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Shelly Terrell

mobilelearning4specialneeds - home - 0 views

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Stephan Ridgway

pockets of potential Using Mobile Technologies to Promote Children's Learning - 0 views

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    Carly Shuler, Ed.M. January 2009
Morris Pelzel

IT on the Campuses: What the Future Holds - 0 views

  • what the future may hold for IT.
  • Higher education has to get faster, faster, faster in adopting new technologies
  • respond to the market forces by essentially blowing up our undergraduate curriculum.
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  • How do we more aggressively use blending across our different programs and services? How do we use more mobile technology, in particular, not just wireless, but all the devices that we have? They are getting into conversations about gaming, about social networking, about real, high-impact presentation technologies, even holographics, and then really looking at the analytic side of it, and the whole time thinking about how they maintain the human touch. …
  • 20 percent of all students in U.S. higher education.
  • So things that used to happen almost in boot-camp fashion — the students come in; they all take the same courses; they march through a four- or five-year program together — forget about that. So whether it is new distribution models online, online models, outsourcing, increasingly commoditized skilled courses — those are all new business models that I think are going to be supported by technology.
  • Higher ed has been very, very good at what I call the "case method" — copy and steal everything, right?
edtechtalk

Jane's E-Learning Pick of the Day: Crickee - 0 views

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    This website is the best news site, all the information is here and always on the update. We accept criticism and suggestions. Happy along with you here. I really love you guys. :-) www.killdo.de.gg
J Black

The Three-E Strategy for Overcoming Resistance to Technological Change (EDUCAUSE Quarte... - 0 views

  • According to a 2007 Pew/Internet study,1 49 percent of Americans only occasionally use information and communication technology. Of the remaining 51 percent, only 8 percent are what Pew calls omnivores, “deep users of the participatory Web and mobile applications.”
  • Shaping user behavior is a “soft” problem that has more to do with psychological and social barriers to technology adoption. Academia has its own cultural mores, which often conflict with experimenting with new ways of doing things. Gardner Campbell put it nicely last year when he wrote, “For an academic to risk ‘failure’ is often synonymous with ‘looking stupid in front of someone’.”2 The safe option for most users is to avoid trying something as risky as new technology.
  • The first instinct is thus to graft technology onto preexisting modes of behavior.
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  • First, a technology must be evident to the user as potentially useful in making his or her life easier (or more enjoyable). Second, a technology must be easy to use to avoid rousing feelings of inadequacy. Third, the technology must become essential to the user in going about his or her business. This “Three-E Strategy,” if applied properly, has been at the core of every successful technology adoption throughout history.
  • Technology must be easy and intuitive to use for the majority of the user audience—or they won’t use it.
  • Complexity, however, remains a potent obstacle to realizing the goal of making technology easy. Omnivores (the top 8 percent of users) revel in complexity. Consider for a moment how much time some people spend creating clothes for their avatars in Second Life or the intricacies of gameplay in World of Warcraft. This complexity gives the expert users a type of power, but is also a turnoff for the majority of potential users.
  • Web 2.0 and open source present another interesting solution to this problem. The user community quickly abandons those applications they consider too complicated.
  • any new technology must become essential to users
  • Finally, we have to show them how the enhanced communication made possible through technologies such as Web 2.0 will enhance their efficiency, productivity, and ability to teach and learn.
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    First, a technology must be evident to the user as potentially useful in making his or her life easier (or more enjoyable). Second, a technology must be easy to use to avoid rousing feelings of inadequacy. Third, the technology must become essential to the user in going about his or her business. This "Three-E Strategy," if applied properly, has been at the core of every successful technology adoption throughout history.
Bruce Vigneault

Macul Cell Part1 - 8 views

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    Powerpoint on connecting student cell phones to classroom instruction.
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    Here is a powerpoint from a presentation I sat in on at MACUL in Grand Rapids. Liz is a fantastic presenter and source of information on the use of cell phones in the classroom!
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    This website is the best news site, all the information is here and always on the update. We accept criticism and suggestions. Happy along with you here. I really love you guys. :-) www.killdo.de.gg
Bruce Vigneault

Macul Socialnetwork - the use of Facebook in education - 23 views

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    Another powerpoint from Liz Kolb's Presentation at MACUL 2010. This one center's around the use and purpose of Facebook in education.
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    This website is the best news site, all the information is here and always on the update. We accept criticism and suggestions. Happy along with you here. I really love you guys. :-) www.killdo.de.gg
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