Common Sense Graphite is a site by teachers, for teachers that helps you find the best educational technology resources and learn the best practices for implementing them in your classroom. Brought to you by Common Sense Media: Empowering kids to thrive in a world of media and technology.
The Center for Teaching History with Technology, a resource created to help K-12 history and social studies teachers incorporate technology effectively into their courses. Find resources for history and social studies lesson plans, activities, projects, games, and quizzes that use technology. Explore inquiry-based lessons, activities, and projects. Learn about web technologies such as blogs, podcasts, wikis, social networks, Google Docs, eBooks, online maps, virtual field trips, screencasts, online posters, and more. Explore innovative ways of integrating these tools into the curriculum, watch instructional video tutorials, and learn how others are using technology in the classroom!
Contains annotated links to over 1200 history web sites as well as links to hundreds of quality K-12 history lesson plans, history teacher guides, history activities, history games, history quizzes, and more.
I am married to a gamer. This is seriously unique and incredible. It is a twist on the social media "norm", but it still fits because I had forgotten that there are RPGs (role-playing-games) that allow conversation and collaboration amongst players. This is a great idea!
The global guessing game that gets kids learning about geography, culture, and the similarities and differences of how children live all over the world.
A simulation game about the capture / recapture of fish. Its goal is to teach students about Hypergeometric distribution as well as other basic statistical concepts like estimation and confidence intervals.
Article on screencapture of 3D video games that clearly show Lave & Wenge's community, domain and practice.The authors use quantitative analysis to show the stabilization of a creative community.
Coding is the new literacy! With ScratchJr, young children (ages 5-7) can program their own interactive stories and games. In the process, they learn to solve problems, design projects, and express themselves creatively on the computer.
This is a search engine for kids that makes researching much easier. In addition to finding answers for questions, the students can play games, find images, and learn facts about movies.
Project K-Nect is designed to create a supplemental resource for secondary at-risk students to focus on increasing their math skills through a common and popular technology - mobile smartphones.
Project K-Nect provided smartphones to allow students to communicate and collaborate with teachers, tutors, and other students. This technology allowed the students the ability to master math skills and knowledge.
In North Carolina, about 100 ninth-grade students in four schools in North Carolina have been issued smartphones for use in their math classes. They use the phones to network among themselves on problems, receive instruction from teachers, play math-improving games, or watch an animation showing the problem being solved.
Through a grant from a smartphone maker, students were given devices that would allow them to contact other students and tutors about math problems when not at school. It also gave them access to materials for class that they otherwise would not have had away from school. While this wouldn't be applicable in all schools, the social networking aspect of the program helped students better manage their personal learning experience.
This is an awesome site for elementary reading teachers and students. There are online activities for phonics, phonemes, vocabulary, site words, comprehension, book talks, and author sites to name a few. There are also games students can play while learning basic reading skills.