Contents contributed and discussions participated by John Fenn
Netnografica - 1 views
New Media Literacies - Learning in a Participatory Culture - 1 views
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One of our key goals is to stop focusing quite so much on “do kids have computers in their classroom?” and start focusing more on “do kids have the basic social skills and cultural competencies so that when they do get computers in their classroom
Michael Shanks: deep-mapping - 4 views
Digital Public History (2014) - 3 views
OpenRefine - 0 views
Research | Berkman Center - 0 views
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About People Research Publications Teaching Events Interactive Newsroom Get Involved Research The Berkman Center enjoys a global reputation for cutting-edge work centered on the relationships between the Internet, law, and society. Our mode - entrepreneurial nonprofit - embraces our pursuit of scholarly research in the manner and spirit of an academic think tank, anchored by the diverse collaborative and individual work of our faculty and fellows.
NEDCC Announces - 0 views
Why go to an ethnography conference?: Notes from the EPIC 2013 Conference | Ethnography... - 0 views
On Digital Ethnography, What do computers have to do with ethnography? (Part 1 of 3) | ... - 1 views
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Editor's Note: While digital ethnography is an established field within ethnography, we don't often hear of ethnographers building digital tools to conduct their fieldwork. Wendy Hsu wants to change that. In the first of her three-part guest post series, she shows how ethnographers can use software, and even build their own software, to explore online communities. By drawing on examples from her own research on independent rock musicians, she shares with us how she moved from being an ethnographer of purely physical domains to an ethnographer who built software programs to gather more relevant qualitative data.
yEd - Graph Editor - 1 views
Popcorn.js | Mozilla Popcorn - 0 views
Versus, the real-time lives of cities | [ AOS ] Art is Open Source - 1 views
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VersuS is a series of works about the possibility to listen in real-time to the emotions, expressions and information generated by users on social network and using ubiquitous technologies, and to publish them onto the cities which they are related to. A scenario emerges according to which it becomes possible to realize information landscapes which are ubiquitously accessible and which change our experience or urban spaces. These projects also suggest the possibility to use these methodologies and technologies to promote novel forms of participatory practices in urban spaces, for decision-making, policy-making and urban planning and design.
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Found this via comments section on the Rhizome piece that Rosalynn posted...
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