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Lynda Marshall

EDUC8847_Multimedia Artifacts_Assignment_Module1_Week1 - 4 views

8847_multimedia 8847_active-learning

started by Lynda Marshall on 09 Sep 12
  • Lynda Marshall
     
    Multimedia Artifacts

    The three multimedia tools chosen for this assignment were selected based on its ease if functionality, accessibility, and integration into the learning environment, its effectiveness in communication, and its ability to engage teacher and student in a collaborative atmosphere. Too, the media tools selected coincides with Mayer's cognitive theory on the correlations between multimedia and learning. The three multimedia selected are listed from simplicity of use to interactive use.

    1) Audacity an open source tool made available from Creative Commons 3.0 license version

    First and foremost, this is a freeware or open source tool made available to the public. Too, this basic yet effective approach to multimedia learning tool enables learners to listen to weekly lessons anytime and anywhere with minimal technical efforts. The reasoning behind audio recording is to not overload the working memory nor overwhelm students with technological issues. More importantly, audio recording allows students to replay as often as needed. Lectures that are recorded in chunks coincided with Mayer's (2009) Cognitive Theory of Multimedia Learning in that audio recording allows students to actively process new information while not to over stimulate the brain with information overload.

    Lastly, the listening approach to learning is Learner-Centered in that students have total control on when and where to listen and time spent in listening to the course materials.

    Link: http://audacity.sourceforge.net


    2) Screencast-O-Matic available as freeware

    The freeware version is a one-click screen recorder with a maximum of 15 minutes record time, which is plenty when trying to chunk weekly class materials. Its other features include picture-in-picture recording via webcam and allows rendering of the recording in different versions like mp4, avi, flv, YouTube, and High Definition resolution. The screen recording technology allows teachers to capture visual and audio lecture PowerPoint in chunks and present it from a different perspective thus engaging learners in Mayer's Dual Coding and active processing Multimedia Learning methodology. Too, it allows students to replay the visual and audio recording as often as needed outside the classroom and at anytime and anywhere to enhance learning, which coincides with Mayer's (2009) theory on students' limited cognitive retention on long lectures.

    Lastly, the visual and audio recording of course PowerPoint materials is Technology-Centered style learning. Students do not create and edit the video recording but rather watch the video recording via their Learning Management System or from other media platforms.

    Note: Screencast-O-Matic has a full version but purchasing is required.

    Link: http://www.screencast-o-matic.com

    3) SAM Animation from iCreate To Educate

    This is a freeware that encourages collaboration with teacher and student in crafting and capturing learning materials in a "stop-motion animation" (samanimation.com, 2012). The software is copyright protected by the folks at iCreate to Educate. The purpose of the software is to present ordinary course materials into a live and engaging learning tool. Teachers and students actively participate in crafting the subject matter and recording its development along the way. The finished project is a video production of the groups work. This is beneficial in learning that all the while students are learning while crafting and recording and are able to watch their recorded video over and over as needed - anytime and anywhere. This approach correlates with Mayer's (2009) cognitive approach to Multimedia Learning i.e. Dual Coding (visual and auditory learning), Limited Capacity (new information is effectively stored in memory when presented in short spurts and less technical challenges), and Active Process (make the learning an experience not a one-way conversation).

    Lastly, the software is a learner-centered approach in that students actively create their learning materials.

    Link: http://www.samanimation.com

    In partnership with http://icreatetoeducate.com

    References

    Audacity. (2012). Audacity. [Website]. Retrieved from http://audacity.sourceforge.net

    iCreateToEducate.com. (2012). iCreate To Educate. [Website]. Retrieved from http://icreatetoeducate.com

    Mayer, R. E. (2009). Multimedia learning (2nd ed.). Cambridge, MA: Cambridge Univerisity Press.

    Samanimatin.com. (2012). Sam Animation. [Website]. Retrieved from http://www.samanimation.com

    Screencast-O-Matic. (2012). Screencast-O-Matic. [Website]. Retrieved from http://www.screencast-o-matic.com

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