can stimulate teachers to help students acquire skills at all of these various levels, laying the proper foundation for higher levels by first assuring mastery of lower-level objectives; and (2) it provides a basis for developing measurement strategies to assess student performance at all these levels of learning.
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    has good links at the bottom
lauren heller

Art Education 2.0: Using New Technology in Art Classrooms - 1 views

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    The mission of Art Education 2.0 is to support a growing global community of art educators exploring uses of new and emerging technology in the classroom by promoting: * professional discourse * best art teaching practices * innovative uses of technology in the art classroom and studio * the production and study of visual culture * collaboration and joint creative work * curricular projects and student art exchanges * the sharing of information, ideas and experiences * other activities deemed important by its members.
Anne Rose

K-12 Special Education - SMART - American Recovery and Reinvestment Act - 0 views

  • Creating inclusive classrooms Interactive products such as the SMART Board interactive whiteboard help teachers engage students
    • Anne Rose
       
      My focus is El.Ed./Spec.Ed and would prefer to be employed as a learning support or resource room teacher. If not I will definitely, just like everyone else practice inclusion in my classroom. I thought that this would be a great spring board for using the smart technologies while keeping inclusion in mind.
Lauren Panton

Globaloria - 0 views

  • Established by the World Wide Workshop Foundation in the spring of 2006, the Globaloria Program prepares young people ages 12 and up to create educational games and interactive simulations, for their own personal and professional development, and for the social and economic benefit of their communities.
  • Globaloria is an engaging, student-centered delivery mechanism to teach STEM subjects (Science, Technology, Engineering, and Mathematics). Along the way, students also learn game design, programming, wiki formatting, writing, and multimedia production skills.
Jon Hall

Crystal Productions Art Education Resources - 0 views

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    The Take 5 series integrates art into almost any academic subject. Very intuitive and easy to use, on all sides of the art and education spectrum
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