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John Pearce

Knowledge 2.0 - 1 views

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    Our society has been irreversibly affected by a new phenomenon in InfoWhelm - an unparalleled access to a wealth of online information, never before seen or heard of. Learning has truly become a lifelong pursuit, and it can happen anytime and anywhere in our Information age. But how do we determine good from the bad, interpret right from wrong, and distinguish complete, accurate, and usable data from a sea of irrelevance and digital inundation? The skills to help us best understand and make use of the wealth of knowledge at our fingertips is essential to life and success both in the classrooms and workforces of the 21st century.
Darrel Branson

The Australian Curriculum v1.2 - Information and communication technology (ICT) competence - 7 views

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    "In the Australian Curriculum students develop ICT competence as they learn to use ICT effectively and appropriately when investigating, creating and communicating ideas and information at school, at home, at work and in their communities.
Russell Ogden

50+ Tools for Web Based Collaboration - Popwuping - 7 views

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    Collaborative project management tools
Darrel Branson

iPaditis - Saturday fun video | TiPb - 9 views

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    iPaditis 2 makes you poorer, twitchier and crazier than the original iPaditis. Watch out!
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    Very funny clip, only goes for two minutes if you want a bit of a laugh. "iPaditis is either a new plague about to be unleashed on humanity… or a way for the BBC to poke a little fun at those of us who enjoy our iPads."
Clay Leben

The Case for Videogames as Powerful Tools for Learning | PBS - 12 views

  • 1. Just-in-time learning. Videogames give you just enough information that you can usefully apply. You are not given information you'll need for level 8 at level 1, which can often be the case with schools that download files of information that are never applied. Videogames provide doable challenges that are constantly pushing the edge of a player's competence. This is similar to Russian psychologist Lev Vygotsky's Zone of Proximal Development. Lev Vygotsky 2. Critical thinking. When you play videogames you're entering a virtual world with only the vaguest idea of what you are supposed to do. As a result, you need to explore the physics of the game and generate a hypothesis of how to navigate it. And then test it. Because games are complex, you are continually reformulating and retesting your hypothesis -- the hallmark of critical thinking. 3. Increased memory retention. Cognitive science has recently discovered that memory is a residue of thought. So what you think about is what you remember. As videogames make you think, they also hold the potential to increase memory retention. 4. Emotional interest. Videogames are emotionally engaging. Brain research has revealed that emotional interest helps humans learn. Basically, we don't pay attention to boring things. The amygdala is the emotional center of the brain and also the gateway to learning. 5. We learn best through images. Vision is our most dominant sense, taking up half of our brain's resources. The more visual input, the more likely it is to be recognized and recalled. Videogames meet this learning principle in spades as interactive visual simulations.
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    Article offers several examples of games designed for learning and 5 game qualities.
John Pearce

Back to School : Got a new interactive whiteboard? | The Whiteboard Blog - 6 views

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    "So it's mid-August and for many teachers the new school year has begun and for others it's not too far away. Some of you will be starting at new schools and with that there's a chance that you'll be coming to terms with a new interactive whiteboard. You may already be familiar with whiteboards already, and are just starting at a school with a different brand. Either way, here's a summary of blogposts I've written in the past that hopefully will prove useful to you."
Russell Ogden

Controlling your digital identity is as easy as 1-2-3 - 11 views

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    Google or You? Who Would You Rather Control Your Digital Identity? 
Andrew Jeppesen

iLearn Technology » Blog Archive » 20 iTunes Feeds for the 2.0 Teacher - 1 views

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    20 iTunes feeds that would be of interest to tech-savvy teachers. Where's the Ed Tech Crew??? Let's make it 21 feeds.
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    20 iTunes feeds that would be of interest to tech-savvy teachers:
Darrel Branson

Digital Story Telling 2.0 - 0 views

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    "In 2009 and beyond, being a learner means being connected, and that means understanding how to develop connections face to face, as well as through online networks. It is these connections form the basis of a personalized learning network that literally can make learning a 24/7 endeavor that involves co-learners and co-teachers from around the globe. Central to this ability to learn online, to participate online, is the ability to craft messages that have the potential to impact others. "
Rob Rankin

Eduforge: Welcome - 0 views

shared by Rob Rankin on 26 May 09 - Cached
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