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Jeremy Thiel

ICDL - International Children's Digital Library - 0 views

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    World Children's Library books from around the world with many ways to sort and find books and then read.
anonymous

ThinkQuest : Think.com, Oracle Education Foundation, Projects | Competition | Library - 0 views

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    ThinkQuest is a protected, online learning platform that enables teachers to integrate learning projects into their classroom curriculum and students to develop critical 21st century skills. It includes a project environment where teachers and students engage in collaborative learning; a competition space where students participate in website development contests; and the award-winning ThinkQuest library, a learning resource visited by millions.
Rhondda Powling

Tame The Web » Blog Archive » Ten Trends & Technologies for 2009 - 0 views

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    Michael Stephen's "Welcome to the 2009" version of TTW's annual look at the trends and technologies that I believe will impact what we do in libraries and information centers.
Lisa Francine

Digital Passport - Commonsense Media - 4 views

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    Digital Citzenship curriculum for 3rd - 5th graders
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    Digital Citzenship curriculum for 3rd - 5th graders
Jeff Johnson

Teach Digital: Curriculum by Wes Fryer wiki / cellphones - 0 views

  • iPhones in the classroom? Are you kidding? No I'm not! Cell phones are often banned in the classroom or banned entirely from schools. Most cell phones today have more computing power than those available to NASA during the Apollo space program, however. In this session we'll explore ways cell phones, including the iPhone but not JUST the iPhone, can be used to help learners access web-based content, remix it, share it, collaborate with others, and create media-rich deliverables for the classroom teacher as well as a global audience. A specific focus on using cell phones as mobile recorders for digital storytelling projects, like the Library of Congress' Veteran Oral History Project, will also be included.
Rhondda Powling

Podiobooks.com - Serialized audio books in podcast form - 0 views

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    Free serialized, audio books. Delivered as podcasts, you can subscribe, for free, to any book and start from chapter one.
Katy L

Ed/ITLib Digital Library → Learning through Design and Construction in Multi-... - 0 views

  • Cram, A., Hedberg, J., Lumkin, K. & Eade, J. (2010). Learning through Design and Construction in Multi-User Virtual Environments: Opportunities, Challenges and an Emerging Project. In Proceedings of Global Learn Asia Pacific 2010 (pp. 1185-1194). AACE.Retrieved from http://www.editlib.org/p/34325.
  • Andrew Cram, John Hedberg, Macquarie University, Australia; Katy Lumkin, Jan Eade, NSW Department of Education and Training, Australia
  • There are now several implementations of multi-user virtual environments (MUVEs) that have produced evidence of their educational validity. These implementations, however, do not make full use of the educational possibilities offered by MUVEs – namely the potential for students to learn through design and construct of artefacts within the virtual environment. This paper outlines a design-based research project that aims to implement and evaluate a MUVE that focuses on student design and construction of in-world artefacts. The discussion covers theoretical groundings, the challenges of construction and outlines a progression of activities that meet these challenges. An initial pilot study is described and reported.
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    Cram, A., Hedberg, J., Lumkin, K. & Eade, J. (2010). Learning through Design and Construction in Multi-User Virtual Environments: Opportunities, Challenges and an Emerging Project. In Proceedings of Global Learn Asia Pacific 2010 (pp. 1185-1194). AACE. Retrieved from http://www.editlib.org/p/34325.
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