It’s estimated that colleges and universities will spend between $20B and $25B this year on technology and services
We have identified over 50 categories and hundreds of providers that market and sell technology and services to post-secondary institutions, which demonstrates how daunting this market can be for higher education leaders
leverage elements of digital disruption to the advantage of their institutions
The New Media Consortium (NMC) defines learning analytics as a “field associated with analysing patterns and trends from big data”. Its primary goal is to help educators develop educational programs to address a student’s needs.
3D printing is the process of making products and parts using a computer. It’s a faster and more cost-effective way of building parts from computer-aided designs (CAD).
Apps, or applications, have become indispensable tools for learning. In fact, many courses, such as Information Technology courses, have integrated them into their curriculum.
games have proved to be effective tools for learning. They are helping students learn soft skills like critical thinking, collaboration, problem-solving and communication.