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Melodie Worthington

Connectivism: Informing Distance Education Theory, Pedagogy and Research - 3 views

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    A critical review of George Siemen's (2005) article "Connectivism: A Learning Theory for the Digital Age". A distinct relationship is made with Personal Learning Networks (PLNs) and connectivism: The individual, and his/her abilities to create a personal learning network, is the "starting point of connectivism" (Siemens, 2005, p. 6). A great summation of the original article.
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    Love this. My heart is really in distance education. I am going to keep this as a great resource to share with colleagues.
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    I thoroughly enjoyed this article! To some degree I have always associated Common Core with connectivism because I am seeing the ways in which Common Core is pushing students to be critical, analytical thinkers able to justify their responses. It isn't so much memorizing content as much as it is learning skills to apply to different terrains of knowledge which is similar to part of Siemen's definition that connectivism involves "determining when and what knowledge should be retired and replaced with updated knowledge." This statement prompted an "ah-ha" moment within my head as I was able to begin connecting some dots between connectivism and the practical aspects of my own teaching practice.
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    Is connectivism limted to Western and technologically advanced cultures? Learning theories such as behaviorism, constructivism and even cognitive and socioclultural theories can be applied to learning in various cultures. It seems that connectivsm requires a certain amount of freedom and access to technology. If this is the case, can it be considered a learning theory?
Kelly Kenney

Website #9- Connectivist Learning Theory - 1 views

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    Connectivism is an integration that encompasses social and individual learning, and experience. Connectivism is knowledge and the process of learning, principle of learning, technology, nature of knowledge, and the flow of information.
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    The article's author briefly touches upon the principles of Connectivism as well as a definition which includes the statement that "Connectivism focuses on the inclusion of technology as part of our distribution of cognition and knowledge."
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    A great overview of connectivism. This outlined the glossary, principles, introduction, description, and explained in detail the roots of connectivism. I found the Characteristics of Connective Knowledge Networks especially interesting by discussing how diversity, autonomy, interactivity, and openness are all key components to connective knowledge.
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    People to People seems to use the connectivist learning theory quite a bit. It is all about using other peoples information to help rather than using resources to re-research the same information. This is a pretty neat group.
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    From the P2P Foundation (what is more Connectivist than that?), this an essential description of Connectivist Learning Theory and how it ties to knowledge networks. It includes a history and glossary of key terms.
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    Connectivist learning theory, by George Siemens This is the process of knowledge as well as learning. Connectivism focuses on the inclusion of technology. We must focus on our interactions with one another with connectivism.
toddsvecusa

Learning Theory - - 0 views

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    A learning theory is a conceptual framework that attempts to explain what happens when people learn. Learning theories can help people interpret observations of learning, and direct people toward solutions to practical problems. In general, there are three types of learning theories: behaviorist, cognitive, and constructivist.
mike pennella

George Siemens conference presentation on connectivism - 1 views

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    As is the case with many academic theroists, I admit that I find Siemens (the co-ideological leader of the connectivist movement) much more engaging to listen to than to try read. I didn't think I would stay with this for the full hour, but I did. I love the citation of the TS Eliot quote "Hell is a place where nothing connects" and its discussion here relative to the cognitive overload that many modern day learners are experiencing (i.e., too many resources, too difficult to assess what is worthy and what is crap). Highly recommended.
Elisa Gopin

Back Pack Games - 2 views

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    High quality educational online games, categorized according to educational standard, grade level, and academic content. Free to play games cover math, science, problem solving, and cognitive skills.
Melodie Worthington

iPads Allow Kids with Challenges to Play in High School's Band - 0 views

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    Inspiring article about how iPad music apps are used to allow students with cognitive challenges to participate in a high school instrumental ensemble. What the band director considers the top 5 iPad apps he uses in his classroom.
jencorti

Assistive Technology for Kids with Learning Disabilities: An Overview | Reading Rockets - 1 views

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    Assistive technology (AT) is available to help individuals with many types of disabilities - from cognitive problems to physical impairment. This article will focus specifically on AT for individuals with learning disabilities (LD). The use of technology to enhance learning is an effective approach for many children.
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    Provides an overview of assistive technology for kids with learning disabilities. It tells what assistive technology is for learning disabilities, the types of learning problems addressed by assistive technology, and the kinds of assistive technology tools available. The article also lists several factors to consider when evaluating assistive technology products for the learning disabled child.
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    Article describing different assistive technologies in classroom settings and content areas.
melpalmer4

