Skip to main content

Home/ Digiteen/ Group items matching "commerce" in title, tags, annotations or url

Group items matching
in title, tags, annotations or url

Sort By: Relevance | Date Filter: All | Bookmarks | Topics Simple Middle
Erin B

Electronic commerce - Wikipedia, the free encyclopedia - 0 views

  • Electronic Commerce, commonly known as (electronic marketing) e-Commerce or eCommerce, consists of the buying and selling of products or services over electronic systems such as the Internet and other computer networks.
  • Electronic commerce that is conducted between businesses is referred to as business-to-business or B2B.
  • Electronic commerce that is conducted between businesses and consumers, on the other hand, is referred to as business-to-consumer or B2C. This is the type of electronic commerce conducted by companies such as Amazon.com.
  •  
    a definition of e-commerce
JeremyS_mca MCA

Digital Commerce - 0 views

  •  
    This source defines what digital commerce and the good uses and bad uses of it. Another thing it talks about is how it can be legal and illegal. This site also has links to other sites that has examples of digital commerce articles.
JeremyS_mca MCA

THE BIRTH OF DIGITAL COMMERCE IN 1997 CONSUMERS WILL START LIVING UP TO THEIR NAME ON THE INTERNET. PEOPLE WILL HAVE DIGITAL IDS AS FORGERY-PROOF AS FINGERPRINTS. COMPANIES, TOO, ARE GETTING WIRED, MAKING THE WEB THE BUSINESS-TO-BUSINESS BAZAAR OF CHOICE. - 0 views

  •  
    This site tells about how commerce is becoming easier and cheaper online. It talks about the web and how you can see on certain sites what people commented about items. Also it gives facts about how digital commerce is increase through the years.
JeremyS_mca MCA

Commerce Drives Virtual World - 0 views

  •  
    Sure, there are lots of virtual worlds like EverQuest out there competing to get members to sign up. There Inc.'s approach is to entice members and keep them busy with one of the most fundamental human activities: commerce. By Daniel Terdiman.
wildcat wildcat

