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danielbmc

Three Generations of Distance Education Pedagogy - 1 views

  • cognitive-behaviourist, social constructivist, and connectivist pedagogy
  • explore distance education systems as they have evolved through three eras of educational, social, and psychological development
  • requirement for distance education to be technologically mediated in order to span the geographic and often temporal distance between learners, teachers, and institutions, it is common to think of development or generations of distance education in terms of the technology used to span these distances
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  • first generation of distance education technology was by postal correspondence
  • second generation, defined by the mass media of television, radio, and film production
  • interactive technologies: first audio, then text, video, and then web and immersive conferencing
  • less clear what defines the so-called fourth- and even fifth-generation distance technologies except for a use of intelligent data bases (Taylor, 2002) that create “intelligent flexible learning” or that incorporate Web 2.0 or semantic web technologies
  • repertoire of options available to DE designers and learners has increase
  • Many educators pride themselves on being pedagogically (as opposed to technologically) driven in their teaching and learning designs
  • two being intertwined in a dance: the technology sets the beat and creates the music, while the pedagogy defines the moves
  • To some extent, our pedagogical processes may themselves be viewed as technologies
  • none of these three pedagogical generations has disappeared, and we will argue that all three can and should be effectively used to address the full spectrum of learning needs and aspirations of 21st century learners.
  • Behavioural learning theory begins with notions of learning which are generally defined as new behaviours or changes in behaviours that are acquired as the result of an individual’s response to stimuli
  • Although learning was still conceived of as an individual process, its study expanded from an exclusive focus on behaviour to changes in knowledge or capacity that are stored and recalled in individual memory.
  • The locus of control in a CB model is very much the teacher or instructional designer
  • It is notable that such models gained a foothold in distance education at a time when there were limited technologies available that allowed many-to-many communication. Teleconferencing was perhaps the most successful means available but came with associated costs and complexity that limited its usefulness. The postal service and publication or redistribution of messages was very slow, expensive, and limited in scope for interactivity. Methods that relied on one-to-many and one-to-one communication were really the only sensible options because of the constraints of the surrounding technologies.
  • Cognitive presence is the means and context through which learners construct and confirm new knowledge
  • Later developments in cognitive theory have attempted to design learning materials in ways that maximized brain efficiency and effectiveness by attending to the types, ordering, timing, and nature of learning stimulations
  • Learning was thought of as an individual process, and thus it made little difference if one was reading a book, watching a movie, or interacting with a computer-assisted learning program by oneself or in the company of other learners
  • reduction of the role and importance of the teacher further fueled resentment by traditional educators against the CB model of distance education
  • While appropriate when learning objectives are very clear, CB models avoid dealing with the full richness and complexity of humans learning to be, as opposed to learning to do
  • People are not blank slates but begin with models and knowledge of the world and learn and exist in a social context of great intricacy and depth.
  • technology became widely used to create opportunities for both synchronous and asynchronous interactions between and among students and teachers
  • Social-constructivist pedagogy acknowledges the social nature of knowledge and of its creation in the minds of individual learners.
  • Teachers do not merely transmit knowledge to be passively consumed by learners; rather, each learner constructs means by which new knowledge is both created and integrated with existing knowledge
  • The locus of control in a social-constructivist system shifts somewhat away from the teacher, who becomes more of a guide than an instructor, but who assumes the critical role of shaping the learning activities and designing the structure in which those activities occur
  • social-constructivist models only began to gain a foothold in distance education when the technologies of many-to-many communication became widely available, enabled first by email and bulletin boards, and later through the World Wide Web and mobile technologies
  • Cognitive presence also assumes that learners are actively engaged, and interaction with peers is perhaps the most cost-effective way to support cognitive presence
  • It remains challenging to apply learning where it can blossom into application and thus demonstrate true understanding
  • Social interaction is a defining feature of constructivist pedagogies. At a distance, this interaction is always mediated, but nonetheless, it is considered to be a critical component of quality distance education
  • the educator is a guide, helper, and partner where the content is secondary to the learning process; the source of knowledge lies primarily in experiences
  • teaching presence in constructivist pedagogical models focuses on guiding and evaluating authentic tasks performed in realistic contexts.
  • Constructivist distance education pedagogies moved distance learning beyond the narrow type of knowledge transmission that could be encapsulated easily in media through to the use of synchronous and asynchronous, human communications-based learning
  • learning is the process of building networks of information, contacts, and resources that are applied to real problems. Connectivism was developed in the information age of a networked era (Castells, 1996) and assumes ubiquitous access to networked technologies
  • Connectivism also assumes that information is plentiful and that the learner’s role is not to memorize or even understand everything, but to have the capacity to find and apply knowledge when and where it is needed.
  • It is noteworthy that connectivist models explicitly rely on the ubiquity of networked connections between people, digital artifacts, and content, which would have been inconceivable as forms of distance learning were the World Wide Web not available to mediate the process. Thus, as we have seen in the case of the earlier generations of distance learning, technology has played a major role in determining the potential pedagogies that may be employed.
  • learners have access to powerful networks and, as importantly, are literate and confident enough to exploit these networks in completing learning tasks
  • exposing students to networks and providing opportunities for them to gain a sense of self-efficacy in networked-based cognitive skills and the process of developing their own net presence
  • Connectivist learning is based as much upon production as consumption of educational content
  • The activities of learners are reflected in their contributions to wikis, Twitter, threaded conferences, Voicethreads, and other network tools. Further, social presence is retained and promoted through the comments, contributions, and insights of students who have previously engaged in the course and that persist as augmentable archives to enrich network interactions for current students
  • learners and teacher collaborate to create the content of study, and in the process re-create that content for future use by others
  • stress to teaching presence is the challenge presented by rapidly changing technologies
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    How three theories have shaped distance learning over the years. Connectivist theory shows how learning is about forming connections with others through human and digital interaction. Developed in the digital age and assumes access to social networking technologies.
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    This is a March 2011 journal article that highlights the shifts in technology and theory for distance learning. First, there was the cognitive-behaviorist with it's focus on read, watch, and recall. As the web developed, we saw constructivism shift the teachers duties from content creator to a guide through the content as students synthesized. Connectivism promotes the teacher as a "co-traveler" helping students to explore, connect, and create.
kyledillon

