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Sean McHugh

Digital media can enhance family life, says LSE study | Media | The Guardian - 0 views

  • engaging in digital media activities together such as watching films, playing video games and keeping in touch via calls and messaging apps brings families together rather than dividing them
  • rather than displacing established ways of interacting, playing and communicating – digital media sit alongside them
  • the report’s authors highlighted parents’ concerns about “screen time”, which is a source of conflict in homes, though sleep and behaviour cause more disagreement. They also flag up a lack of support for parents who may face particular challenges regarding their child or family’s digital media use. Whereas on other issues they might turn to their own parents for advice, the digital generation gap means they are unlikely to be able to help
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  • traditional, shared activities persist in families, alongside newer digital activities
  • Rather than worrying about the overall amount of screen time children get, it might be better to support parents, many of whom are digital natives themselves, in deciding whether, when and why particular digital activities help or harm their child, and what to do about it
Sean McHugh

5 Reasons Parents Should Pick Wii U Instead Of PS4 Or XBox One - Forbes - 1 views

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    Parents: Wii U is the best choice for family gaming!
Sean McHugh

The Game Finder | Find the perfect video games for your family on Everybody Plays - 0 views

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    "Finding the right games for children can be a bit of a challenge - but our Game Finder makes it easy. We give games an age rating based on their difficulty, and a separate rating for their content. Simply drag the slider to set your child's age, choose a maximum level of content you'd be happy with, and click the button to find a list of games your kids will love! Check the "What does this mean" box for more!"
Sean McHugh

Beyond 'turn it off': How to advise families on media use - 0 views

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    In a world where "screen time" is becoming simply "time," our policies must evolve or become obsolete. 
Sean McHugh

A family doctor's rules for toddlers and screen time - Quartz - 0 views

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    Not all screens are equal, and guidelines need to be updated to reflect these differences.
Sean McHugh

How I connected with my autistic son through video games | Life and style | The Guardian - 0 views

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    "We played together." A magnificent example of effective 21st Century parenting. 
Sean McHugh

Parents, Calm Down About Infant Screen Time | TIME - 1 views

  • Too much of the wrong kind of media can hurt infants, but that doesn't mean you need to practice total abstinence
  • total abstinence, that is to say families following the AAP’s recommendations, was actually associated with lower cognitive development, not higher
  • sensationalizing flawed studies that find negative relations.
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  • it really is not so simple as to say that screens are or aren’t good for infants. Nor is abstinence the answer. It’s more about using screens in a quality way, as when caregivers engage with infants while they watch and explain what they are seeing
  • ignoring data that doesn’t fit their scarier message
  • moderation is key
  • Don’t think of media as an either/or but something you can use with children and talk to them about
Sean McHugh

It's Time For a Serious Talk About the Science of Tech "Addiction" - 0 views

  • Anxieties over technology's impact on society are as old as society itself; video games, television, radio, the telegraph, even the written word—they were all, at one time, scapegoats or harbingers of humanity's cognitive, creative, emotional, and cultural dissolution. But the apprehension over smartphones, apps, and seductive algorithms is different. So different, in fact, that our treatment of past technologies fails to be instructive
  • To combat addiction, you have to discard the addicting substance," Turkle wrote in her 2011 book Alone Together: Why We Expect More from Technology and Less from Each Other. "But we are not going to 'get rid' of the Internet. We will not go ‘cold turkey’ or forbid cell phones to our children. We are not going to stop the music or go back to the television as the family hearth.
  • it's really hard to do purely observational research into the effects of something like screen time, or social media use," says MIT social scientist Dean Eckles, who studies how interactive technologies impact society's thoughts and behaviors. You can't just divide participants into, say, those with phones and those without.
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  • that 0.36 percent means that 99.64 percent of the group’s depressive symptoms had nothing to do with social media use.
  • In datasets as large as these, it's easy for weak correlational signals to emerge from the noise. And a correlation tells us nothing about whether new-media screen time actually causes sadness or depression
  • research on the link between technology and wellbeing, attention, and addiction finds itself in need of similar initiatives. They need randomized controlled trials, to establish stronger correlations between the architecture of our interfaces and their impacts; and funding for long-term, rigorously performed research
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