How the Google Suite Can Enhance Open-Ended Math Exploration | MindShift | KQED News - 0 views
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Representations of math problems using words, images and numbers each use different parts of the brain, so the concept gets hardwired in a neural network drawing on multiple brain faculties instead of one numerical pathway
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students are forced to articulate their thought process, how it compares and contrasts to ideas peers have shared, and in doing so may help the teacher identify any misconceptions.
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Keeler sees many ways that technology could enhance the visual and collaboration elements of the work
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Video Games Aren't Totally Damaging Your Brain - 0 views
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It’s a tradeoff, because [people who play action games] show increases in other areas of mental function,” Fonzo points out. While their hippocampus shrank, they also showed increases in grey matter in their caudate nucleus, a region of the brain partially responsible for habit learning.
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subjects who played a Mario Brothers 3-D platform games saw an increase in the grey matter of their hippocampus
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the ideal is a balanced use of both the hippocampus and caudate nucleus memory systems,
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Determining Success of Technology Integration in Classrooms, Schools, and Districts (Pa... - 0 views
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describing exemplars of technology integration is not synonymous with student-centered teaching. And student-centered teaching is not the same as “success” in student learning
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Evidence of technology use in Europe, Asia, and the Americas (see JECR PDF) have pointed out how powerful devices often end up being used to support teacher-centered instruction.
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The all-important implementation question–too often overlooked, ignored, or forgotten by champions of new technologies–remains: have teachers altered their classroom practices as a consequence of using new technologies? Without such changes in teaching practices, then student learning and outcomes can hardly be expected to improve.
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Defining Technology Integration (Part 2) | Larry Cuban on School Reform and Classroom P... - 0 views
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I wanted a definition that got past the issue of access to glittering new machines and Gee Whiz applications. I wanted a definition that focused on classroom and school use aimed toward achieving teacher and district curricular and instructional goals. I wanted a definition that put hardware and software in the background, not the foreground. I wanted a definition grounded in what I heard and saw in classrooms, schools, and districts.
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“Technology integration is the routine and transparent use in learning, teaching, and assessment of computers, smartphones and tablets, digital cameras, social media platforms, networks, software applications and the Internet aimed at helping students reach the district’s and teacher’s curricular and instructional goals.”*
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The devices and software are not front-and-center but routinely used in lessons
How Facebook is taking mind reading from sci-fi to reality - The Verge - 0 views
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Facebook’s plans for two ambitious projects: one to develop a system for letting you type with just your thoughts, and another to let you “hear” using vibrations on your skin. This would be done through brain-computer interfaces — devices that can read neural activity and translate it into digital signals, and vice versa
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Facebook’s goal is to develop something it calls a “brain click — a way to complete tasks in augmented reality using your mind. You could brain click to dismiss a notification that popped up on your AR glasses, for example
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letting people type with their thoughts
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Coding is not 'fun', it's technically and ethically complex - Quartz - 1 views
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the profile of a programmer’s mind is pretty uncommon. As well as being highly analytical and creative, software developers need almost superhuman focus to manage the complexity of their tasks
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you’d never hear someone say that brain surgery is “fun,” or that structural engineering is “easy.” When it comes to programming, why do policymakers and technologists pretend otherwise?
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Insisting on the glamor and fun of coding is the wrong way to acquaint kids with computer science. It insults their intelligence and plants the pernicious notion in their heads that you don’t need discipline in order to progress. As anyone with even minimal exposure to making software knows, behind a minute of typing lies an hour of study.
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The Art of Staying Focused in a Distracting World - The Atlantic - 0 views
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continuous partial attention to describe the modern predicament of being constantly attuned to everything without fully concentrating on anythin
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Continuous partial attention is neither good nor bad. We need different attention strategies in different contexts
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The important thing for us as humans is to have the capacity to tap the attention strategy that will best serve us in any given momen
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We may think that kids have a natural fascination with phones. Really, children have a fascination with whatever Mom and Dad find fascinating. If they are fascinated by the flowers coming up in the yard, that's what the children are going to find fascinating. And if Mom and Dad can't put down the device with the screen, the child is going to think, That's where it's all at, that's where I need to be! I interviewed kids between the ages of 7 and 12 about this. They said things like "My mom should make eye contact with me when she talks to me" and "I used to watch TV with my dad, but now he has his iPad, and I watch by myself."
