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Melissa Smith

Can we use Twitter for educational activities? - 0 views

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    Article provides ideas on how to use Twitter in the classroom and benefits to use it. About 6 pgs long - 3 of which are just lists of ideas.
Rhondda Powling

100 Inspiring Ways to Use Social Media In the Classroom | Online Universities - 7 views

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    A variety of uses for social media, linked to real examples by educators in the classroom.
Katy L

Ed/ITLib Digital Library → Learning through Design and Construction in Multi-... - 0 views

  • Cram, A., Hedberg, J., Lumkin, K. & Eade, J. (2010). Learning through Design and Construction in Multi-User Virtual Environments: Opportunities, Challenges and an Emerging Project. In Proceedings of Global Learn Asia Pacific 2010 (pp. 1185-1194). AACE.Retrieved from http://www.editlib.org/p/34325.
  • Andrew Cram, John Hedberg, Macquarie University, Australia; Katy Lumkin, Jan Eade, NSW Department of Education and Training, Australia
  • There are now several implementations of multi-user virtual environments (MUVEs) that have produced evidence of their educational validity. These implementations, however, do not make full use of the educational possibilities offered by MUVEs – namely the potential for students to learn through design and construct of artefacts within the virtual environment. This paper outlines a design-based research project that aims to implement and evaluate a MUVE that focuses on student design and construction of in-world artefacts. The discussion covers theoretical groundings, the challenges of construction and outlines a progression of activities that meet these challenges. An initial pilot study is described and reported.
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    Cram, A., Hedberg, J., Lumkin, K. & Eade, J. (2010). Learning through Design and Construction in Multi-User Virtual Environments: Opportunities, Challenges and an Emerging Project. In Proceedings of Global Learn Asia Pacific 2010 (pp. 1185-1194). AACE. Retrieved from http://www.editlib.org/p/34325.
Rhondda Powling

1-to-1 Learning | 21 Steps to iPad Success - 8 views

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    From the Department Of Education in Victoria. There is a lot of information that you can use in your classroom - ie the suggested apps, the case studies and the 21 Steps To iPad Success which has everything you need to know if you are going to use these devices.
Sharon Elin

Esther Wojcicki: Revolution Needed for Teaching Literacy in a Digital Age - 2 views

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    "Despite sluggish gains in reading, our nation has not seriously integrated digital tools and new teaching practices into all classrooms. Schools of education are still failing to teach student teachers how to integrate digital media in the classroom... We recommend the following for policymakers, business leaders and practitioners to consider help make schools more effective."
anonymous

ThinkQuest : Think.com, Oracle Education Foundation, Projects | Competition | Library - 0 views

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    ThinkQuest is a protected, online learning platform that enables teachers to integrate learning projects into their classroom curriculum and students to develop critical 21st century skills. It includes a project environment where teachers and students engage in collaborative learning; a competition space where students participate in website development contests; and the award-winning ThinkQuest library, a learning resource visited by millions.
Clif Mims

Code of Best Practices in Fair use for Media Literacy Education - 0 views

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    Finally The End To Copyright Confusion Has Arrived
Jeff Johnson

Former FCC Chairmen Join Task Force Calling For New Digital Kids Initiative - Common Se... - 0 views

  • Joined by a bipartisan group of former FCC chairmen and leading media industry executives and educators from across the country, Common Sense Media today announced the launch of the Digital Kids Task Force, a group that will organize a national campaign to fund efforts aimed at helping parents and teachers better manage the growing impact of digital media on kids and teens.
Jeff Johnson

Research Review: Multimodal Learning Through Media | Edutopia - 0 views

  • The Metiri Group's report disputes the widely debated Cone of Experience theory, which says each of us learns 10 percent of what we read, 20 percent of what we hear, 30 percent of what we see, 50 percent of what we hear and see, 70 percent of what we say or write, and 90 percent of what we say as we do a thing. (The rampant misrepresentation of researcher Edgar Dale's valid model of classifying learning styles is discussed in this entry in the blog of educational consultant Will Thalheimer.) After an extensive search, the report's authors were unable to find any empirical evidence supporting this breakdown. Contrary to popular opinion, research shows that lessons in which students interact with material, rather than passively absorb it, are not always better.
Clif Mims

NECC 2.0 2008 - 0 views

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    Let's all remember to tag everything (bookmarks, posts, photos, videos, etc.) with "necc2008".
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