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Home/ Digital Ethnography/ Contents contributed and discussions participated by Maya Muñoz-Tobón

Contents contributed and discussions participated by Maya Muñoz-Tobón

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Hypercities :: About - 4 views

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    Translating physical places into digital interactive platforms. This is allowing to transcend time and space timelines, bringing stories from the past and liking them to the relevance of present places.
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http://www.dourish.com/publications/1998/hci-technometh.pdf - 1 views

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    This article is written from the computer science perspective on how social sciences are used to analyze Human-computer-interactions (HCI) and computer-supported cooperative work (CSCW). Tthis article is talking about how ethnomethodology can help computer scientist to design systems allowing people to interact in groups through technology and computer networking. The article is concern on people's behaviors that takes them to interact with the technology and how they do it, some of these points can be stretched and transfer to understanding the behaviors of individuals that interact in digital communities. It continues talking about the influence of the participant in the design of the technology, which brings to my mind the discussion about how the data gathering and "aggregation of information" shape the actions, the behaviors and the data available, which at the same time can dictate how the technology is been developed
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http://homes.chass.utoronto.ca/~wellman/publications/netsurfers/netsurfers.pdf - 1 views

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    An article to revisit the concepts of boundaries of communities
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A twenty-first century Citizens' POLIS: introducing a democratic experiment in electron... - 1 views

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    This article is really dense, bringing in a framework of participatory democratic society into on-line platforms. It is interesting concept but I have not been able to discern what the pilot project "Mobile Phones, Risk and Health" is about. Nonetheless, it poses good questions about who analyzes and constructs the data, the participants or the social scientist?
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The Smithsonian Latino Virtual Museum (LVM) - 2 views

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    The Smithsonian using Second Life to create educational settings and museums. They are recreating real physical places such as Oaxaca, Mexico for people to go and explore cultural expressions of the people from that region of the world. Pretty interesting uses of this virtual reality
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The PLOTS Archive | publiclaboratory.org - 0 views

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    This is the parent organization for Map Knitter. They have open data archive, the site serves as a repository for mapping data.
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Confronting the Challenges of Participatory Culture: Media Education for the 21st Century - 0 views

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    This is the article by Henry Jenkins talking about the trends in young generations and their participation in the digital world creation. This article seem relevant because it explores how and why these digital communities are forming, which would give us a better sense of how to study them.
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Machinima | Gameplay Videos, Game Trailers, Gaming News and Original Shows - 0 views

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    I learned about this program while reading "Confronting the Challenges of Participatory Culture:Media Education for the 21st Century" by Henry Jenkins, Director of the Comparative Media Studies Program at the Massachusetts Institute of Technology. This is an interesting program were users of video games interact and remix the games to create their own movies and story lines. This brings more platforms for individuals to create self-representations in a digital form, bringing forward the possibilities of reinterpretation of cultural objects and creative participation of digital communities
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