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Jovan Maud

GTA V to Skyrim: the ten most beautiful walks in gaming | Tech | The Guardian - 8 views

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    Thinking of gaming as an immersive, and aesthetic experience.
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    Following the article above I found another interesting article directly linked to gaming aesthetics and their introduction to the short film genre with the use of in-game footage (the festival was last year): http://www.wired.co.uk/news/archive/2013-10/16/other-places-andy-kelly The Videos are worth a watch. Other articles on wired.co.uk are also worth a look. EDIT: http://www.otherplaces.co.uk/ ----> For a longer list of short beautiful videos consisting of ingame footage.
Jovan Maud

Serious Games | MIT Technology Review - 0 views

  • This, in its purest form, is the Second Life that blew the media’s mind: not an escape from or even an imitation of reality but an expansion of it, potentially suitable for almost any human purpose. But as Life 2.0 testifies, the Second Life that blew the media’s mind turns out not to be the Second Life its inhabitants have made. This Second Life—documented in the film’s three in-depth portraits of more or less typical users—is less transcendent but no less profound. And it’s something that can’t really be recognized without understanding Second Life to be precisely what we’ve so often been told it’s not: a game.
  • However serious the stakes in these pursuits, there is no escaping the element of play in all of them—of fantasy and make-believe—and the ways in which the dollhouse world of Second Life is uniquely suited to it.
  • He could have. But the common thread running through almost any configuration of Second Life stories would have been the same: Dressing up. Flirting. Philandering. Playing records. Playing house. Building castles and curiosities out of endlessly editable virtual objects (“like the building blocks you had as a kid,” one Life 2.0 protagonist tells us). Second Life as it is really lived doesn’t even gesture toward the broad utility its creators aimed for. It’s not the promise of the metaverse. It’s just a lot of people giving rein to one form or another of a basic human impulse: playing.
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  • But ever since Dungeons and Dragons introduced us to the hitherto unheard-of concept of a game that never ends, we have been living in an era that requires us to constantly revise our definitions. The evolution of video games has been a furious and ceaseless reinvention of the form. We have games now being woven into otherwise utilitarian aspects of social life, like Foursquare, and games like FarmVille that straddle the line between work and play. The future of play has never looked more open-ended, protean, and complex—or, to put it another way, more like Second Life.
Luise W

Television Interview about Harassement in Gaming - 0 views

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    Anita Sarkeesian reports about the insults, threats of death and rape she is getting for *planning* a series about the representation of women in video games. The video focuses on the women owned game studio Silicon Sisters and the blogger of the harassment collecting website Fat, Ugly or Slutty too.
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    Thanks for the link Luise. Yes, this is the case that came to mind for me when you mentioned sexism and harrassment amongst gamers. I was particularly shocked by the "game" that one lad created in which users could beat Sarkeesian's face bloody. When called on this he seemed unable to see the violence inherent in the act.
Jovan Maud

https://www.kickstarter.com/projects/600219258/blindside-the-audio-adventure-video-game - 3 views

This is really fascinating, and fits well with today's topic, which in part deals with the question of embodiment in virtual spaces. You're right that it adds an interesting counter to the emphasis...

gaming technology

Jovan Maud

The Rise of Competitive Gaming & E-Sports | Off Book | PBS - YouTube - 1 views

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    Short documentary on the rise of professional competitive gaming. Comments by MIT anthropologist TL Taylor.
Jovan Maud

The First National Bank of GameStop - 0 views

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    Not sure if this article necessarily belongs in digital anthropology but it's an intriguing way of getting around the banking sector by using a type of virtual commodity, the pre-ordered game.
Jovan Maud

Sexism | gabby's playhouse - 2 views

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    A nice commentary on the nature of online discussions, especially dealing with matters of gender and sexism.
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    On FeministFrequency I found a video from a person who motivates other 'dudes' to speak out against sexist bullying on the web. It's just what came to my mind when I thought about how to change this discussion culture mentioned in the comic. http://vimeo.com/44117178
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    Thanks Luise. The video is interesting, though I have to say I found the editing a bit annoying, but that's not really the point. I think what he's saying there really relates to issues raised in the Dibbel article, and also connects with some of the things that Postill says in the article for this week's discussion. This is all about establishing the "rules of the game" for internet sociality, which is of course a lot about how to define and deal with anti-social behaviour. The category of "troll" has emerged to categorise a particular form of online a-sociality, but what exactly a troll is still seems pretty unclear to me, and the debate is raging about how to deal with them. Dibbel's "Mr Bungle" is a classic description of a troll -- probably from before the concept of a troll was very widespread -- and his article is precisely about how an online "community" suddenly found itself in the position of having to determine specific rules of socialising, including sanctions for those who break them. In Postill, he is also critical of concepts like "community", which are very idealised and hide the specific processes which characterise the development of particular modes of sociality. He argues that we have to have an openminded approach as scholars which matches the "frontier-like" character of these exchanges. I.e. these are people in the process of establishing the social. They haven't simply inherited it from their elders. I read into the discussion that followed the video and it's also instructive because there are some quite thoughtful comments on precisely these issues of establishing normativity online.
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