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Sean McHugh

Parenting for a Digital Future - Media literacy - everyone's favourite solution to t... - 0 views

  • Media Literacy … provides a framework to access, analyze, evaluate, create and participate with messages in a variety of forms — from print to video to the Internet.
  • The more that the media mediate everything in society – work, education, information, civic participation, social relationships and more – the more vital it is that people are informed about and critically able to judge what’s useful or misleading, how they are regulated, when media can be trusted, and what commercial or political interests are at stake. In short, media literacy is needed not only to engage with the media but to engage with society through the media.
  • any media literacy strategy requires sustained attention, resources and commitment
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  • let’s get media literacy firmly embedded in the school curriculum
  • it might be wise to calculate the cost also – to individuals, to society – of not promoting media literacy, of having a population with insufficient critical knowledge to manage its digital safety, security, privacy, civic and health information needs or consumer rights.
  • it is commonly said that media literacy is, at heart, critical thinking (demand evidence, question sources, analyse claims, consider what’s at stake for whom, etc.) and, therefore, should be taught right across the curriculum from history to science or English
  • In order to enable citizens to access information, to exercise informed choices, evaluate media contexts, use, critically assess and create media content responsibly, they need advanced media literacy skills.
  • Media literacy should not be limited to learning about tools and technologies, but should aim to equip individuals with the critical thinking skills required to exercise judgement, analyse complex realities, recognise the difference between opinions and facts, and resist all forms of hate speech
  • Work to get media literacy firmly embedded as compulsory in the school curriculum.
  • Media education is a long term solution – it takes thought-through pedagogical strategies and years of teaching, not a one-shot campaign
Sean McHugh

Old people in the US are watching a lot more TV - 0 views

  • Americans worry about limiting the screen time of their children. They might be worried about the wrong generation.
  • It’s also more than twice as much daily TV time as 15-34 year olds, who spend less time watching TV now than they did in the early 2000s
  • The data on TV watching include streaming and shows watched on any device, not just a traditional television.
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  • Young people’s waning TV watching appears to be mostly the result of substituting TV time for playing video games and using social media
Sean McHugh

The Surprising, Research-Backed Benefits of Active Screen Time - 0 views

  • How about nine
    • Sean McHugh
       
      Outside of work? How is that possible? Get home from school at 4, bed at 9, even at that impractical extreme it's 5 hours, not allowing for meal time?
  • teens today are spending an average of nine hours a day online,
    • Sean McHugh
       
      Just like their parents; why is this key point so often overlooked?
  • sedentary screen time
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  • there is a very fine line between passive screen time, defined as when a child passively consumes digital content with no thought, creativity or interaction required to progress, and active screen time, which involves cognitive thought and/or physical engagement.
  • so vital for us to change how kids are using their computers and phones
    • Sean McHugh
       
      Again, only focused on kids, but if parents don't do likewise, how do they think they will have an effect?
  • As long as we ensure that our kids are actively using their screens, we can most likely avoid the problems that come with passive screen use
  • watching TV or videos
    • Sean McHugh
       
      What about the learning this offers? Specifically knowledge acquisition? Especially if that knowledge leads to hands on activity, like when kids use 'how to' videos?
  • learning a new skill like coding games or websites, creating music, writing and publishing stories or poetry
    • Sean McHugh
       
      Can you imagine many/and parents doing this? If they won't, how will they encourage their kids to do so?
Sean McHugh

Study links high levels of screen time to slower child development - 0 views

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    A classic example of a "click bait" headline designed to grab attention, when you actually read the context and content of the article you'll find it to be a lot less alarmist than the title implies.
Sean McHugh

