It a blog by Dr. Scott McLeod. He deals with technology and educational leadership issues. It a great resource to find out about technology issues in schools.
A web-based word processesor that allows people to work together in real time, which is great for collaborative projects. Has a cool timeslider feature so you can watch your document as it changed over time which is great for teaching revision.
This was created by Discovery Education to allow teachers to be able to stream videos on a variety of subjects into their classrooms. It does cost a bit of money but many districts are finding that it is a worthwhile expense. You can sign up for a free trial to use it in your classroom.
"Peggy Benton, an assistant professor in San Francisco State University's Department of Instructional Technologies, discusses the importance of integrating technology in both elementary schools and secondary schools."
I have long been a proponent of gaming in education, if for no other reason than the fact that I like video games, whether they are educational or not. I had the good fortune to have an opportunity to work for a short while with some individuals from MIT Education Arcade (although we couldn't get a product concept together), and this reinforced my belief that gaming has the possibiity of extending learning farther outside the classroom than has been seen in a long time.
Abstract: Student Response Technology (SRT) involves the use of hand-held remotes by students during classroom lectures to electronically respond to questions. This study surveyed 350 students enrolled in one of 13 lower-division university science classes taught by five different instructors who used SRT. The survey probed students' perceptions of SRT in terms of enhancing student learning, and investigated which features of SRT students felt had the greatest/least impact on student learning. The majority of students reported that the SRT increased their content understanding, class participation, alertness, and interactions with fellow students, helped with examination preparation, provided important and immediate instructor feedback, and made class more enjoyable. Students in this study scored more positively than peer groups on survey questions related to student engagement in academic and intellectual experiences, suggesting that SRT helps to promote student engagement. Important instructor actions identified during this study that augment the enhancing effects of SRT on student learning, even in large lecture settings, include designing clear, substantive questions, reviewing correct and incorrect answers with students, and making pedagogical adjustments based on class responses.
Historically, Luddites were people who fought against technology. The modern neo-Luddites have similar beliefs regarding the integration of technology in education.
This Masters program in Educational Technology has course descriptions that rarely include references to their students learning how to use technology.
Shea Homes is the first national homebuilder to offer an application for the iPhone. Potential buyers can use the app to find information on each model, see prices, and get GPS directions to each home for sale.
This site provides a rationale for integrating ThinkQuests into the classroom: students learn important communication skills, teamwork, and technology skills. In addition, there is a library of over 7,000 websites created by students who have participated in a ThinkQuest competition.
While some are concerned that technology will do more harm than good, this site contains articles about using technology to solve complex problems. Without technology, these kinds of activities would be impossible for students to perform.