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Fred Delventhal

SecretBuilders - 1 views

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    via http://freetech4teachers.blogspot.com/2008/12/secret-builders-virtual-world-for-ages.html\n\nSecretBuilders is a virtual world for children 5 to 14 years old powered by a web 2.0 community of children, parents, educators, writers, artists and game developers. On SecretBuilders, children will explore virtual lands, undertake quests, play games, maintain a home, nurture a pet, and interact with their friends. Three features which form the backdrop for SecretBuilders distinguish it from other online worlds:\n\n * Children learn through immersing themselves in the stories, themes, and concepts from the best in literature, arts and humanities. They will interact with famous historical and fictional figures and be introduced to content and characters from world civilization and the great thoughts and ideas of human creativity. \n\n * Children will create this site, not just consume it. They are directly involved in creating this world with their ideas, critiques and contributions on virtually every aspect of the site and many of their ideas will be implemented!\n\n * Children publish their works - writings, art, videos - making SecretBuilders their own personal store of creativity. They can invite friends and family to view their works, and comment upon them. Seeing their works published and enjoyed by others instills tremendous for self-confidence as well as motivation to do more.\n
Dean Mantz

Educational Online Kids Games | eLearning Resources for Teacher | Education City - 18 views

  • Education City is transforming teaching and learning, helping to improve children's education. We provide fun educational games in the form of online activities for kids and interactive smartboard activities for teachers.
anonymous

Classcraft - Make learning an adventure - 30 views

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    "Classcraft is a free online educational role-playing game that teachers and students play together in the classroom. Acting as a gamification layer around any existing curriculum, the game transforms the way a class is experienced, throughout the school year."
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    Classcraft is a free online educational role-playing game that teachers and students play together in the classroom. Acting as a gamification layer around any existing curriculum, the game transforms the way a class is experienced, throughout the school year. Explore the different sections below to get a better understand of how Classcraft works.
Amanda Kenuam

Increasing School Year Academic Gains During the Summer - 7 views

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    "online resources, Special Education, summer fever, summer, summer camps, academic gains, learning games, summer reading"
Cleve Couch

Educational Leadership:Literacy 2.0:Teaching Media Literacy - 0 views

    • Cleve Couch
       
      Only 76% of my current students have internet access at home via laptop or PC
  • U.S. students may learn something about evaluating sources in research paper assignments and learn to recognize propaganda in social studies, but that's often the extent of their media literacy instruction.
    • Cleve Couch
       
      We have more than 1400 students at my middle school; we share two carts of laptops with 30 laptops each among more than 400 sixth graders--very limited amount of access time.
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  • students
  • spurred
  • spurred by students' access to unlimited information on the Internet.
  • Can students learn to recognize bias, track down sources, and cross-check information?
  • One of the most basic strands of media literacy emphasizes the skills and knowledge students need to locate and critically assess online content.
  • digital media literacy skills are vastly underrepresented in the curriculum for all but the most advanced students (as, indeed, are offline critical-thinking and reading-comprehension skills).
  • Choosing appropriate search engines, following relevant links, and judging the validity of information are difficult challenges, not only for students of all ages, but also for most adults, including many teachers.
  • Although based on offline rather than online media literacy, the study found that explicit media literacy instruction increased both traditional literacy skills, such as reading comprehension and writing, and more specific media-related skills, including identification of techniques various media use to influence audiences.
  • From video games to social networks, incorporating what students are doing online into the school curriculum holds great, and perhaps the only, promise for keeping students engaged in learning
Clif Mims

e-Learning for Kids - 2 views

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    fun and free learning on the Internet for children ages 5 - 12 best-in-class courseware in math, science, reading and keyboarding
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    Gail Braddock describes e-Learning for Kids as "free e-courses for kids all around the world. This site has engaging and interactive courses for kids in online safety, computer skills such as using Google, typing, and core subjects like language arts, math, and science. Most of the courses are for elementary school-aged children, and involve dynamic avatars, and are highly interactive."
Fred Delventhal

Atmosphir - Free Video Game / Creation Tool for Mac and PC - 0 views

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    Atmosphir is a free video game / creation tool for Mac & PC. Design mode lets you create enormous 3D platforming levels filled with fun gameplay elements like power-ups and fireballs, while Play mode lets you explore through the thousands of diverse user-created challenges being uploaded every day.
Alex Parker

FunPlus to sell a gaming unit to China's Zhongji - 1 views

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    The maker of mobile social games Family Farm and Happy Acres is selling its gaming division DianDian Interactive to Chinese construction firm Zhongji for $960m.
Lori Leclair

Inspiring Youth | Change the Equation - 2 views

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    free online game-based learning environment for middle to high schoolers to explore STEM careers
Clif Mims

Whyville! - 18 views

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    "Whyville is a virtual world geared for teen and pre-teen girls and boys. Whyville's millions of registered "citizens" come from all over to learn, create, and have fun together. Whyville is their world. Whyville has places to go, things to do, and of course, people to see. Whyville has its own newspaper, its own Senators, its own beach, museum, City Hall and town square, its own suburbia, and even its own economy - citizens earn "clams" by playing educational games. And much, much, much more!"
Randy Rodgers

Duolingo | Learn Spanish, French, German, Portuguese, Italian and English for free - 18 views

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    Free game-based language learning site makes users Web translators. #edtech
Dean Mantz

10 Interactive Learning Websites For Some Fun & Games With Music - 27 views

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    Make Use Of provides 10 sites for use in education to spread the word of music.
Judy Robison

Minecraft for Learning: Now is the time | 21k12 - 22 views

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    "Minecraft for Learning: Now is the time Posted by Jonathan Martin " Using Minecraft in an elementary/middle school environment
Mary Phillips

Mission 1 | Mission US | THIRTEEN - 0 views

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    As Nat Wheeler, learn about the difficult decisions colonists made a they decided to fight for or against the British crown! A beautiful interactive and a fabulous way to learn about US History.
Tech to Amjad

Free Pubg Mobile Accounts 2021 | Account With 700 UC Free - 1 views

With our free Pubg mobile accounts 2021 listing, you could be the greatest within the game without dishonesty. Pubg game released in 2017 was downloaded by three million folks in its first yr and g...

Pubg Mobile technology learning

started by Tech to Amjad on 07 May 21 no follow-up yet
Fred Delventhal

BadgeStack: A Badge-Empowered Learning System - Produced by LearningTimes - 19 views

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    "Introducing BadgeStack: a fresh way to connect, engage & reward learners. BadgeStack is an innovative system with a game-like approach that assesses skills, recognizes learner achievement, sparks community, and excites learners of all ages."
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