Connectivism and Connective Knowledge - YouTube - 2 views

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    This is a video discussion as part of a online course on connectivism.  Taken by itself, it is a little obscure, but taken in the context of EDTECH543 and in an attempt to understand connectivism, it was immensely helpful to me.  The video centers around the nine dots puzzle and the how the solution to it is a perfect example of connectivism.
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    Fabio. Neat little video. Here is the part I find really interesting. In the comment area below the video, Alec Couros writes "Those that are connected...can pragmatically extend their neural networks beyond the confines of their own cognitive space." In essence they share brain-power with their network. It becomes so much more than "help me solve this" (which is how I use my small PLN). Taken in the context of this Stephen Johnson video shared here in Diigo as well ( http://www.youtube.com/watch?v=NugRZGDbPFU ), it seems that the many pieces of a great unseen puzzle can come together through such connections. Would the PLN all be striving for the same end goal or simply working on similar goals and have the group epiphany? Funny how a short "cute" video and a comment from 4 years ago can get a guy thinking about such interesting, if not esoteric, ideas.
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    This is a really cool video. Fabio, you are correct, watching this video helps make this topic much more clear. The comment shared here by Jon is quite profound. It make the saying that "two heads are better than one" seem very true, except now you can have thousands of heads working together. Very neat.
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    Thanks for sharing this video. It made me understand that even if we think that at the beginning we are not going to need to get connected to a certain "point", you never know if in the future you are going to need information/knowledge from that source.
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    I really like this 'outside the lines' way of looking at connectivism. There is so much information out there that we really might not need at a certain point in time but it is still there and can be accessed. It's interesting to think that we might be that point for others, we are still there but they don't need what we have right now.
anonymous

Dialogue and Connectivism - 4 views

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    Suggests that understanding how members of a learning community converse is an important component of understanding connectivism. The tone of the interactions in a forum rely on the design and management of the space. Furthermore, learning depends on sharing in conversations and interactions which themselves can be meaningful activities. During communication among learners, there is a balance of what is good for each individual and the ability to move towards a common purpose.
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    I became particularly interested in Connectivism in EdTech504, and its relationship to information literacy. This article is another great resource when exploring this learning theory. Thanks for posting!
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    This 2011 article builds on the theory of connectivism to propose that a social networked environment creates a new "landscape for dialogue."
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    In this article, Andrew Ravenscroft explores a "dialogue rich view of connectivism" and how we can develop learners that can "think, reason and analyse." He takes inspiration from social constructivist theory to focus on dialogue as a vehicle for learning. Ravenscroft begins by detailing Siemens 8 principles of connectivism. He then asks 3 questions: how can we understand the dialogue processes of a networked world, what dialogue features make for quality connections and how do we design to promote quality connections. He starts to explore the questions with Socrates and the Socratic method. This method has applications for 21st century learning. He reviews Hegel's dialectic as well. Ravenscroft maps these positions to connectivism because dialectic helps refine knowledge from a diversity of opinions, supports the capacity to know more, consideration of alternative viewpoints, fosters a constant evolution of knowledge, and promotes critical and collaborative dialogue. Then he discusses dialogic processes and how they map to connectivism. Dialectic and dialogic can work, not in opposition, but together in different aspects. Dialectic focuses on the epistemic and cognitive dimensions of learning, while dialogic focuses more on emotional and interpersonal aspects. The author then details dialogue game interactions and how they can foster learning. To be successful they need to balance orchestration and openness. This article proposes that language and dialogue remain a "most powerful semiotic system."
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    What a fascinating article. Ravenscroft's discussion of a scaffolded system to build a learner's dialogic skills reminds me of research I did for my EdTech504 class on self-regulated learning. Roger Azevedo is developing and experimenting with a similar game, MetaTutor, which scaffolds student learning as well. I think self-regulation is complex and difficult to teach in the classroom, and am amazed that researchers are creating software to build self-efficacy!
msbianchi

Connectivist Learning Objects and Learning Styles - 2 views

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    This is a very detailed, somewhat technical, article about how Web 2.0 tools can reach a variety of different learners in different situations. For example, learners with different cognitive abilities and learning styles can be reached within the same network. I found the table that compares and contrasts constructivism and connectivism particularly helpful in this article (p. 107-108).
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    Hi, I looked at the table and also found it helpful. It was very detailed, more so than some tables I saw in other articles as I was researching. One thing I haven't seen yet in discussions of connectivist learning is accessibility. So maybe this information moves in that direction.
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    I really appreciated the visual tables. It was nice to have a clear picture of the differences between constructivism and connectivism.
Jennifer Pollock

Understanding the appeal of user-generated media: a uses and gratification perspective - 0 views

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    User-generated media (UGM) incorporates traditional media (i.e., newspapers, radio, television) as well as non-traditional media like the Internet (i.e., blogs, wikis, picture- and video-sharing sites, and social networking platforms). This article examines three usages of UGM from the uses and gratifications (U&G) perspective, which are separate but interdependent concepts. The first use, consuming, satisfies the information, entertainment, and mood management needs. Participation, the second use, fosters interaction with content and people to enhance social connections in virtual communities. The final use, producing, encompasses content that is created for both self-expression and self-actualization. This article analyzes the appeal of UGM via the lens of U&G. U&G is used to explain the psychological needs of the individual consumer and why an audience consciously chooses a specific medium to fill recognized needs. These needs can be divided into five categories to help us understand media consumption on user-generated sites: 1) cognitive needs, 2) affective needs, 3) personal integrative needs, 4) social integrative needs, and 5) tension release needs.
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