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Rhondda Powling

Main Page - Web 2.0 That Works: Marzano & Web 2.0 - 1 views

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    A wiki to support teachers wanting to use technology in the classroom. An excellent resource of web 2.0 tools and how to use them in the classroom
Melissa Smith

Final Project Course II | Walking Through Information Technology - 1 views

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    Perfect! Sharing this on Mon too! RT @jutecht Teaching Image use to 4th Graders - a lesson online http://bit.ly/hIExC5 #COETAIL - Kim Cofino (mscofino) http://twitter.com/mscofino/status/13773848461709312
Jennifer Dorman

Bugscope: Home - 0 views

  • The Bugscope project provides free interactive access to a scanning electron microscope (SEM) so that students anywhere in the world can explore the microscopic world of insects. This educational outreach program from the Beckman Institute's Imaging Technology Group at the University of Illinois supports K-16 classrooms worldwide.
  • Bugscope allows teachers everywhere to provide students with the opportunity to become microscopists
Jeff Johnson

Research Review: Multimodal Learning Through Media | Edutopia - 0 views

  • The Metiri Group's report disputes the widely debated Cone of Experience theory, which says each of us learns 10 percent of what we read, 20 percent of what we hear, 30 percent of what we see, 50 percent of what we hear and see, 70 percent of what we say or write, and 90 percent of what we say as we do a thing. (The rampant misrepresentation of researcher Edgar Dale's valid model of classifying learning styles is discussed in this entry in the blog of educational consultant Will Thalheimer.) After an extensive search, the report's authors were unable to find any empirical evidence supporting this breakdown. Contrary to popular opinion, research shows that lessons in which students interact with material, rather than passively absorb it, are not always better.
Jeff Johnson

Youth and social networks: 10 articles that have influenced my thinking | Tim's Blog - 0 views

  • The works below may not explicitly address young people and social networking directly, but they all offer useful context and insights. I can't promise that I've managed to adequately take account of them all in my writing (indeed, I'm quite aware that I haven't - for that I'd need to be working on this full time rather than having the day or so a week I have right now) - but I hope that offering a summary of them here helps others in following these trains of thought....
Jeff Johnson

Teach Digital: Curriculum by Wes Fryer wiki / cellphones - 0 views

  • iPhones in the classroom? Are you kidding? No I'm not! Cell phones are often banned in the classroom or banned entirely from schools. Most cell phones today have more computing power than those available to NASA during the Apollo space program, however. In this session we'll explore ways cell phones, including the iPhone but not JUST the iPhone, can be used to help learners access web-based content, remix it, share it, collaborate with others, and create media-rich deliverables for the classroom teacher as well as a global audience. A specific focus on using cell phones as mobile recorders for digital storytelling projects, like the Library of Congress' Veteran Oral History Project, will also be included.
Jeff Johnson

Remarkable Parents - 0 views

  • Try to communicate with your kids using these new social media and software tools and you've probably thought Forget it Don't Forget it.Get it, with the help of Remarkable Parents. Use technology as an ally, not an enemy . Remarkable Parents don't fight the flow, they roll with it.
ian grayson

YouTube - Debate Continues Over Social Media's Role in Egypt's Revolution - 0 views

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    story about the role social media played in organizing he people of Egypt to Revolt
Maggie Tsai

Remember The Milk: Online to do list and task management - 0 views

shared by Maggie Tsai on 10 Feb 07 - Cached
  • ber? Login. Welcome!  English (US)
Jennifer Dorman

PureText Home Page - 0 views

  • Have you ever copied some text from a web page or a document and then wanted to paste it as simple text into another application without getting all the formatting from the original source? PureText makes this simple by adding a new Windows hot-key (default is WINDOWS+V) that allows you to paste text to any application without formatting.
Jennifer Dorman

Main Page - FreeMind - free mind mapping software - 0 views

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    This link came from Will Richardson's wiki. 
Jennifer Dorman

Zapr™ - really simple sharing - 0 views

  • Zapr lets you create URL links to any files or folders on your PC. You can then send these links to others (via email or IM or YOURNAME.zapr.com) and they can get the files or see the folders directly from your PC via any browser. They do not need to register or install software.
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    Zapr lets you create URL links to any files or folders on your PC. You can then send these links to others (via email or IM or YOURNAME.zapr.com) and they can get the files or see the folders directly from your PC via any browser. They do not need to register or install software.
Katy L

Ed/ITLib Digital Library → Learning through Design and Construction in Multi-... - 0 views

  • Cram, A., Hedberg, J., Lumkin, K. & Eade, J. (2010). Learning through Design and Construction in Multi-User Virtual Environments: Opportunities, Challenges and an Emerging Project. In Proceedings of Global Learn Asia Pacific 2010 (pp. 1185-1194). AACE.Retrieved from http://www.editlib.org/p/34325.
  • Andrew Cram, John Hedberg, Macquarie University, Australia; Katy Lumkin, Jan Eade, NSW Department of Education and Training, Australia
  • There are now several implementations of multi-user virtual environments (MUVEs) that have produced evidence of their educational validity. These implementations, however, do not make full use of the educational possibilities offered by MUVEs – namely the potential for students to learn through design and construct of artefacts within the virtual environment. This paper outlines a design-based research project that aims to implement and evaluate a MUVE that focuses on student design and construction of in-world artefacts. The discussion covers theoretical groundings, the challenges of construction and outlines a progression of activities that meet these challenges. An initial pilot study is described and reported.
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    Cram, A., Hedberg, J., Lumkin, K. & Eade, J. (2010). Learning through Design and Construction in Multi-User Virtual Environments: Opportunities, Challenges and an Emerging Project. In Proceedings of Global Learn Asia Pacific 2010 (pp. 1185-1194). AACE. Retrieved from http://www.editlib.org/p/34325.
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