digiteen2008 - Digital Etiquette - 3 views

  • Good etiquette is shown by having a proper education, manners and a sense of tact.
  • Etiquette mainly appears when someone has guests, meets with other people, or during meals.
  • Etiquette: Key terms Etiquette: rules governing socially acceptable behavior. Propriety: correct or appropriate behavior. Manners: a polite or well bred social behavior or habits Proper: marked by suitability or rightness or appropriateness. Education: the activities of educating or instructing; activities that impart knowledge or skill. Respect: an attitude of admiration or esteem. Civilized: having a high state of culture and development both social and technological. Social: living together or enjoying life in communities or organized groups. Tact: the ability to speak without offending others. Polite: showing regard for others in manners, speech, behavior. Impression: mental picture: a clear and telling mental image. Cleanliness: the habit of keeping free of superficial imperfections, diligence in keeping clean. Sophisticated: having or appealing to those having worldly knowledge and refinement. Society: an extended social group having a distinctive cultural and economic organization.
  • ...14 more annotations...
  • Digital Etiquette 1. Here is some tips that you should follow when talking online, texting, or emailing: 2. Say Hello before you start talking. It’s polite and it can make somebody happy knowing that somebody is nice enough to say hello. 3. Try to avoid replying “Sure”. A person will go crazy trying to figure out “Sure” what? Also, depending on who you are talking to online, the person may know little of your language and might not understand what you are saying, so be patient. 4. Avoid trailing off. If you stop responding to somebody all of the sudden they might think you’re ignoring them. If you have to go and do something say “BRB” or “one sec”. It will calm any worries, which the person has, who you are communicating to. 5. Don’t post people’s photos without their permission. Somebody might have a religion where they're not allowed to have they're pictures online. 6. Accept differences. Everybody has different beliefs. Don’t make fun of somebody’s religion or country because people can really get offended about what you say. 7. Talk about things that are appropriate. Chat rooms are for anyone who wants to talk to new people. One inappropriate comment can ruin it for everyone. You should always be aware to whom you are talking to and if they ask you to do anything which you feel uncomfortable about then tell an adult immediately so then the problem won't get out of hands. 8. Say bye before you leave the person whether its in person or online. You could seriously hurt somebody’s feelings if you just stop talking to them. 9. Be careful the way you type something. What you write can sound very different than what you mean. Read your writing before you press send. It could save you from an embarrassing situation. 10. Avoid writing in all capital letters. It looks like you're shouting. Wouldn't you think I was shouting if you saw this, DON'T WRITE IN ALL CAPITAL LETTERS.
  • Access Communication Literacy Student Environment Security and Safety Etiquette Rights and Responsibilities Student Life Outside Commerce Law Health and Wellness Class Actions American School of Madrid Spain Anand Vidya Vihar India Aspengrove School Canada Badshah Faisal Islami Institute Bangladesh La Grange USA Pahartali Girls High School Bangladesh Rani Bilashmoni Govt. Boys High School Bangladesh Troy Middle School USA Qatar Academy Qatar Wedderburn College Australia Westwood Schools USA Information Social & Ethical Issues Rubrics Teachers Template sj32 · My Wikis · · My Account · Help · Sign Out · Digital Etiquette page Details and TagsPrint PDF Backlinks Source Delete Rename Redirect Permissions Lock discussion (39) history notify me Details last edit Friday, 12:46 pm by kcaise - 124 revisions Tags none Type a tag name. Press comma or enter to add another. Cancel Table of ContentsDigital Etiquette 1. Overview/Description of the various aspects of the topic. Elementary Aged Students Middle/ High School Aged Students Email Etiquette: BE A SPORT, AND KEEP IT SHORT: NON MIND READERS FRIENDLY, PLEASE!: graTipos and.grammar! can caus cauz ishueezz? (typos and grammar... can cause issues!) BUISNESS FOR BUSYNESS!!! BE PLASTIC-ON-THE-SCREEN-CLEAR!!! A
  • Digital Etiquette or netiquette is a basic set of rules you should follow to make the internet a better place for other people and yourself.
  • When you instant message, chat, or email someone over the internet, that person can't tell if your just joking because they can't see your face. Don't say stuff over the internet that can be taken the wrong way or can hurt someones feelings
  • The internet takes over some peoples lives and people can get brain washed so easily when on the computer. Hacking other computers, using bad language, downloading illegally, and plagiarism are examples of having bad or no etiquette when it comes to the internet.
  • Etiquette is a set of rules dealing with exterior form
  • Middle/ High School Aged Students Teenagers these days are only on the internet to chat with their friends they know, or to look at cool videos or pictures.Myspace and Facebook are easy ways for teenagers to get access to the internet. These two websites have caused a lot of controversies over the internet because some teenagers will put bad pictures on the internet of themselves or other people. Every once in a while fights will occur between people who are trying to make each other look bad. It gives them a bad reputation and it ruins friendships all over the world. I just think that if teenagers would act mature then a lot of these things would not happen.
  • Online plagiarism is where internet users copy or use part of your or someone else's work. It is definitely not acceptable and is becoming a major issue. People need to have the right to place information on the internet knowing that it will not be copied for other people's work. Plagiarism is illegal but people still don't get the message. Plagiarism really could start major problems like people not writing the truth on the internet or making up information just to teach people a lesson. If someone is going to copy other people's work really they are better off handing the work in late or not at all. Using people's ideas is okay if you give them recognition or asked them. Plagiarism is equal to lying, if not worse. People are being generous by putting their knowledge on the internet to help people not to do it for people. Have courtesy and respect- don't copy peoples work use it as a guide and acknowledge them for their work and help. Plagerism- it's illegal so do the right thing.
  • ownloading illegally is one of the things not do in digital etiquette. Using file sharing programs such as KaZaA, Bit Torrent, iMesh, and Lime Wire to share or obtain copyrighted music, movies, games, and other software without the permission of the copyright holder is illegal. Stealing music has lots of effects once done. Some of the effects are listed below. Stealing music is against the law. Stealing music betrays the songwriters and recording artists who create it. Stealing music stifles the careers of new artists and up-and-coming bands. Stealing music threatens the livelihood of the thousands of working people—from recording engineers to Christian music retailers and their staffs —who are employed in this ministry.
  • Downloading Illegally
  • Some ways on avoiding stealing music are: Read user agreements carefully. Check the Web sites of the musicians, record companies, or movie studios to see if they allow distribution of their materials on the Internet. When purchasing music, movies, games, software, or other materials, read the license carefully to learn if you have permission to convert materials to other formats for personal use. Don't share or distribute materials unless you have permission. Of course, there are consequences to this kind of action. For one you can be fined of at least $500 dollars. The online infringement of copyrighted music can be punished by up to 3 years in prison and $250,000 in fines," the website said. "Repeat offenders can be imprisoned up to 6 years. Individuals also may be held civilly liable, regardless of whether the activity is for profit, for actual damages or lost profits, or for statutory damages up to $150,000 per infringed copyright. " To avoid these kinds of consequences you must avoid downloading illegally. I suggest that you follow the ways on avoiding these sort of consequences.
  • Some people have had both positively and negatively affected by internet etiquette. An example of negative etiquette on the internet is like if a person copies somebody's work without their permission and then the person who got copied goes and deletes that person's work
  • Don't type in all caps it looks like you're shouting which can offend some people which are on the other end of the computer because when you are talking to a person in face its easier to get your point across than talking online. Also if you try to do humor on the computer someone might not know that it is humor, and might take it as personal and you can get in trouble in all sorts of ways. Another thing is don't send rude messages or offensive e-mails to one another. It bad manners and it can get way out of hand in no time. Although you might be a pro at cyberspace be nice to the new comers. For a new comer on computers it is like learning a different language for them. Computers take a lot of practice and it is also called for mistakes. So be nice to everyone you meet and also try to help them if you can.
  • Another example is if you do something very funny and one of your friends got you on video tape and he goes and posts it on YouTube
  •  
    What etiquettet is
  •  
    "Digital Etiquette or netiquette is a basic set of rules you should follow to make the internet a better place for other people and yourself"
Erin B

