How Learners Can Be On Top of Their Game: An Interview with James Paul Gee (Part Four) - 2 views
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No one needs a Halo test after finishing Halo on hard and no one should need an algebra test after finishing an equally well-designed algebra curriculum.
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Can we use video games as an example for improving education?
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I particularly enjoyed this quote: "We define accountability around teachers failing to teach children." A lot has been said in class about the failure of standardized testing to really hold teachers accountable to giving a well-rounded education, but that quote says it succinctly. In terms of video games and the education system, I think the author has come up with a really amazing (although not totally new) concept. If I had a dollar for every time I heard someone complain about how utterly unnecessary tests are, I'd be a very wealthy person. But comparing it to a video game gives this idea a lot of legitimacy. I've played video games. I may not have every level memorized, but I have the basic skills needed to play the game. This is (sadly) not true of many of the things I've learned in school. I have the BASIC skills needed for mathematics, but once calculus is in conversation, I'm done. I've taken the course, but because I had no vested interest in the class, I did what most students end up doing--master the information for a short amount of time, regurgitate it, then forget it in order to clear my mind for memorizing the next lot of (to me) useless information. If schools could take a more fundamentally hands-on approach to education (like video games), I think we'd see a lot more genuine mastery of material for long-term use. Plus... I bet we'd also combat the problem of truancy!