So Far, So Good: League of Legends Takes An Honorable Approach To Improving Player Beha... - 0 views
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The upshot of this article seems to be that if there is a visible sign of people's good behaviour in an MMO they will make more of an effort to cultivate good behaviour and protect their reputation. This reminds me of a line from Dibbel's article, when he talks about online socialisation: people "move from anonymity to pseudonymity" when they begin to care about and protect their reputation with fellow gamers.
Gamers Have the Skills to Make Great Politicians… « Cyber Anthropology : Anth... - 0 views
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