digiteen2008 - Digital Commerce - 0 views

  •  
    This is last year's project page. We might be able to get some ideas from this for our project this year if you are in Group 9A. It has a couple of videos and other information that might be useful.
stephanie j

The Virtual World - Enlightened Awareness - 0 views

  • Human beings live more and more in the virtual world, through digital accounts, for playing games, e-mailing, building community, social networking, and even for commerce. As commerce grows, and the billions of potential 3rd world users start entering this commercial marketplace, an entirely new economy will develop in the Virtual World. This new era, is called the Information Age.
Maggie B

Nine Elements - 3 views

  • one has the opportunity to communicate and collaborate with anyone from anywhere and anytime. Unfortunately, many users have not been taught how to make appropriate decisions when faced with so many different digital communicatio
  • communicate with other people. In the 19th century, forms of communication were limited. In the 21st
  • Digital Citizenship
  • ...23 more annotations...
  • citizenship can be defined a
  • to create rules and policy, we must teach everyone to become responsible digital ci
  • l uncomf
  • ic standards of conduct or procedure. Technology users often see this area as one o
  • oral goods and services are surfacing such as pornography and gambling. Users need to learn about how to be effective consumers in a new digital economy. 
  • t economy is being done electronically. Legitimate and legal exchanges are occurring, but the buyer or seller need
  • n electronic society. All people should have fair access to technology no matter who they are.  Places or organizations with limited connectivity need to be addressed as well.  To become productive citizens, we need to be committed
  • norms of appropriate, responsible behavior with regard to technology use. 
  • 1.   Digital Access:   full electronic participation in society. Technology users need to be aware of and support electronic access for all to create a foundation for Digital Citizenship.
  • s the
  • Digital
  • 2.   Digital Commerce:   electronic buying and selling of goods. Technology users need to understand that a large share of marke
  • 3.   Digital Communication:   electronic exchange of information.
  • One of the significant changes within the digital revolution is a person’s ability to
  • offer a wide variety of choices (e.g., e-mail, cellular phones, instant messaging).  The expanding digital communication options have changed everything because people are able to keep in constant communication with anyone else.
  • n options.
  • 4.   Digital Literacy:   process of teaching and learning about technology and the use of technology. While schools have made great progress in the area of technology infusion, much remains to be done. A renewed focus must be made on what technologies must be taught as well as how it should be used.
  • 5. Digital Etiquette:   electron
  • 9.   Digital Security (self-protection):   electronic precautions to guarantee safety.
  • We need to have virus protection, backups of data, and surge control of our equipment. As responsible citizens, we must protect our information from outside forces that might cause disruption or harm.
  • Digital Law:   electronic responsibility for actions and deeds
  • Digital Rights & Responsibilities:   those freedoms extended to everyone in a digital world
  • Digital Health & Wellness:   physical and psychological well-being in a digital technology world.
  •  
    Most people make the wrong health decisions. When they make these decisions, they mess up their whole life. Online health is the same. If you mess up there, you mess up your life.
  • ...2 more comments...
  •  
    "Nine Themes of Digital Citizenship Digital citizenship can be defined as the norms of appropriate, responsible behavior with regard to technology use. 1. Digital Etiquette: electronic standards of conduct or procedure. Technology users often see this area as one of the most pressing problems when dealing with Digital Citizenship. We recognize inappropriate behavior when we see it, but before people use technology they do not learn digital etiquette (i.e., appropriate conduct). Many people feel uncomfortable talking to others about their digital etiquette. Often rules and regulations are created or the technology is simply banned to stop inappropriate use. It is not enough to create rules and policy, we must teach everyone to become responsible digital citizens in this new society. 2. Digital Communication: electronic exchange of information. One of the significant changes within the digital revolution is a person's ability to communicate with other people. In the 19th century, forms of communication were limited. In the 21st century, communication options have exploded to offer a wide variety of choices (e.g., e-mail, cellular phones, instant messaging). The expanding digital communication options have changed everything because people are able to keep in constant communication with anyone else. Now everyone has the opportunity to communicate and collaborate with anyone from anywhere and anytime. Unfortunately, many users have not been taught how to make appropriate decisions when faced with so many different digital communication options. 3. Digital Literacy: process of teaching and learning about technology and the use of technology. While schools have made great progress in the area of technology infusion, much remains to be done. A renewed focus must be made on what technologies must be taught as well as how it should be used. New technologies are finding their way into the work place that are not being used in schools (e.g., videoconfer
  •  
    9 elements to digital citizenship
  •  
    In order for students to be achieve digital citizenship, we must know how to communicate properly.
  •  
    Nine Themes of Digital Citizenship Digital citizenship can be defined as the norms of appropriate, responsible behavior with regard to technology use. 1. Digital Access: full electronic participation in society. Technology users need to be aware of and support electronic access for all to create a foundation for Digital Citizenship.
Erin B

