Blog for the new book Mobile Learning Edge by Gary Woodill. See also his personal blog http://www.garywoodill.com/ This 2010 book describes the ways to use mobile for learning content delivery.
"A decade ago, electronics and cell phones in the classroom were considered little more than a distraction. Today, new devices such as tablet computers and smartphones are changing this perception. Educators are finding innovative ways to supplement their lectures with the newest technology, and students are beginning to see their devices as essential components of their college experience.
Naturally, major device manufacturers are now battling for dominance in the field. Below, we explore how Apple is winning the battle for education technology and what gives them the edge over the sizable competition in the market."
We tend to rewrite the histories of technological innovation, making myths about a guy who had a great idea that changed the world. In reality, though, innovation isn't the goal; it's everything that gets you there. It's bad financial decisions and blueprints for machines that weren't built until decades later. It's the important leaps forward that synthesize lots of ideas, and it's the belly-up failures that teach us what not to do.
When we ignore how innovation actually works, we make it hard to see what's happening right in front of us today. If you don't know that the incandescent light was a failure before it was a success, it's easy to write off some modern energy innovations - like solar panels - because they haven't hit the big time fast enough.
Worse, the fairy-tale view of history implies that innovation has an end. It doesn't. What we want and what we need keeps changing. The incandescent light was a 19th-century failure and a 20th- century success. Now it's a failure again, edged out by new technologies, like LEDs, that were, themselves, failures for many years.
That's what this issue is about: all the little failures, trivialities and not-quite-solved mysteries that make the successes possible. This is what innovation looks like. It's messy, and it's awesome.
Santos is not an enigma, but he is misunderstood.
Santos sends approximately 125 texts per day. He sneaks his phone into his classes either in his book bag or his jacket and is online just about all day. He posts messages to Facebook during class. He looks up answers to definitions of words online. He checks sports scores, plays games, posts his location so his friends can find him easily, and streams music through an app on his phone.
His teachers use technology as an event. Outside of school, he doesn't separate technology from other activities. For him, it is air or water, something that he doesn't really think about because it's always available.
"Spongelab Interactive is a group of scientists, teachers, animators, artists, and programmers passionate about science education. We believe that cutting-edge technology and stunning interactive media should be available to everyone, regardless of fiscal constraints.
Most of the content on our site is free. Like what you see? It's yours. To use anything identified as premium (usually full games, interactives or case studies) you can:
Redeem the credits you have earned while using our site - each piece of premium content is marked with a "P" and can be redeemed when you select it from the search results page
Buy a bank of credits through our PayPal ordering system - In the My Profile area, order blocks of credits in the Buy Credits section.
Purchase a Site License - Get access to all content, unlimited student seats, all for $600 CAD, contact us and we do the rest. "
Great curated collection by Gary Hayes on cutting edge media techmologies
"Augmented locative stories, experiential transmedia games, collaborative social TV"
"This week on Tech Weekly with games editor Keith Stuart we take a look at an emerging trend in games, where smartphones and cutting-edge robotics are used to create more socially inclusive and dynamic games.
Joining Keith is Guardian writer Alex Hern; Iain Simons, director of the GameCity festival; and Jonathan Smith, games producer for Lego.
The panel discuss why the screen is only a part of the gaming experience - and why small-scale, cheap robotics will open up a new world for developers.
Also this week: Guardian tech writer Samuel Gibbs meets Ian Bernstein, co-creator of the robotic toy ball the Sphero, to find out about the evolution of the robot in gaming."
Smokescreen is a cutting-edge game about life online. We all use Facebook, MySpace, Bebo and MSN to keep up with our mates - and we've all heard the stories about parties on Facebook being mobbed, or people getting stalked on MSN. The question is, what would you do if it happened to you?
Their Youtube channel has some excellent videos *especially* the RSA Animate ones - incredible!
"The Royal Society for the encouragement of Arts, Manufactures and Commerce (RSA) has been a cradle of enlightenment thinking and a force for social progress. Our approach is multi-disciplinary, politically independent and combines cutting edge research and policy development with practical action."
"The Buck Institute for Education commissioned the cutting-edge advertising agency, Common Craft, to create a short animated video that explains in clear language the essential elements of Project Based Learning (PBL).
This simple video makes the essential elements of PBL come alive and brings to light the 21st Century skills and competencies (collaboration, communication, critical thinking) that will enable K-12 students to be college and work-ready as well as effective members of their communities."
Canary Wharf Winter Lights 2018 features 30 magnificent, cutting-edge light installations and interactive light sculptures by some of the finest light artists from UK, Australia, and across Europe.
The night vision wasn't so long ago considered cutting-edge technology. The night vision was limited to official military use since it was expensive, delicate, and difficult to use. But now civilian shooters have access to the best night vision scopes.
Night vision optics are now available in a variety of sizes. These gadgets less expensive, more dependable, and easier to use than technologies from just a few decades ago. The market has been swamped with affordable and practical solutions for nearly any shooting application thanks to considerable developments in night vision technology.
Designchamps is a forward-thinking design institution dedicated to reshaping the future of design education. Their curriculum emphasizes cutting-edge technology and covers a wide range of design courses, from foundational to advanced levels. Offerings include UI/UX Design, NFT, Procreate, Blender, Canva Mastery, Adobe Suite Mastery (encompassing Photoshop, Illustrator, Indesign, After-effects), and many others.
Streaming is no longer just about Netflix. In this forward-looking piece, we explore:
✔️ 6K video and AV1/VVC compression
✔️ AI and machine learning in recommendation engines
✔️ 5G for real-time streaming
✔️ Social viewing & interactive experiences
✔️ Edge computing and cloud streaming
And yes - the TV box is making a major comeback.
SuperBox and other Android-based devices are quietly leading the shift toward smarter, faster, more flexible home entertainment.
"Today's students have grown up in the digital age, and are generally accustomed to having questions answered at the click of a button-but that doesn't mean they all know how to conduct meaningful, thorough research. Studies show that while a majority of students turn to search engines when conducting research, most of them are behind the times when it comes to utilizing keywords or smart search methods to retrieve the best possible results. Three in four college students monitored were deemed incapable of conducting a "reasonably well-executed" Google search, and for many educators, the concern is that while students do have a great deal of data at their disposal, most of them don't know the best way to access it. "
"This story is incredible, and admittedly, unfinished. There's much more we need to learn that hasn't been told yet, but what we do know c(sh)ould change things. Maybe even a whole lot of things.
Recently, the OLPC organization took boxes of tablets, carefully and tightly taped up, and dropped them in two remote villages of Ethiopia. There were no instructions. No teachers. Nothing but a group of first grade-aged students for whom the tablets were intended. Students who couldn't read, couldn't identify the single form of a letter, had never before seen any kind of technology."