"E-readers and tablets are becoming more popular as such technologies improve, but research suggests that reading on paper still boasts unique advantages" Scientific American article
"Game Changers: Education and Information Technologies is a collection of chapters and case studies contributed by college and university presidents, provosts, faculty, and other stakeholders. Institutions are finding new ways of achieving higher education's mission without being crippled by constraints or overpowered by greater expectations."
"The debate rages within schools (both strategically and technically) and the wider educational Twittersphere regarding whether, how and why BYO solutions could and should be considered and introduced into a school. The mere contemplation of this approach to ICT in schools tends to elicit some very generalised (and opposite) reactions such as open-mouthed fear from teachers, red-faced apoplexy from the Network Manager and jigs of glee from the Bursar, and all in fairly equal measure! "
"While technology has an increasing impact on our daily lives from social relationships to politics, female computer scientists actively influencing these developments are still in short supply. Barely 13 percent of bachelor degrees in computer sciences were earned by women in the US last year. Stanford students Ayna Agarwal and Ellora Israni founded She++, an annual conference and initiative to inspire more women to pursue and explore computer sciences."
"This paper aims to provide a framework for the digital literacy of parents based on four sets of skills: (1) privacy, content and technology management; (2) communication and socio-emotional skills: (3) creative and problemsolving skills; (4) life-long learning to keep abreast of digital literacy skills."