E-Commerce News: E-Commerce - 0 views

  •  
    This seems like a new way advertisers may be using ecommerce to their advantage. "Smartphones Get More AdSense October 05, 2009 Google has developed a new JavaScript snippet for AdSense aimed at high-end mobile phones, giving advertisers yet another option for using its mobile platform. The new feature allows publishers to run larger-scale text and image ads on smartphones. As more people use these devices, more advertisers want to be able to target them, noted a Google engineer in a blog post on the rollout."
Erin B

Xbox Live - Wikipedia, the free encyclopedia - 0 views

shared by Erin B on 05 Oct 09 - Cached
  •  
    Xbox Live is a great example of internet commerce and freedom. "Xbox Live (trademarked as Xbox LIVE[1]) is an online multiplayer gaming and digital media delivery service created and operated by Microsoft Corporation. It is currently the only online gaming service (on consoles) that charges users a fee to play multiplayer gaming. It was first made available to the Xbox system in 2002. An updated version of the service became available for the Xbox 360 console at that system's launch in 2005. On the Windows platform, the service is named Games for Windows - Live, which makes most aspects of the system available on Windows computers. Microsoft has announced plans to extend Live to other platforms such as handhelds and mobile phones as part of the Live Anywhere initiative.[2]"
Erin B

Rent Movies Online - Free Shipping, No Late Fees - Review Price Plans, FAQs - 0 views

  • How does Netflix work? Rent what you want Simply point and click to add movies & TV episodes to your list. Get DVDs by mail plus instantly watch movies (some new releases) & TV episodes (including current season) online on your PC or Mac or streamed instantly from Netflix over the Internet right to your TV via a Netflix ready device.
  • $8.99 a month 1 DVD out at-a-time (Exchange each DVD as often as you want)plus Instantly watch online on your PC or Mac or right on your TV via an Internet connected Netflix ready device. Instantly watch as often as you want, anytime you want. $13.99 a month 2 DVDs out at-a-time (Exchange each DVD as often as you want)plus Instantly watch online on your PC or Mac or right on your TV via an Internet connected Netflix ready device. Instantly watch as often as you want, anytime you want. $16.99 a month 3 DVDs out at-a-time (Exchange each DVD as often as you want)plus Instantly watch online on your PC or Mac or right on your TV via an Internet connected Netflix ready device. Instantly watch as often as you want, anytime you want. Limited Plan $4.99 a month 1 DVD out at-a-time (Limit 2 per month)plus Instantly watch up to 2 hours of movies & TV episodes online on your PC or Mac.
  •  
    Netflix is another good example of internet commerce. "How does Netflix work? Rent what you want Simply point and click to add movies & TV episodes to your list. Get DVDs by mail plus instantly watch movies (some new releases) & TV episodes (including current season) online on your PC or Mac or streamed instantly from Netflix over the Internet right to your TV via a Netflix ready device. "
Molly S

