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B Bernheim

The Art of Problem Solving - 1 views

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    This app would be a great addition to any problem-solving unit. Compatible with iOS, it provides a structure that students can follow, learn and implement.
Denise Holder

Best apps for kids featuring problem-solving - 0 views

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    For those with an iPad/iPod, this is a list of problem-solving apps for kids up to 7 years old.
Patricia Smeyers

Up2Me Kids - Kids' Home - 2 views

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    A website designed for problem solving about environmental issues.  There are many activities to browse through.
Katie Sisson

Logic Puzzles by Puzzle Baron - 0 views

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    This website is a problem solving software example for math. This matrix logic puzzle website is a great way to get students to solve word problems with math. Each word problem is a different situation and the website gives the students a matrix to use to solve each logic puzzle. It gives the students clues and they can check their answers as they go along to see how they are doing.
Lisa Bradshaw

The Big6 Skills - Problem Solving, Decision Making Skills - 0 views

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    The Big6 model is designed to help build information problem-solving and decision making skills, and is "completely transferable to any grade level, subject area, or workplace."
Fabio Cominotti

VoiceThread - Conversations in the cloud - 0 views

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    This is a Voicthread slide show  that incorporated groups solving math problems.  This is a great idea.
Twilla Berwaldt

Our Simulations | Classroom, Inc - 0 views

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    Literacy, finance, problem solving simulations
Kristin Ewing

WebMath - Solve Your Math Problem - 0 views

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    Webmath is a math-help web site that generates answers to specific math questions and problems, as entered by a user, at any particular moment. The math answers are generated and displayed real-time, at the moment a web user types in their math problem and clicks "solve."
Ashley Leneway

PBS Kids Cyberchase - 0 views

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    An adventure series and website based on NCTM standards, designed to help kids develop mathematical problem solving and reasoning skills.
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    Ashley Leneway Week 2, Link 1
aschurg

Amusement Park Building Game,management strategy Carnival Tycoon games online free - 0 views

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    Great problem-solving, simulation, game for business students. The object is to become the Carnival Manager: A local fun-filled carnival / theme-park urgently requires a virtual managing director to oversee ride and attraction construction, the hiring of staff, general park management, strategic planning, and financial budgeting.
kettaku

Teaching with Spreadsheets Across the Curriculum - 0 views

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    This site includes some good ideas on quantitative problems to give students to solve using spreadsheets in non-math classes. It also contains examples using PowerPoints with embedded spreadsheets.
nstringham

Communities of Practice (Lave and Wenger) - Learning Theories - 6 views

  • collaborate over an extended period of time
  • earn how to do it better as they interact regularly
  • does not require intentionality
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  • problem solving, requests for information, seeking the experiences of others, reusing assets, coordination and synergy, discussing developments, visiting other members, mapping knowledge and identifying gaps.
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    Throughout this website, Etienne Wenger describes Communities of Practice as "groups of people who share a concern or a passion for something they do and learn how to do it better as they interact regularly." It strongly conveys the importance of working together and emphasizes teamwork as a vital component for success. I could not agree more.
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    This is a summary of the work of Lave and Wenger on communities of practice. It focuses on the need for social participation for learning. The article also highlights how learning is central to human identity.
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    Wenger and Lave first used the term Communities of Practice (CoPs) in 1991 and furthered their explanation in 1998. CoPs are a process of social learning in which a group of like-minded people regularly collaborate with the objective to learn something. Wenger specifically notes that this definition does not include "intentionality," stating that learning can happen incidentally. This article goes on to explain the three components of a CoP: domain, community, and practice. Finally, the summary ends with a list of methods commonly seen to collaborate in a CoP including problem solving, seeking others' experience, discussing developments, and mapping knowledge
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    This article also explains how participation is a huge part of communities of practice. It states that these communities are groups that have something in common and people can learn from one another through the interactions taking place. One big focus is how the participation that is going on needs to be active and continuous. A person's active participation can then help motivate them and others in the community to continually want to learn.
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    This quick overview of CoPs gives a plain-English approach to the definition and components of CoPs. This allows for a quick understanding without having to dissect the meaning of each word of the definition. Wenger's simple definition is given, as well as the required components for a CoP, and it is concluded with the concept of social participation as a learning focus.
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    Since I hadn't heard of CoPs, I thought I should find out what it is. For those in the same boat, there are 3 things necessary to have a CoP: 1. domain (common interest), 2. community (engaging together in activity and sharing of information), and 3. practitioners (members are not just people with a shared interest, but practicing).
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    Introduction to and required components of a community of practice.
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    This article outlines the components of a community of practice as well as discussing what a community of practice is not to help learners better understand what is necessary to have a community of practice.
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    Communities of Practice were first used in 1991 by Jena Lave and Etienne. A CoP is social learning aimed around a specific subject with people who have common interests and collaborate over a large period of time in an online community. The learning that takes place is often natural and happens through the social interactions. There are three requirements for a proper CoP. The first is that there needs to be a domain. The people involved in the CoP need to have shared interests. The second is that there needs to be a community. The people involved need to interact and engage in activities to help and share information with each other. The final necessity is that there needs to be a practice. This means that they are actively engaged within the community and work to inform everyone involved. CoPs work using social interactions to create the learning community. 
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    This short but informative article helps get to the root question of "what are communities of practice?" The article describes the three main components of the communities of practice theory which domain (shared, common interest), community (sharing of info, activities), and practice (members of COP need to be practitioners of the domain and not just casual observer). To be a true COP, the above components must be present. The article breaks down Wengers belief that "groups of people who share a concern of a passion for something they do and learn how to do it better as the interact regularly". It discussed how COP's are becoming more present through online communities formed through the Internet and social media. COP's are being seen as avenues that promote innovation and building of social capital through the spreading of knowledge.
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    In this article Etienne defines Communities of Practice (CoP) as "groups of people who share a concern or a passion for something they do and learn how to do it better as they interact regularly." This learning that takes place is not necessarily intentional. Three components are required in order to be a CoP: (1) the domain, (2) the community, and (3) the practice.
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    This short summary did a really good job of making this concept simple to understand. It explains that you need three things for a COP: a domain, a community and practice. Great short explanation
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    This article is an overview of CoPs. The highlight for me is that it must be a collaboration over time, not a one-time Professional Development.
block_chain_