Three Generations of Distance Education Pedagogy - 1 views

http://www.irrodl.org/index.php/irrodl/article/view/890 Summary: In this article, Terry Anderson and Jon Dron of Athabasca University, Canada determine that distance education pedagogy can be brok...

distanceeducationpedagogy cognitive-behaviourist socialconstructivist connectivist pedagogy

started by kyledillon on 04 Sep 17 no follow-up yet
Russell Nash

Beyond Participation to Co-creation of Meaning - 2 views

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    Authors discuss the random, fluid, and brief nature of most social media interactions, noting that these give little opportunity for meaning construction but facilitate information gathering and individual sense-making. The restrictive nature of social media interactions presents opportunities to find new means of utilizing the technology in learning. Circulating knowledge does not generate meaning, but collaboration does, especially on tight time scales. The authors further present and discuss the term, generative learning communities, which appear to be similar to communities of practice.
Jennifer Sevy

Tournament Bracket Generator - CHALLONGE! - 2 views

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    Type in student names to generate a competitive bracket for your whole class.
Jennifer Pollock

Understanding the appeal of user-generated media: a uses and gratification perspective - 0 views

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    User-generated media (UGM) incorporates traditional media (i.e., newspapers, radio, television) as well as non-traditional media like the Internet (i.e., blogs, wikis, picture- and video-sharing sites, and social networking platforms). This article examines three usages of UGM from the uses and gratifications (U&G) perspective, which are separate but interdependent concepts. The first use, consuming, satisfies the information, entertainment, and mood management needs. Participation, the second use, fosters interaction with content and people to enhance social connections in virtual communities. The final use, producing, encompasses content that is created for both self-expression and self-actualization. This article analyzes the appeal of UGM via the lens of U&G. U&G is used to explain the psychological needs of the individual consumer and why an audience consciously chooses a specific medium to fill recognized needs. These needs can be divided into five categories to help us understand media consumption on user-generated sites: 1) cognitive needs, 2) affective needs, 3) personal integrative needs, 4) social integrative needs, and 5) tension release needs.
Ben Moore

Real Estate Investing For Real | A BiggerPockets Investment Property Blog - 0 views

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    Fantastic general real estate investment information centering around asset protection and short sale.  Allows agents and investors to collaborate and discuss changes in the market and transactional processes.
agilin

elearn Magazine: Communities of practice - 2 views

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    This article discusses adding CoPs to different organizations. It mentions the Internet Generation and describes various tools that will benefit a CoP. Finally, it describes that a CoP should have a purpose that has goals aligned with a specific purpose or vision in order to be effective.
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    I really appreciated this article and in particular the sense of purpose as a topic. So often I feel that CoPs can feel very purposeful and vibrant when they are created but lose their vigor or meaning as the primary task has been resolved. It seems that strategically placing emphasis on keeping the systems open and renewing purpose in order to develop leaders and new members creates a different energy for everyone involved.
jincelli

RedKid Sign Generator - 0 views

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    Students will enjoy inputting their own text and seeing the message appear in images of fortune cookies, movie marquees, etc.
Erica Fuhry

