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John Pearce

Reinventing school - you co-design it. we make it possible - 0 views

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    "We invite students, teachers, designers, parents, careres, architects, industrial designers, interactive designers, interior designers, gardeners to join in and ideate, design, prototype new possibilities and reinvent the school experience in Australia. This is another ideas@play project."
Aaron Davis

"Why do I need to reinvent my PLN?" | Learning in Technicolor - 1 views

  • I don’t want new users to be deluded into thinking their PLN will a) grow quickly and effectively and require little effort to get started b) last forever exactly as is and c) offer the same quality of resources and support day in and day out. It’s not going to happen. If your engagement with your PLN is exactly the same as it was three years ago- if your relationships with those in your network haven’t evolved or the platforms you use haven’t caused you to reconsider how you contribute and when – then kudos to you, you don’t need to reinvent your PLN.
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    A different take on PLN's
John Pearce

DNA of a 21st Century Educator (v3) - 3 views

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    "During your lifetime you have probably experienced inspirational educators, or witnessed inspiring lectures. But, what about you? Are you such an educator? If not, why not? In this talk, I explored some of the ingredients top educators in the 21st century have, and how we can learn from them, and reinvent ourselves to reach our true potential as an educator. This talk was given on the 4 October (2012) at Institut Pendidikan Guru Kampus Bahasa Melayu (Kuala Lumpur)."
Roland Gesthuizen

Playing 4 Real - 8 views

shared by Roland Gesthuizen on 15 Apr 12 - Cached
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    "You're a teacher at Park Lake Valley P-12 College, an ICT school of excellence. It is an old school with some amazing new buildings. The leafy suburb of Park Lake is located in one of Melbourne's major growth corridors. The school is in the midst of a process of reinvention, embracing change and facing the future." Sound familiar? Jump into this online game and enjoy!
John Pearce

Education Week: Battle for Whiteboard-Market Supremacy Heats Up - 2 views

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    "The battle for supremacy in the K-12 whiteboard market is heating up. Companies are scrambling for new sources of revenue, making strategic moves to reinvent their products in the age of tablet computing, and sizing up their competitors to see what they can do to differentiate themselves from the pack. Who ultimately ends up on top has huge implications for educational technology leaders, who must determine which company is the best fit for their needs, and at a cost their districts can afford in still-difficult budget times. Complicating those decisions are changes in the technological landscape that are raising questions about the long-term educational relevance of interactive whiteboards. Do classrooms really need them in the age of iPads?"
John Pearce

Interactive eBook Apps: The Reinvention of Reading and Interactivity | UX Magazine - 0 views

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    The invention of the tablet PC has created a new medium for book publishing. Interactive books are everywhere, and have revolutionized the way people consume the printed word. With the recent software available to allow easy creation of interactive books and with the race to bring these products to market, there seems to be a more and more dilution of quality and a loss for the meaning of interactivity. When publishers create new eBook titles or convert a traditional printed book to a digital interactive eBook, they often miss the added value this new medium can provide.
John Pearce

GravitySketch - Sketch in 3D space using Augmented Reality - 5 views

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    Gravity is a tool for creatives to quickly sketch their ideas in 3D space using immersive augmented reality. A pen and a pad specifically designed for sketching in the augmented environment. Free from any screen or computer, Gravity allows you to focus on what really matters, developing your ideas in an intuitive way. As you start to draw, objects will take shape in front of you. Through the landing pad controls, you can adjust the plane in which you sketch, giving volume to your creation. With augmented reality glasses, Gravity reinvents how you and your collaborators visualize and contribute to each other's ideas.
Russell Ogden

Gamification removes intrinsic motivation to learn - Interview with Henry Jenkins - 2 views

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    Scott Traylor of 360KID interviews media theorist and educator Henry Jenkins about what educational publishers should consider when making learning games for classroom use. In this interview Jenkins discusses the problems with gamification and new ways to reinvent the textbook for game enhancement.
John Pearce

Collaborative Schooling - 0 views

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    "Collaborative schooling is a model where the school collaborates with, and provides direction and support for its homes and community. It recognizes the profound impact the home has upon education and that in most of the students' homes and communities there is a vast, largely untapped 'teaching' capacity. It therefore seeks to integrate the efforts of the home and the school. The school has already recognized the opportunities the network and digital technologies provide for the school to network and work collaboratively with their homes and desired parts of their school community. This is seen in the following:"
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