Global Competence: Prepare Youth to Engage with the World | Asia Society - 0 views

  • This new reality helps us more clearly define the role that education must play in preparing all students for success in an interconnected world. The United States have invested unprecedented resources in education, betting that our outmoded, factory-age system can be fundamentally transformed to prepare students for the rigors of a global economy. 
  •  Globally competent students understand that audiences differ on the basis of culture, geography, faith, ideology, wealth, and other factors and that they may perceive different meanings from the same information.  They can effectively communicate, verbally and non-verbally, with diverse audiences.  Because it is increasingly the world's common language for commerce and communication, globally competent students in the US and elsewhere are proficient in English as well as in at least one other world language. Communicating ideas occurs in a variety of culturally diverse settings, and especially within collaborative teams.  Globally competent students are able to situate themselves in a variety of cultural contexts, organize and participate in diverse groups, and work effectively toward a common goal.
Dylon Smith

Digital Etiquette - 0 views

  • Digital Etiquette and CollaborationDigital Citizenship
  • Computers and the InternetYou use computers all the time. Now, most people think that computers are better and easier to use than things like pen and paper. Almost all the time, we also use the Internet when we use the computer. The Internet is a huge network that connects millions of computers.
  • The Nine ElementsThe Nine Elements, added together, make up Digital Citizenship. They are:Digital Access ---For everyone to participate with technologyDigital Commerce ---To buy and sell things onlineDigital Communication ---To exchange information onlineDigital Literacy ---To know how and when to use technologyDigital Etiquette ---To act online how others would expect you to.Digital Law ---The legal rights and restrictions for technologyDigital Rights & Responsibilities ---The rights you have online, and the way you should act when you have them.Digital Health & Wellness ---To know how to stay healthy and well while using technology.Digital Security ---- The things you must do to stay safe online.
  • ...2 more annotations...
  • Digital CitizenshipWe should always use the Internet and technologies like cell phones and computers wisely. Digital Citizenship can be defined as knowing how to behave responsibly and appropriately when using technology.
  • Acronyms and EmotionsAn acronym is a few letters or numbers that represents a word or sentence. There are some more well-known acronyms like:LOL ---Laugh Out LoudTTYL ---Talk To You LaterBRB --- Be Right BackG2G --- Got To “2” Go
JeremyS_mca MCA

GameSpy Technology Launches New In-Game Commerce Engine, Direct2Game § GameSpy Technology - 0 views

  •  
    This source talks about a place where you can buy add-ons for your games. This comes with billing and costumer service. It also comes with tools and many more features on the program.
Erin B

Commerce on the Internet - Personalization - 0 views

  •  
    What companies may think of when the begin to customize their pages for shoppers. "Benefits of Personalization * Form lasting and loyal relationships with customers by profiling individualized content, information, offerings and services. As it has been stated many times before, it is more profitable and easier to sell to existing customers. * Learn more about customers--learn and understand the why and how they prefer to do business with your organization. This type of customer information is key to success in business today and into the future. * Web personalization coupled with tracking provides you with a powerful tool to monitor the performance of your Web site--what works, what doesn't. Personalization can help your find out what makes your audience "click."
Margaret O.

Global Classrooms Use Technology to Prep Students for Workforce - US News and World Report - 0 views

  • Global Classrooms Use Technology to Prep Students for Workforce
  • A library is no longer a place you go to read," says Jagmeet Sekhon, a political science and commerce student, who uses the new library several times a week for solo work and group projects. "These collaboration rooms are a reflection of what's really out there in the real world,
  •  
    Using technology in classrooms helps prepare students for the real world.
1 - 17 of 17
Showing 20 items per page