Electronic learning - Wikipedia, the free encyclopedia - 0 views
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The term e-Learning 2.0[15][16] is used to refer to new ways of thinking about e-learning inspired by the emergence of Web 2.0[17]. From an e-Learning 2.0 perspective, conventional e-learning systems were based on instructional packets that were delivered to students using Internet technologies. The role of the student consisted in learning from the readings and preparing assignments. Assignments were evaluated by the teacher. In contrast, the new e-learning places increased emphasis on social learning and use of social software such as blogs, wikis, podcasts and virtual worlds such as Second Life. This phenomenon has also been referred to as Long Tail Learning[18]
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Landing in Second Life, a virtual world, has been compared to arriving in a new city. It takes awhile to get the lay of the land, to meet people, to find places you want to go and things to do. It takes even longer to learn “the ropes” - the social behaviors and customs that set new-comers apart from long-time residents. With this in mind, here are ten suggestions to help you get started on Second Life Grid:
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. Go hang out at The Shelter (or one of the resident-run spaces for new members); make some friends, learn how to dance, and get help from the friendly staff
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I have to say that last week’s NCTIES conference was one of the most valuable conferences I’ve worked in a long time — and it was a treat to be able to use Raleigh’s new and quite impressive Convention Center.