Main points from ISTE 10 conference session by Elliott Soloway and Cathie Norris's entitled: "From Add-on Technology to Essential Technology: Constructing 1-to-1 Aware Curriculum".
Mobile learning.
What are instructional design considerations to keep in mind when desiging mobile learning for pay-as-you-go learning populations? What are accessible m-learning activities for these learners?
Clearly, designers should strive to create resources that are as easy to access and use on a cell phone platform as they are on a laptop if they hope to reach these populations. Regarding the high school dropouts: I'm inclined to think there is more going on here than just money issues. There might be a perception that cell phones are "cool" while using a laptop is nerdy and bookish.
Converge is a website that gives you strategies for using technology in the K-12 setting. Some highlights from the site cover; digital teaching and professional development, mobile learning and security, campus technology infrastructure to classroom technology uses.
One article that caught my interest is "School Districts Integrate Technology into Core-based Curriculum." The article discusses school districts that are working to meet their learning goals with technology with the learning driving the technology instead of the other way around. All of the articles seem to cover successful practical uses of technology in the classroom which are ideas I am always looking for.