General Science Teaching Technology Resources - 2 views

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    Resources for all sciences
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    Includes links to valuable classroom websites for General Science, Physics & Mathematics, Chemistry, Biology, Environmental & Earth Sciences, Space Science - Astronomy & Astrophysics, Medicine & Nanoscience, and iPad Apps.
Rhonda Lowderback

http://www.udel.edu/educ/whitson/files/Lave,%20Situating%20learning%20in%20communities%... - 0 views

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    Communities of practice, according to this article, resemble apprenticeships in other parts of the world and in earlier times. It used to be that in order to learn you became an apprentice to a master in that topic. You formed a community of practice to learn that skill. Learning, in general, can take this form and mimic this apprentice relationship.
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    While the CoP references in this group have clearly illustrated the concept as defined by Wenger, I found this reference equally valuable as it illustrates the practice of these communities in life situations. This helped me solidify my understanding in a different context.
Ag Gaire

PicLits.com - 1 views

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    drag and drop words onto a picture in order to generate writing ideas
Mike Procyk

Voicethread | modernmusiceducation.com - 0 views

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    Excellent example of using Edmodo, VoiceThread and Google tools in the general music classroom.
Cate Tolnai

A Really Different Place | EL Student Blog - 0 views

shared by Cate Tolnai on 18 Jul 13 - Cached
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    Student bloggers contribute to this general school blog and share their reflections, thoughts, projects, and work in this format. The mission statement of the blog mentions that it aims to get these students to be thoughtful and responsible social networkers. What better way than to have them actually do it!
Dave Mulder

The Integration of Personal Learning Environments & Open Network Learning Environments ... - 1 views

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    Authors discuss advantages of personal learning environments in facilitating collaboration and fostering learner control. PLEs are facilitated by technology, networking, and self-regulation by learners. Open network learning environments from instructors allow PLEs to form. Focus of PLE is not information consumption, but information creation and participation. Authors relate PLE and ONLE to the theory of connectivism and discuss various applications and limitations.
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    Fantastic quote: "Educators perceive the instructional value of integrating Web 2.0 tools include autonomy, diversity, openness, and connectedness (van Harmelen, 2006); yet, they find multiple technologies daunting, which may affect their attitudes toward online learning. The integration of multiple Web 2.0 tools has created frustration among educators and students because they lack knowledge of the tools (Lee, Miller, & Newnham, 2008), difficulty learn- ing different tools (Weller, 2007), conducting multiple authentications (Suess & Morooney, 2009), visiting multiple sites for different tools, etc. This phenomenon results from a lack of understanding of the social networking learning paradigm and inappropriate integration." This article describes the role of Personalized Learning Environments (PLEs) and how Open Network Learning Environments (ONLEs) are instrumental for creating a PLE. The authors indicate that connectivism is a key underlying principle for developing such a PLE--seeking connections to learners and sources of information. They cite Siemens ("the pipe is more important than the content in the pipe"), which surprised me, as I read that comment from Siemens as hyperbolic. Practical advice for creating your own PLE are also incorporated, as well as examples of how to work and learn within a PLE. The authors suggest that PLEs (operating through ONLEs) disrupt LMSs in the same way that technology disrupts learning in general. Interesting analogy.
mike pennella

Next Generation Personal Learning Environments - 0 views

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    This article proposes the infrastructure of a next generation "context-aware" PLE environment that would automatically filter content using a Bayesian prediction engine. The guts of this are over my head, but it does address one of the key issues with PLEs and Connectivist pedagogies which is information overload and significant time wasted exploring the "wrong" links and resources.
Melodie Worthington

