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Jovan Maud

Games evangelists and naysayers - 0 views

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    A skeptical look at the claims about the positive effects of gaming. Perhaps games can't change the world after all?
Jovan Maud

Serious Games | MIT Technology Review - 0 views

  • This, in its purest form, is the Second Life that blew the media’s mind: not an escape from or even an imitation of reality but an expansion of it, potentially suitable for almost any human purpose. But as Life 2.0 testifies, the Second Life that blew the media’s mind turns out not to be the Second Life its inhabitants have made. This Second Life—documented in the film’s three in-depth portraits of more or less typical users—is less transcendent but no less profound. And it’s something that can’t really be recognized without understanding Second Life to be precisely what we’ve so often been told it’s not: a game.
  • However serious the stakes in these pursuits, there is no escaping the element of play in all of them—of fantasy and make-believe—and the ways in which the dollhouse world of Second Life is uniquely suited to it.
  • He could have. But the common thread running through almost any configuration of Second Life stories would have been the same: Dressing up. Flirting. Philandering. Playing records. Playing house. Building castles and curiosities out of endlessly editable virtual objects (“like the building blocks you had as a kid,” one Life 2.0 protagonist tells us). Second Life as it is really lived doesn’t even gesture toward the broad utility its creators aimed for. It’s not the promise of the metaverse. It’s just a lot of people giving rein to one form or another of a basic human impulse: playing.
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  • But ever since Dungeons and Dragons introduced us to the hitherto unheard-of concept of a game that never ends, we have been living in an era that requires us to constantly revise our definitions. The evolution of video games has been a furious and ceaseless reinvention of the form. We have games now being woven into otherwise utilitarian aspects of social life, like Foursquare, and games like FarmVille that straddle the line between work and play. The future of play has never looked more open-ended, protean, and complex—or, to put it another way, more like Second Life.
Jovan Maud

GTA V to Skyrim: the ten most beautiful walks in gaming | Tech | The Guardian - 8 views

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    Thinking of gaming as an immersive, and aesthetic experience.
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    Following the article above I found another interesting article directly linked to gaming aesthetics and their introduction to the short film genre with the use of in-game footage (the festival was last year): http://www.wired.co.uk/news/archive/2013-10/16/other-places-andy-kelly The Videos are worth a watch. Other articles on wired.co.uk are also worth a look. EDIT: http://www.otherplaces.co.uk/ ----> For a longer list of short beautiful videos consisting of ingame footage.
Luise W

Television Interview about Harassement in Gaming - 0 views

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    Anita Sarkeesian reports about the insults, threats of death and rape she is getting for *planning* a series about the representation of women in video games. The video focuses on the women owned game studio Silicon Sisters and the blogger of the harassment collecting website Fat, Ugly or Slutty too.
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    Thanks for the link Luise. Yes, this is the case that came to mind for me when you mentioned sexism and harrassment amongst gamers. I was particularly shocked by the "game" that one lad created in which users could beat Sarkeesian's face bloody. When called on this he seemed unable to see the violence inherent in the act.
Jovan Maud

https://www.kickstarter.com/projects/600219258/blindside-the-audio-adventure-video-game - 3 views

This is really fascinating, and fits well with today's topic, which in part deals with the question of embodiment in virtual spaces. You're right that it adds an interesting counter to the emphasis...

gaming technology

Jovan Maud

Game developers as brutalized industrial attention-farmers: a look back from tomorrow - Boing Boing - 0 views

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    An alternative view on the civilizational role of gaming...
Jovan Maud

Game cultures - 0 views

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    An interesting piece on the emergent culture(s) of gaming.
Jovan Maud

Game Design as Cultural Practice » Blog Archive » The design of Second Life and World of Warcraft - 1 views

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    Here's an promising-looking blog for those of you interested in gaming.
Jovan Maud

The Rise of Competitive Gaming & E-Sports | Off Book | PBS - YouTube - 1 views

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    Short documentary on the rise of professional competitive gaming. Comments by MIT anthropologist TL Taylor.
Jovan Maud

The First National Bank of GameStop - 0 views

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    Not sure if this article necessarily belongs in digital anthropology but it's an intriguing way of getting around the banking sector by using a type of virtual commodity, the pre-ordered game.
Jovan Maud

Why Online Games Are Dictatorships - InformationWeek - 0 views

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    Can you truly be a citizen of a virtual world?
Jovan Maud

How much time I wasted on League of Legends ? - 0 views

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    Online games are well known as time sinks, but the fact that participation is compiled in databases also makes this time spent playing "visible". This is a nice tool, but it also shows the ways that our online movements are constantly being tracked and used for different purposes.
valeriesiba

Photographs from the digital world of GTA V - 8 views

http://vimeo.com/90114353 More about the project benoitp.prosite.com/238965/2818819/projects/crossroad-of-realities "The photographic performance of this project is to overlay a material reality ...

GTA gaming online games art photography virtual

started by valeriesiba on 06 May 14 no follow-up yet
Jovan Maud and suriyu liked it
Jovan Maud

Gamers Have the Skills to Make Great Politicians… « Cyber Anthropology : Anthropology of gaming, blogging, social networking, online communities and so much more! - 0 views

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    WoW player as US Congresswoman? Wow! ;-)
Jovan Maud

Virtual reality: Avatar inspires gamer to hit the gym - CNN.com - 0 views

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    Here's an interesting piece about one gamer's identification with his avatar in an online game. Suggestive of the sometimes complex relationship people have with their online selves.
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