This handbook aims to introduce educational practitioners to the concepts and contexts of digital literacy and to support them in developing their own practice aimed at fostering the components of digital literacy in classroom subject teaching and in real school settings.
"Unlike some learning tools, BYOT resources have to be diverse because of the inherently flexible nature of BYOT. What works for one school or district may not for another.
Another challenge for educators looking for BYOT "stuff" is that what you're finding is likely scattered all over the internet. Which makes the handbook of BYOT "stuff" that convergemag.com created (and grabonlee is hosting) all the more helpful. In it you'll find 10 checklists for creating-or simply checking-your BYOT plan, covering the following topics."
This project seeks to empower the worldwide population of self-motivated learners who use digital media to connect with each other, to co-construct knowledge, to co-learn. Co-learning is ancient; the capacity for learning by imitation and more, to teach others what we know, is the essence of human culture. We are human because we learn together. Today, however, the advent of digital production media and distribution/communication networks has raised the power and potential of co-learning to a new level.
"Presented by well known science educator, Sean M Elliott, Rough Science is a digital learning environment that explores three exciting Australian Curriculum Year 5 & 6 science topics: Layers of the Earth; Solid, Liquid & Gas; and Adaptation & Evolution. Each unit is comprised of a short video and a creative challenge. The App is accompanied by a free Rough Science Teacher Handbook, available from the iTunes store.
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"This is an introductory practical guide for teachers looking to use Creative Commons licensed works and share educational resources under a Creative Commons licence."