Ethereum Might be the First Public Blockchain in Hyperledger - 0 views

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    Ethereum has the chances of becoming the first public blockchain on hyperledger if the technical steering committee of the open-source consortium approves a proposal to adopt the Pantheon project which is backed by ConsenSys. ConsenSys is a blockchain software company which operates on the mission of building platforms, applications, and tools to solve real-world problems with Ethereum blockchain solutions.
block_chain_

How Blockchain Can Solve Major challenges of COVID-19 Faced by Healthcare Sectors? - 0 views

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    Due to COVID-19, We know you are being quarantined. Isn't it? Why not invest your time and utilize it for something good? Become a certified blockchain expert now!
kcastello

Communities of practice: a brief introduction - 1 views

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    In this article, Wenger defines Communities of Practice (COP) as a "tribe learning to survive," (p. 1) although learning isn't always the goal of the group but can be an outcome. Members are committed to their community and create a shared practice of networking for a specific purpose. Originally associations and groups, the Internet is extending the reach of COPs and increasing the flow of information.
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    Etienne Wenger seeks to simplify communities of practice by elaborating on three distinct features that make a a community of practice different than a community. A community of practice is defined by its' domain, the shared connection based on a common interest; the community; a group of individuals that interact with each other through collaborative activities; the practice, common experiences and resources to take on similar problems. The text is particularly user friendly in that it offers provides charts that contextual types of activities that would make a community a community of practice such as: visits, mapping knowledge, problem solving, etc.
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    Wenger identifies CoP's as"groups of people who share a concern or passion for something they do and learn how to do it better as they interact regularly". Here it is indicated that three main things must be present to call it a CoP: the domain, the community, and the practice. One item that stood out to me is that a community is not by default a CoP. Rather, a CoP must not solely be a community of interest but a CoP is a community that is built on the acquisition of skills, knowledge, or practice within the community. CoP's can come in a variety of sizes, shapes, and domains. All are vested in the "bettering" of individuals.
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    This article looks at the bones of communities of practice. This is an easy read, an introduction to communities of practice, which explains important characteristics, activities, concepts behind, and concepts applied in the case of communities of practice. It looks at traditional classroom learning compared to communities of practice.
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    For those who have never heard of communities of practice, this resource explains it well. What are communities of practice, what do communities of practice look like, where does the concept come from and how it is being applied is all covered.
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    This is a brief but comprehensive introduction as to what communities of practice are by Etienne Wenger. One important aspect addressed is that learning is a product of a community of practice whether intentionally or not. It also gives multiple examples of what a common community of practice can look like such as problem solving, discussing developments, and visits. The concept came to be as a learning model by Wenger and Jean Lave. The concepts has many applications but a couple common places these communities are seen are organizations, government, education, and technology.
anonymous

Communities of practice: A brief introduction - 2 views

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    This 2011, Communities of Practice: A Brief Introduction, by Etienne Wenger distills earlier writings and discussions about communities of practice and outlines some characteristics and guidelines. Wegner's definition, "Communities of practice are groups of people who share a concern or a passion for something they do and learn how to do it better as they interact regularly." There are 3 characteristics: the domain of shared interest, the community shares information, activities and relationships and the practice of practioners who share resources, experiences, stories, tools and problem solving. Communities of practice can be for problem solving, information requests, experience seeking, reusing assets, coordination and synergy, documentation projects, visits and mapping knowledge. They can be small or vast, online or face to face. The theory of communities of practice has spilled over into organizations, businesses, government, education, associations, social sectors, international development and the web.
cynthiaott

Communities of Practice - 0 views

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    KM stands for knowledge management. This article talks about CoPs in terms of the need to do away with canonical practice because the rules and procedures inhibit problem solving abilities. There is something I cannot identify that annoys me with this article. I do like the " Empowerment is key to learning" statement.
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    This article looks at Communities of practice and the implications to knowledge management. Communities of practice is a term originally developed by Lave and Wenger (1991). It describes a learning theory with a strong relationship to the social construction of knowledge. http://www.knowledge-management-tools.net/communities-of-practice.html
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    "Communities of practice is a term originally developed by Lave and Wenger (1991)." A community of practice is a group with common goals and interests. It is important to note that they are not a team. The goal is not to acquire specific information but to be part of a group to share information. It is unstructured dialog which leads to problem-solving and innovation.
block_chain_

Blockchain to Create Billion-Dollar Opportunities in Food Supply Chain - 0 views

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    In this article, we will talk about how blockchain can solve existing food supply problems. Furthermore, we will see how blockchain is growing exponentially, creating ample opportunities for all.
Nate Cannon

Interactice math stories - 0 views

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    Story math is an interactive way for an entire classroom to apply everyday situations and mathematics as well as have meaningful discussion to prove why the class should do what they are about to do next. "The Mystery on the Block" needs geometry to help you solve where all the missing kittens are!
Nate Cannon

Cartalk Puzzlers - 0 views

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    Problem solving and thinking skills that we need to be teaching as educators. This podcast/RSS feed has weekly "puzzlers" dating back to 1996 so there is plenty to choose from!
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