Pros and Cons of Connectivism as a Learning Theory - 11 views

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    The authors look at connectivism through the lens of a literature review and a qualitative interview session with educators. With these sources the paper examines the pros and cons of connectivism including its limitations as a postulated theory. The conclusions drawn are that behaviourism, cognitivism and constructivism fall short to fully explain modern learning realities, but that it is unclear if connectivism can be seen as the next stage of learning theory evolution for several reasons.
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    I think the explanation on how established beliefs and learning help new information to be routed through connections that have previously been made really helps to establish the point that in Connectivism in order to gain knowledge, one has to continually update existing connections and seek to make other connections outside of the realm of what is already known.
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    I like how this article points out that you HAVE to have the "ability to see connections between fields, ideas, and concepts is a core skill" in order for connectivism to really have a chance to work!
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    This is a great article. It talks about how knowledge is growing faster and what we need to do to keep up with it. It was great to read about Pros and Cons because you would think there would mostly be Pros but you have to think how this affects older generations not just younger generations and how technology is constantly changing. Thank you!
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    As educational technologists, connectivism almost seems like a natural next step to ensuring that are graduating students are prepared for college and the work force. This includes a working knowledge of technology and many of its applications. This seems as though it is as important as reading, writing and arithmetic. However, for many educators technology is a source of great anxiety. They feel as though teaching connectivity and networking is a waste of precious time in the classroom. This article did a great job of bringing to light the pros as well of the cons.
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    A very detailed definition of connectivism, including comparisons in many categories with other learning theories and descriptions of pros and cons.
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    You are right about this being a "very detailed" definition of connectivism. I appreciate is the "conclusions and suggestions" section which challenges the labeling of connectivism as a learning theory as opposed to a pedagogical approach. I completed a research paper in EDTECH501 in regards to the relationship of connectivism and mastery learning, and never once did I read about this debate. To me, the fact that connectivism is more concerned with the process of learning rather than the end product proves that it is in fact a learning theory.
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    I really agree this article does a nice job contradicting the value or criteria of connectivism as a learning theory versus a pedagogical approach. Many of you discussed this above so I will leave it alone. The piece I wanted to comment on came at the end of the article when the author brought up the idea that older teachers take longer to learn the digital aspects and are less likely to engage in adapting the practice. Where younger teachers who grew up in this era are more apt to use and utilize web 2.0 tools in their teaching and engage in this model of teaching and learning themselves. I have to be honest that I saw some of these same things in our school when we went to a 1:1 iPad. Many of the younger and newer teachers jumped in and had very little learning curve in understanding what was happening. Where older teachers struggled or resisted the change. I would be interested in what others experiences were as well?
Jill Miller

Connected Learning Infographic | Connected Learning - 5 views

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    I like this infographic for several reasons: 1) it's an infographic, and 2) it's Creative Commons Attribution licensed, which means anyone can use it, change, it, share it, or make it even better, as long as attribution is given! One of the key points made here is that connectivism allows for cross-generational learning, challenging the notion that learning can only be acquired through transmission from our elders.
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    At first I thought this visual was very overwhelming and chaotic, but as I looked at the individual parts that make up the whole I gleaned a lot of new information about the way personal learning networks work. The visual also made it very distinct that not only cross-generational learning occurs, but also cross-cultural learning. I feel this is important because learning across cultures can be highly beneficial in showing various points of view. Great source!
anonymous

Community of Practice Design Guide - 14 views

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    Defines CoP's and reinforces that CoP's focus on sharing knowledge and developing best practices. Identifies CoP's as a model for connecting people for learning, knowledge sharing, collaboration and organizational development. Provides great key questions for growth of a CoP.
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    Even though I am becoming more acclimated to the non-linear arrangements of websites and the Internet, in general, it is still nice to see a well formatted document that clearly lists its points and is somewhat old-fashioned in presenting more recently cultivated information. This is the type of arrangement I needed to help me visualize CoP's.
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    How to guide on using Communities of Practice in higher education.
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    A step by step guide for designing and cultivating CoPs from the Educause Library of free resources
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    I really enjoyed this article as it did provide a very clear distinction to a CoP and how they generate around a particular goal or common objectives. The one aspect of the article that I found really fascinating dealt with how to create a CoP and how it spoke of the cultivation of a CoP. It is not something that grows automatically, but must be intentional in nature. This requires the design, formalization of the community, and planning activities and core concepts for the CoP. It is not imperative that a CoP is fully structured from the beginning as the CoP will ultimately identfiy its main tenants over the period of growth.
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    This guide provides a practical interpretation of the theoretical underpinnings of communities of practice (CoPs) in higher education. The guide begins with a definition, review of the purpose of CoPs, as well as their lifecycle. The authors also outline the stages of development in a CoP. This section includes guiding questions and activities to help others facilitate the development process within their own CoPs. I found this resource to be helpful in visualizing the process of developing CoPs.
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    This source is set up differently than the others that I found. It is focused more on why communities are important, and how to build them. It also provides some good visuals that represent types of communities, how to grow communities, and different ways to grow and cultivate those relationships and communities.
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    This is a great guide from Educause on the "nuts and bolts" of establishing a PLN. This resource provides a step-by-step guide to establishing a CoP.
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    This article is really helpful since it gives practical there are some things you can do. My favorite is "Design." You can not just set up spaces and expect people to interact. You have to drive purpose and there has to be meaning there.
Kristin Ewing

WebMath - Solve Your Math Problem - 0 views

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    Webmath is a math-help web site that generates answers to specific math questions and problems, as entered by a user, at any particular moment. The math answers are generated and displayed real-time, at the moment a web user types in their math problem and clicks "solve."
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