Video Games Aren't Addictive - The New York Times - 0 views
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Playing video games is not addictive in any meaningful sense. It is normal behavior that, while perhaps in many cases a waste of time, is not damaging or disruptive of lives in the way drug or alcohol use can be
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This is true but not illuminating.
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These areas of the brain — those that produce and respond to the neurotransmitter dopamine — are involved in just about any pleasurable activity: having sex, enjoying a nice conversation, eating good food, reading a book, using methamphetamines.
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Do Cellphones Cause Cancer? | WIRED - 0 views
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when you realize that lipstick, pickles, and styrofoam are on that list, it puts it into a different perspective.” None of those things are necessarily super high-risk
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a dearth of data means that no one would conclude right now that that cellphones cause cancer
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no one has yet proven a solid link between cancer and phone use
Please don't learn to code | TechCrunch - 0 views
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There’s an idea that’s been gaining ground in the tech community lately: Everyone should learn to code. But here’s the problem with that idea: Coding is not the new literacy.
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Selling coding as a ticket to economic salvation for the masses is dishonest
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engineering and programming are important skills. But only in the right context, and only for the type of person willing to put in the necessary blood, sweat and tears to succeed. The same could be said of many other skills. I would no more urge everyone to learn to program than I would urge everyone to learn to plumb.
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... engineering and programming are important skills. But only in the right context, and only for the type of person willing to put in the necessary blood, sweat and tears to succeed. The same could be said of many other skills. I would no more urge everyone to learn to program than I would urge everyone to learn to plumb.
Is it time to swap your Mac for a Windows laptop? | Technology | The Guardian - 0 views
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It’s one thing to have to relearn behaviours when you switch machines, it’s another to have to re-learn them every time you plug in a peripheral.
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the necessity, or not, of drivers for accessories was a big part of that competitive push by Apple, which made a point of ensuring out-of-the-box support for many of the most commonly used peripherals like printers, cameras and mice. When Steve Jobs said “it just works”, this is the sort of thing he was referring to: the ability to plug in a mouse and have it Just Work. Installing drivers for a mouse to enable a niche behaviour is no great hardship, but it still left me moderately concerned. Microsoft made both the mouse and the laptop, yet the two weren’t able to play nicely together without my intervention. This digging in the nuts and bolts of the machine was not something I had missed.
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It’s a fantastic machine. Small and powerful, with a long battery life, it impresses as a laptop, but its real strengths are revealed when you undock the screen from its base. Being able to carry my laptop around the kitchen when doing the weekly shop, before docking it back and typing up some recipes, was genuinely cool.
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Seven reasons why grown ups should play more video games | Technology | The Guardian - 0 views
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the last five years has seen a huge renaissance in video game design
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a lot of the technologies that are going to affect our lives in the next decade are being tested and developed in the video game sphere.
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A lot of the people now making, producing and funding television and movies grew up playing video games – and that influence is becoming ever more obvious and important.
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Teens, Technology and Friendships | Pew Research Center - 1 views
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Social media and online gameplay are the most common digital venues for meeting friends
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Along with texting, teens are incorporating a number of other devices, communication platforms and online venues into their interactions with friends
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The overlap between socialising within a gaming context and within the context of platforms like Facebook is an interesting one... Teen use of social media has many parallels with MMORPGs, I wonder how the time spent on these platforms compares... I'd bet the girls spend as much, if not more time on social media than the boys do, even combined with their gaming time.
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Video games play a critical role in the development and maintenance of boys’ friendships
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How to Track Your Kids Without Freaking Them Out - 0 views
20 ways to use a tablet in the classroom | Teacher Network | The Guardian - 1 views
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Angry Birds
6 Digital Work Habits Every Student (and Adult) Needs | JSTOR Daily - 1 views
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setting up those systems at the beginning of the school year will help kids for far longer than the school year ahed. After all, today’s students will eventually be living and working in a tech-suffused world. Learning to study digitally is the best way for them to learn to live and work in that world– and isn’t that what school is supposed to prepare them for?
How I connected with my autistic son through video games | Life and style | The Guardian - 0 views
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