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Buy Verified Cash App Account - BTC Enable With Documents - 0 views

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    The Cash app is a mobile payment system that allows you to send and receive money. It's easy to use and is gaining popularity every day. However, there are some downsides to using the Cash app. For example, there is no option for you to verify your account as an individual user. This means that when someone sends money from their bank account or debit card, they cannot request verification information from the receiving party like they would in other apps such as Venmo or Square Cash. The only way for them to do this is if they know each other personally; otherwise, they may suspect fraud or think that their funds will not arrive safely on time (or at all).
Admission Times

Top 5 Educational We - 1 views

Top 5 Educational Websites in India Students are always seeking to get accurate information about admission in college and universities. A lot of factors are involved from shortlisting universiti...

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started by Admission Times on 23 Nov 13 no follow-up yet
Diana Rendina

Maker Education: A "Good" 2013-14 Educational Trend | User Generated Education - 1 views

  • The Maker Movement is not easily defined nor placed neatly into a nice little box.  It can be high tech or low tech; hacking what is or creating from scratch; it can be creating from building and arts materials or creating on the computer.  We have entered into a convergence of several factors that are igniting the maker education movement.
  • A focus on STEM (science, technology, education, and mathematics) and STEAM (science technology, engineering, arts, mathematics):
  • . (Engaging Students in the STEM Classroom Through “Making”)
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  • Economical, open source, and accessible robotics and electronics tools like Arduino, Rasberry Pi, Makey-Makey, Little Bits:
  • The growing popularity of online game making and hacking platforms like Scratch and Minecraft:
  • An interest in and focus on design thinking both in educational and corporate sectors:
  • Consumer affordable 3D Printers along with open sharing of 3D printer designs:
  • Global making initiatives like the Cardboard Challenge:
  • The emphasis on 21st century skills which include crit, creativity, innovation:
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    Great article on aspects of Maker Education as a concept - lots of stuff that can be applied to media center programing
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    Great article on aspects of Maker Education as a concept - lots of stuff that can be applied to media center programing
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