Coolmath has a ton of cool math games and puzzles, lots of really clear math lessons (arithmetic, fractions, decimals, algebra, etc.), fractals, geometry, tessellations and more. Tons of very cool math stuff for kids, teens, parents and teachers too!
Wondering how those who play the game to learn math concepts, like fractions, feel about math. math has often been associated with negative feelings - does learning with a game change that?
The Math textbooks are available online with content identical to the student books. Education Place includes a Math Glossary, Games, Brain Teasers, Extra Practice, Homework Help, and More.
Both of these websites are used with each unit or lesson in Reading or Math. It can also be accessed at home by parents and students. Some games included in the sites might provide some behavioral activity, however, it is general more cognitive in nature. The learning is presented through a website used via iPads, computer, or interactive white board, however it is learner-centered on the standards and objectives directly correlated with the units and lessons being studied at school in Reading or Math.
Brainpopjr.com is fully animated and is a great site to help students learn content in math, science, and ELA while giving students a fun and exciting experience making it easier for the brain to retain concepts.
Brainpopjr.com is fully animated and is a great site to help students learn content in math, science, and ELA while giving students a fun and exciting experience making it easier for the brain to retain concepts.
Brainpopjr.com is fully animated and is a great site to help students learn content in math, science, and ELA while giving students a fun and exciting experience making it easier for the brain to retain concepts.
The Kerpoof website is owned and operated by the Walt Disney Company. What is Kerpoof? The answer to that is not so simple. Kerpoof is all about having fun, discovering things, and being creative. Teachers and students can use Kerpoof to make artwork, make an animated movie, students can earn Koins which you can trade for fun things in a store, make a printed card, t-shirt, or mug, tell a story, and make a drawing. Kerpoof has free lesson plans for a variety of disciplines, from math and science to social studies and foreign languages available for download. Educators can register students and arrange them into classes. Students may chat with each other, post creations on a class message board (moderated by the teacher), and collaborate on a project in real-time from different computers. State and National Standards are cross-referenced with Kerpoof they can be used to meet. Kerpoof also publishes a free electronic newsletter that highlights new features, lesson plans, and ideas for using Kerpoof in the classroom.
This will be a 5-hour hands-on workshop for a professional conference to look at digital e-textile creating to develop collaboration, decision making, and social change learning skills. The delivery will incorporate a multimedia approach to learning based on the 12 design principles developed by Dr. Richard Mayer.
Topic
Digital e-textile creating connects STEM (Science, Technology, Engineering, and Math) curricula through an art. Learner engagement/motivation is driven by individual customization of technology through personalization of fashion.
This website contains slides on the tangible multimedia software SmartStep. SmartStep is an educational multimedia software program that helps students learn and practice basic math skills. This program uses a tangible dance pad to reinforce basic math skills.