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Emily Wampler

Create A Graph - 1 views

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    Whoa!  Online resource for kids (or teachers!) to enter data and create graphs.  Cool!
Emily Wampler

Education Week Teacher: Getting Students to Think Like Historians - 1 views

  • Just as students in a shop class use the materials, tools, strategies, and vocabulary of real-life woodworkers, students in a history class need exposure to the materials, tools, strategies, and vocabulary of historians. Such exposure is especially needed at a time when the Internet makes available to all readers a wide range of sources of varying credibility. Students must be equipped to analyze and evaluate such information.
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    An article about the need for more critical thinking in social studies. 
Emily Wampler

Get Out the Vote - 0 views

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    If you're still fishing for ideas for the election lesson at Waller Mill, here are a bunch on Pinterest...
Emily Wampler

U. S. Electoral College: Frequently Asked Questions - 1 views

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    Good info for those of you teaching electoral college for the Waller Mill assignment...
Emily Wampler

Virginia Presidential Election Voting History - 1 views

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    Another Virginia election resource for Waller Mill...
Jennifer Massengill

Free Technology for Teachers: 5 Free and Simple Timers for Teachers - 1 views

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    A selection of timers to suit your needs. I like his idea of taking periodic breaks but not letting them drag on too long. Timers can help in transition time as well.
Denise Lenihan

Win the White House | iCivics - 0 views

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    shout out to Shally and I for using this in our Election Lesson.  AWESOME civics game about the running and the election 
Benjamin Hindman

Let Them Play: Video gaming in education - 0 views

  • I started my 4th-grade students up on an updated version of Lemonade Stand.
  • The kids all wanted to make money and, within less than an hour, my English-language learning students were appropriately using words like net profit and assets.
  • allow students to play educational games as part of a facilitated lesson have  students create video games for their classmates or younger students use game design principles in curriculum design
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  • the added visual and audio effects, video games deliver information to students’ brains in a much more effective envelope.
  • research has shown that educational video games can increase student achievement, as well as spatial reasoning skills, compared to more traditional instruction.
  • Mission-based video games are about more than just getting students to memorize facts. Video games have been shown to teach literacy, problem-solving, perseverance, and collaboration.
  • Most video games offer students opportunities to both gain knowledge and, more importantly, immediately utilize that knowledge to solve a problem.
  • This immediate application of knowledge, coupled with the inherent fun of video games, engages and motivates students far better than many traditional lessons could. Students become problem solvers who can think through complex missions to find the best possible solution.
  • And because students are so motivated to find a solution, they will often take risks they might otherwise be too scared to take in the classroom.
  • Not only is he gaining valuable collaborative and leadership skills, he’s also becoming a true global citizen.
  • With any in-class activity, our job as teachers is to help students transfer that knowledge so they can use it in scenarios outside of that day’s lesson. The same goes for educational games.
  • Because students were in the lab, they weren’t bored enough to cause trouble during their down-time. Plus, teachers started seeing some intriguing self-regulation habits take form. With a limited number of controllers, students were politely asking and offering to take turns in the game lab, without adult intervention. And the lab attracted a variety of kids — girls, boys, special education students, kids from all socio-economic backgrounds. Students who normally never interacted were playing together.
  • School leaders contend that by building video games that work, students begin to understand complex systems, which will give them valuable knowledge as they enter the workforce.
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    A very interesting look at gaming in education.  This site also provides ideas and suggestions for integration of games into the classroom.
Benjamin Hindman

How Twitter in the Classroom is Boosting Student Engagement - 0 views

  • educators (including myself) have found that Twitter is an effective way to broaden participation in lecture.
  • “It’s been really exciting because, in classes like this, you’ll have three people who talk about the discussion material, and so to actually have 30 or 40 people at the same time talking about it is really interesting,”
  • digital communication helps overcome the shyness barrier.
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  • students dive deep into class readings and argue contentious issues outside of class, is difficult to create if discussion ends when class is over. Fortunately, Twitter has no time limit
  • conversations continued inside and outside of class,” Parry wrote. “Once students started Twittering I think they developed a sense of each other as people beyond the classroom space, rather than just students they saw twice a week for an hour and a half.”
Benjamin Hindman

How Social Gaming is Improving Education - 0 views

  • solving the real-life problem of, say, building a website, requires individuals to orchestrate the expertise of communication, business, and economics, in addition to computer science.
  • 6th graders learn geography from Google Earth, collaborate through an internal social networking platform, and present ideas through a podcast.
  • Gamers explore the fully-interactive 3D world of an ill patient and assist the immune system in fighting back a bacterial infection.
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  • “The amount of detail about proteins, chemical signals and gene regulation that these 15-year-olds were devouring was amazing. Their questions were insightful. I felt like I was having a discussion with scientist colleagues,” said Stegman.
  • he video game excites students about science
  • “The amazing results of the training and simulation program have led to significantly improved grades on students’ critical skills tests, taking scores from a 56% success in 2007, to 95% at the end of 2008 after the simulation was instituted.”
Kylee Ponder

Should 3-Year-Olds Learn Computer Programming? | Computer Programming on GOOD - 0 views

    • Kylee Ponder
       
      Is Scratch Jr. the new Nick Jr.? 
Kylee Ponder

Augmented Reality in Education - 0 views

    • Kylee Ponder
       
      Insane to think that this will be likely to happen in our classrooms in the next few years! 
Kylee Ponder

Student Postmortem: Reliving the Revolution - GameCareerGuide.com - 0 views

    • Kylee Ponder
       
      Kind of a cool way to introduce the Revolution to your students (although would be better for upper grades). 
Emily Wampler

Why bias holds women back - CNN.com - 0 views

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    Sobering reminder about how we need to pay attention to our own biases and work to promote gender equality in the classroom and within subject areas like science.
Emily Wampler

Education Week: Q&A: Quest for 'Digital Wisdom' Hinges on Brains and Machines - 0 views

  • So the sense is that wisdom, in the future, is putting together symbiotically what the brain does best and what machines do even better.
  • One of the ways is to be a little tolerant. All technology breaks down. When our cars break down, we don’t immediately get back on horses. And we don’t teach horseback riding in school. When technology breaks down, we fix it and move on.
  • we have to figure out how to use the technology in a way that is powerful and not trivial.
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  • the very best thing we can do is more sharing.
  • Teachers that are most successful with technology are not the ones who do it for the kids.
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    Ideas about the integration of technology in the classroom
smsanders

Teach with Phonics Skills Chart | Scholastic.com - 0 views

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    This website is also useful for lesson ideas at different levels.
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