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Jared Ritchey

Using Technology to Teach Health and Wellness - 0 views

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    This article provides some insights and links to technology that can be used to teach PE classes. Some of the tools that the author links to are apps that turns exercise into games and help track fitness progress. This article is a good, short resource to use if you are interested in teaching PE with technology or just want to discover some useful fitness apps.
Jared Ritchey

GarageBand - A great way to create music with technology - 0 views

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    GarageBand is a useful tool that allows musicians and "non-musicians" to create music. It features deep instrumental customization as well as pre-made loops. Users can create simple songs quickly, or complex songs with custom instruments and vocal. This tool can be integrated into various multimedia, art, and music curriculum.
joannalieberman

Resources-CrossCurricular Unit: Language Arts - 2 views

Cross-Curricular Unit: Language Arts 1. Folktale Writer's Workshop | Writing with Writers | Scholastic.com. (n.d.). Retrieved from http://teacher.scholastic.com/writewit/mff/folktalewshop_index.h...

started by joannalieberman on 30 Oct 16 no follow-up yet
meganapgar

Inspire Creative Writing With the Scribeasy App | iPad Apps for School - 1 views

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    One of the challenges of teaching creative writing can be just getting students to start a story. The app Scribeasy can be helpful because it provides visual prompts that aid as story starters.
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    One of the challenges of teaching creative writing can be just getting students to start a story. The app Scribeasy can be helpful because it provides visual prompts that aid as story starters.
meganapgar

Integrating Technology and Literacy | Edutopia - 0 views

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    A middle school language arts educator shares his favorite digital tools for text and video annotations, teacher feedback, and formative assessment.
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    A middle school language arts educator shares his favorite digital tools for text and video annotations, teacher feedback, and formative assessment.
peterjhayes

Physica - 0 views

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    Virtual world where the user has an avatar and must learn physic's concepts and use them to complete quests.
peterjhayes

Interative Sites for Education - Physics and Motion - 0 views

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    Games and Demos for basic and moderate physics concepts.
lindsayhoyt

Social Studies Games - 0 views

http://classroom-aid.com/educational-resources/social-study/learning-games-social-studies/

education technology resources edtech541

started by lindsayhoyt on 24 Oct 16 no follow-up yet
lindsayhoyt

Game-Learning Colorado - 0 views

http://gazette.com/gamification-brings-video-game-approach-to-learning-for-colorado-springs-school-district/article/1587214

education technology edtech541 tools

started by lindsayhoyt on 24 Oct 16 no follow-up yet
peterjhayes

Super Teacher Tools - 0 views

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    SuperTeacherTools provides free programs to assist teachers or anyone else looking for fun review/training/classroom management materials.
peterjhayes

Cram.com Flashcards - Android Apps on Google Play - 0 views

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    Free flashcard app for iphone and anroid.
meganapgar

How Videogames Like Minecraft Actually Help Kids Learn to Read - 0 views

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    This article discusses how digital games like Minecraft can enhance reading and writing skills. Children enhance reading skills through reading manuals on how to play and create in the game. Games also contribute to writing skills when students post to gaming sites. Students are more motivated when they care about the task like playing the game.
meganapgar

Media Center / Fun Stuff (Library Games) - 0 views

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    Wayzata Plymouth Creek Elementary School Media Center provides an extensive list of digital games that can be used in the library to help students learn and improve their library skills such as ABC order, fiction and nonfiction, the parts of a book, genres, and finding books online and on the shelf.
joannalieberman

Digital Game-Based Learning Resources - 2 views

Digital Game-Based Learning 1. 6 Basic Benefits Of Game-Based Learning. (2013, March 15). Retrieved from http://www.teachthought.com/the-future-of-learning/technology/6-basic-benefits-of-game-base...

education technology resources edtech541

started by joannalieberman on 22 Oct 16 no follow-up yet
Jared Ritchey

Digital Games: Learning through Play - 1 views

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    The author of this article references examples of studies that show educational gaming is on the rise. The article contains characteristics of good educational games and also notes that commercial games can be integrated into the classroom as well.
Jared Ritchey

The first great works of digital literature are already being written - 1 views

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    This is an article written by a novelist and game writer. She argues that games, or digital literature, are effective storytelling devices and gives a lot of good example of games that are bridging the gap between narrative and game mediums.
peterjhayes

Social Media in the College Classroom - 0 views

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    Detailed article discussing global use of social media in higher education including infrastructure generational issues.
peterjhayes

Using social media to engage and develop the online learner in self-determined learning... - 0 views

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    Good research article detailing the use of social media in graduate level learning.
lindsayhoyt

Facebook-backed education tool tests parents' privacy fears - 0 views

http://www.dailyherald.com/article/20161016/business/161019248/

education technology edtech541

started by lindsayhoyt on 17 Oct 16 no follow-up yet
lindsayhoyt

What to do about America's STEM Education gap - social media - 0 views

https://blogs.scientificamerican.com/observations/what-to-do-about-america-s-stem-education-gap/

education technology edtech541

started by lindsayhoyt on 17 Oct 16 no follow-up yet
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