The Kids (Who Use Tech) Seem to Be All Right - Scientific American - 0 views

  • Social media is linked to depression—or not. First-person shooter video games are good for cognition—or they encourage violence. Young people are either more connected—or more isolated than ever. Such are the conflicting messages about the effects of technology on children’s well-being. Negative findings receive far more attention and have fueled panic among parents and educators. This state of affairs reflects a heated debate among scientists. Studies showing statistically significant negative effects are followed by others revealing positive effects or none at all—sometimes using the same data set.
  • at a population level, technology use has a nearly negligible effect on adolescent psychological well-being
  • Technology use tilts the needle less than half a percent away from feeling emotionally sound. For context, eating potatoes is associated with nearly the same degree of effect and wearing glasses has a more negative impact on adolescent mental health.
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  • The size of the association documented across these studies is not sufficient or measurable enough to warrant the current levels of panic and fear around this issue.”
  • Unfortunately, the large number of participants in these designs means that small effects are easily publishable and, if positive, garner outsized press and policy attention,
  • put these extremely miniscule effects of screens on young people in real-world context
  • some positive behaviors such as getting enough sleep and regularly eating breakfast were much more strongly associated with well-being than the average impact of technology use.
  • Strikingly, one of the data sets Przybylski and Orben used was “Monitoring the Future,” an ongoing study run by researchers at the University of Michigan that tracks drug use among young people. The alarming 2017 book and article by psychologist Jean Twenge claiming that smartphones have destroyed a generation of teenagers also relied on the data from “Monitoring the Future.” When the same statistics Twenge used are put into the larger context Przybylski and Orben employ, the effect of phone use on teen mental health turns out to be tiny.
  • “The real threat isn’t smartphones. It’s this campaign of misinformation and the generation of fear among parents and educators.”
  • All of this is not to say there is no danger whatsoever in digital technology use. In a previous paper, Przybylski and colleague Netta Weinstein demonstrated a “Goldilocks” effect showing moderate use of technology—about one to two hours per day on weekdays and slightly more on weekends—was “not intrinsically harmful,” but higher levels of indulgence could be.
Sean McHugh

Computer-supported collaborative learning - Best Evidence in Brief - 0 views

  • The use of computers, when combined with collaborative learning, positively affected: Knowledge gain (+0.45) Skill acquisition (+0.53) Pupil perceptions (+0.51) Group task performance (+0.89) Social interaction (+0.57) Lastly, extra technology-related learning tools during CSCL positively affected knowledge gain (+0.55), as did the use of strategies (+0.38).
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    Aa meta-analysis on the effects of computer-supported collaborative learning (CSCL).
Sean McHugh

The health impacts of screen time - a guide for clinicians and parents | RCPCH - 0 views

  • The evidence base for a direct ‘toxic’ effect of screen time is contested, and the evidence of harm is often overstated
Sean McHugh

Three problems with the debate around screen time - 0 views

  • it increasingly feels as though scientific evidence has become a casualty in the process.
  • the factors which underlie why the public discourse around technology is so dysfunctional
  • these factors aren’t just focused on debates around the effects of technology – they speak to wider debates around science and evidence-based policy
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  • Academics, public servants and other stakeholders alike need to recognise that plugging in a few terms of interest into a search engine will give an inherently skewed view of the actual state of the field
  • Academics, public servants and other stakeholders alike need to recognise that plugging in a few terms of interest into a search engine will give an inherently skewed view of the actual state of the field
  • Google does not sort search output by quality; it ranks search input by popularity.
  • Very recent evidence, that might use much better quality data or methods but that has not received much coverage, will not be featured. Yet one piece of high quality evidence might be worth 500 pieces of low quality evidence that populate the search output.
  • In 21st century life, finding evidence is not the most important skill anymore. Instead, it is recognising which evidence should be considered and which should be ignored, based on objective markers of quality.
  • Until this is addressed, moral entrepreneurs and doomsayers will dominate discourse with dire yet never fully substantiated claims
  • we need to be wary of any question which frames screen time as a simple number – questions like ‘how much screen time we should be engaging in?’, or ‘should we impose limits or bans on screen use?’ oversimplify a very complex concept to the point of becoming meaningless.
Sean McHugh

Give Kids Unlimited Screen Time-But Only After They've Completed Their Daily Activities - 0 views

  • while it’s admirable to expect your kid to exercise for a full hour, the reality is that, unless you have an Olympic sized pool in your backyard where your kid can do the butterfly stroke for an hour, it’s tough for a 10 year old to stay moving for a full hour
  • There’s a difference between a teen that is using screen time intentionally versus mindlessly,
  • every parent has their own rules when it comes to screen time use and you know your kid best. But by starting with conversations about goals, boundaries and intentional use, parents and teenagers can lay down their swords in the battle over screen time and social media use
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    Parenting "screen time"
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