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eidesign

7 Gamification Techniques For Corporate Training That Work - EIDesign - 0 views

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    While gamification has been in use for corporate training for several years, there is still a lingering doubt on its impact. In this article, I share 7 gamification techniques for corporate training that work!
Tesseract Learning

Microlearning and Gamification, a Healthy Mix for Ages - 1 views

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    Microlearning and gamification can be combined with great results. In this blog, I will share few cases where we combined microlearning and gamification using the right strategy to create better learning experiences.
Tesseract Learning

Creating a Great and Engaging Course using Gamification Strategy - 1 views

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    Gamification has become an important strategy to take learning design and thus learning itself to the next level. In my experience, using the right gamification strategy has helped organizations to engage their audience better and reap better results on their training investments. I will be sharing some gamification strategies in this blog.
Tesseract Learning

70-20-10 Model of Performance And Training Revisited - 1 views

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    The 70-20-10 model is widely used in organizations across the world for implementing learning programs. In this blog, I will cover the model briefly and provide some thoughts on implementing it better for successful skilling of workforce.
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    The 70-20-10 model is widely used in organizations across the world for implementing learning programs. In this blog, I will cover the model briefly and provide some thoughts on implementing it better for successful skilling of workforce.
eidesign

How To Use Gamification To Enhance Compliance Training - Featuring 4 Examples - EIDesign - 0 views

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    Gamification is used extensively to create sticky learning experiences, and compliance trainings too can use it to influence user behavior and create higher conformance. In this article, I share 4 examples of gamification for compliance training.
Tesseract Learning

A Case Study On Gamification In Corporate eLearning - 0 views

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    Successful corporate eLearning is all about engagement. Games, when used in eLearning, make online training fun, entertaining and engaging for learners. In this article, I will discuss a case study on a gamification solution that we delivered, which resulted in better learner engagement.
Tesseract Learning

5 Key Benefits Of Enterprise Gamification - 0 views

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    Gamification has several key benefits for organizations looking to enhance their current trainings as well as develop a better application of the Subject Matter. In this article, I will briefly present 5 key benefits of enterprise gamification.
Juan Garcia Araez

Puzzlemaker - 1 views

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    A site to create many different puzzles, crosswords and other games for the classroom.
Roberta Marck

Gaming & Education Scoop.it - 3 views

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    My first attempt at Scoop.it
Kim Davis

Implementing Gamification In Training Initiatives | SkyPrep - Training Software - 2 views

  • experts predict this practice will only gain a greater following in the future
  • the Pew Research Internet Project and Elon University released a report titled "The Future of Gamification
  • the Pew Research Internet Project and Elon University released a report titled "The Future of Gamification."
  • ...7 more annotations...
  • An overwhelming majority indicated that by 2020, gamification would not only be widely adopted, but also be a driving force in businesses.
  • An overwhelming majority indicated that by 2020, gamification would not only be widely adopted, but also be a driving force in businesses.
  • gamification can also allow workers to receive tangible rewards for their work – something that can boost mood and productivity.
  • "If you can gamify the process, you are rewarding the behavior and it's like a dopamine release in the brain," Farrall told the source. "Humans like a
  • ame."
  • Training initiatives allow current and potential workers to get a sense of the working environment by presenting them with scenarios or policies they may encounter on a daily basis. Many businesses use online training software to present workers with these concepts, whether they're asking people to familiarize themselves with manuals or virtually solve a problem. 
  • Forbes reported that one of the most important gains of gamification is its ability to transport employees to real-world situations they may encounter in the workforce.
Manuel Gertrudix

Free eBook - How Gamification Reshapes Learning - 5 views

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    The Learning Professionals' Free Gamification eBook. Would you be interested in the Most Effective Uses of Gamification in Learning? In the Free How Gamification Reshapes Learning ebook you will find useful Gamification Tips provided by 23 Gamification professionals.
Kelly Anne Costello

Gamification in Education (K-12) - 0 views

I've created a ScoopIt site with many interesting articles on gamification in education. Check it out! http://www.scoop.it/t/gamification-in-higher-education-by-kelly-anne-costello

Gamification elearning online learning

started by Kelly Anne Costello on 17 Nov 13 no follow-up yet
EdTechReview Community

How Can Use of Game Elements Motivate Students? - 5 views

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    The impact of gaming on the education sector is great and it's safe to say the quicker we switch to this mode of education the better it gets for our future generations.
Kim Davis

Gamification in Education & Training | Scoop.it - 3 views

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    My Scoop.it curation of articles related to the use if games in education and training.
Paul Jinks

The Gamification of Education and Cognitive, Social, and Emotional Learning Benefits | ... - 1 views

  • ‘Cognitive’ benefits include the development of problem-solving skills. Players must complete progressively complicated sequences of actions which may cover areas such as physics, maths, languages or spatial awareness. Successful completion of levels lead to the reward of more and more difficult levels, providing constant motivation to strive harder and constantly develop skills. This is perhaps the most obvious of the benefits, but the next two may be of equal, perhaps greater importance.
  • Simply put, in order to achieve success in games, failure must be experienced several times first. In a formal teaching environment, the negative emotions felt during initial failure would be far more extreme, and difficult to turn around into something positive. Not so in games. The failure is expected – inevitable even, which detracts from the feeling of despondency. When the success follows, as the level is eventually completed, the student’s previous feelings of negativity have been entirely eclipsed by the satisfaction of having finished the level.
  • Lee argues that in the player assuming new in-game personas, they are exploring many aspects of their own personalities. Psychologists have long hailed the importance of sociodramatic play, where children assume different identities in a play environment. Games can achieve a similar effect, through inventing new characters for children to ‘be’ with different powers, strengths and personalities. By this same principle, children who cannot settle into a school environment can use a school-based gamified environment to assume the role of a student. Since Nasir & Saxe (1993) claimed that students are more likely to succeed if they have a ‘strong, school-based identity’, this could be one of the most subtle, but powerful benefits of gamification.
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    The benefits of gamifcation - social, emotional and cognitive aspects of learning. 
dawhiting

7 Things You Should Know About Gamification | EDUCAUSE.edu - 10 views

  • application of game elements in non-gaming situations
  • wide-ranging in higher education
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    This link will get you to the abstract; if you like - just click on the pdf link at the bottom.
Cassandra Gadouas

Home :: World Without Oil - 1 views

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    A game that teaches what it would be like for the first 32 weeks of a global oil crisis.
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