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anonymous

Flocabulary - 1 views

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    Videos and videos of songs on many different topics across subjects and grades. Some are free, there is also a free trial.
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    Flocabulary is a library of songs, videos and activities for K-12 online learning. Hundreds of thousands of teachers use Flocabulary's educational raps and teaching lesson plans to supplement their instruction and engage students. Our team of artists and educators is not only committed to raising test scores, but also to fostering a love of learning in every child.
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    Flocabulary is a library of songs, videos, and activities for K-12 online learning.
emilyaustin859

Prodigy - 1 views

https://www.prodigygame.com/blog/ways-to-use-technology-in-the-classroom/ This excellent blog post provides teachers with 25 effective ways to integrate technology in the classroom. It groups tec...

started by emilyaustin859 on 11 Feb 19 no follow-up yet
emilyaustin859

Horizon Report - 0 views

https://cdn.nmc.org/media/2017-nmc-cosn-horizon-report-k12-EN.pdf The Horizon Report examines emerging technology and trends for potential impact on and use in teaching, learning, and creative inq...

started by emilyaustin859 on 11 Feb 19 no follow-up yet
emilyaustin859

G Suite Learning Center - 0 views

https://gsuite.google.com/learning-center/#!/ This Google website has all of the answers and tutorials to get anyone started using any of the G Suite tools.

started by emilyaustin859 on 11 Feb 19 no follow-up yet
emilyaustin859

32 Ways to Use Google Apps in the Classroom - 2 views

https://docs.google.com/presentation/d/1_6fh7wXkugHQbbA2ILrjsFqysvclJCbul2I3Oc912D8/edit?authkey=COej0pME#slide=id.i0 This slide presentation has some great ideas for ways to utilize G Suite in th...

started by emilyaustin859 on 11 Feb 19 no follow-up yet
emilyaustin859

Photos for Class - 1 views

https://www.photosforclass.com/ This is a great option for teachers to utilize so that appropriate images are found while students are creating projects using The Basic Suite.

started by emilyaustin859 on 11 Feb 19 no follow-up yet
joshgiudicelli

The 100 Best Video Sites For Educators - 0 views

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    This website has a collection of 100 different video resources specifically designed for teachers to use. It is organized by topic and audience to help teachers find exactly what they are looking for. This should be the first jumping off point for anyone trying to incorporate videos into their classroom.
emilyaustin859

Edutopia - A Guidebook for Social Media in the Classroom - 0 views

https://www.edutopia.org/blog/guidebook-social-media-in-classroom-vicki-davis This Edutopia page provides information about social media in the classroom, as well as lists and describes 12 fun ide...

started by emilyaustin859 on 10 Mar 19 no follow-up yet
joshgiudicelli

8 Must Have Gamification Apps, Tools, and Resources - The Tech Edvocate - 0 views

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    This resource lists eight different specific gamification tools. Each tools is described and the gaming elements it provides are also listed. This is a great place to start for educators looking for some specific tools to use.
joshgiudicelli

Gamification in Education: 4 Ways To Bring Games To Your Classroom - 0 views

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    Gamification is the idea of blending gaming elements with education. This resource gives a definition for this idea and lists four generic ideas that educators can use to start adding gaming elements to their classroom.
joshgiudicelli

Learning tools & flashcards, for free | Quizlet - 0 views

shared by joshgiudicelli on 02 Feb 19 - No Cached
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    Quizlet is a web-based and mobile service that lets its users study various topics with instructions tools and games. Teachers can create different quizzes and games that students can use to study. Students can create their own accounts and make their own personal study tools as well.
emilyaustin859

Educational Games for Kids - 0 views

https://www.education.com/games/ This website has numerous digital learning games to use in the classroom. Teachers can search for by grade, subject, and topic. It is a great resource to try out...

started by emilyaustin859 on 17 Mar 19 no follow-up yet
emilyaustin859

Prodigy - 5 Steps to Implementing Game-Based Learning in the Classroom - 0 views

https://www.prodigygame.com/blog/implementing-game-based-learning-in-the-classroom-examples/ This article discusses some important steps in implementing digital games. It also gives some great id...

started by emilyaustin859 on 17 Mar 19 no follow-up yet
joshgiudicelli

Teaching with YouTube - 0 views

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    This is a website that specifically helps educators use YouTube in the classroom. With some many videos already out there, YouTube is a powerful tool. This site helps pair specific videos to specific topics.
kimberlybearden

ISTE | 30+ tools for diverse learners - 0 views

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    ISTE has compiled personalized learning tools for all students, particularly those students with diverse and adaptive learning styles. ISTE explains the highlighted tools and explains why they have included them in the article. Each tool has a link to take readers to the tool for use and/or purchase.
Jared Ritchey

How Web 2.0 has changed the face of education - 0 views

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    This article examines how students' use of web 2.0 technology and social media can provide new and effective classroom learning opportunities. The article also looks at a study performed by Childnet International on the benefits of learning with social networking/media. The author also points out some challenges with web 2.0 tools such as critical thinking and digital literacy.
Terrence Shaneyfelt

Online Learning Insights - 2 views

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    Pretty good blog for learning about online education. Check out her 3rd post on using social media to create meaningful learning assignments.
Jasmine Quezada

A Global Network of Teachers and Their Professional Learning Networks - 2 views

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    Seven teachers in six cities participated in the development of this report on teacher's experiences with professional learning systems & documents teachers' on-the-ground experiences with professional learning networks. Focus is on how professional learning communities (PLC's) as seen in the US model needs to change the way that teachers develop professionally changes over time with the advancements of Web 2.0.
Jennie Finafrock

Connectivism: A Learning Theory for the Digital Age - 5 views

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    Siemens introduces connectivism as a theory for the digital age. He discusses the shift in learning theory that led to the creation of connectivism due to the need to make connections between specialized communities. He emphasizes the rapidly changing foundations of learning and information transfer and suggests that "creating, preserving, and utilizing information flow should be a key organizational activity." Ultimately, he suggests that connectivism is the way that education can meet the changing environment of learning.
  • ...4 more comments...
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    As Siemens makes his case for the theory of connectivism, he provides a very detailed analysis of the failures of the prominent learning theories to meet the digital age. He weaves a detailed argument that connectivism is not a new theory, but an application of practice.
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    This is a paper that considers how connectivity has changed the cycle and nature of learning. It proposes that a new reality caused by computer networks has caused the creation and lifespan of knowledge to speed up and made knowledge creation a much more distributed activity. It is now even less expert driven and more driven by connections between learners.
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    George Siemens gives a background overview of the more traditional learning theories and then makes a case for why they are limited by technology while connectivism is built for the digital age.
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    Summary: This article compares Connectivism to other learning theories (Behaviorism, Cognitivism, and Constructivism). It also includes the principles of Connectivism and explains why this theory is important (and more relevant when compared to other learning theories) in the digital age. Some principles of Connectivism that are emphasized in the article are: diversity in opinions, choosing what to learn, connecting, sharing knowledge, fostering life long learning.
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    This 2004 article by George Siemens discusses learning theories in general--what they are and their limitations. Siemens then goes on to discuss an "alternative theory"--that of connectivism. He specifically explores the fact that connectivism is part of the digital age because of the rapidly changing technology which enables more and more information flow. Siemens then goes on to briefly discuss the implications of connectivism.
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    This article investigates the beneifts and downfalls of behaviorism, cognitivism, and constructivism. Then, it dives in to the idea of connectivism, and how we use it to develop new knowledge and skills. The article states that, "This cycle of knowledge development (personal to network to organization) allows learners to remain current in their field through the connections they have formed."
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