This article takes a look at two kinds of new media used within English and sister subjects: digital video and computer games. It argues that the kinds of text made by young people with these media require us to attend more urgently to the range of signifying modes they combine, where language may or may not be the dominant mode.
Teaching Grade 6/7 at St Josephs Memorial School, Norwood, South Australia, fter a stint of schools in Turkey, Azerbaijan and the Northern Territory of Australia.