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Kids become literate faster with multimedia technology | abc7news.com - 0 views

    • preston williams
       
      using technology in school is helping the growth of children and developing a stronger learning process and technique. Utilizing these applications helps to keep the children more interested in their school work and the tend not to lose focus
  • The study concluded that children, especially in low income groups, learned an average of 7.5 more letters than children who didn't use the system during the same time period.
  • A new study indicates that preschoolers become literate faster in a curriculum that uses video and online technology. Menlo Park's SRI International conducted the research at a school in East Palo Alto. Do literacy skills increase when preschool classrooms incorporate video and games? To answer that question, the Corporation for Public Broadcasting commissioned Education Development Corporation and SRI International. They studied 80 classrooms from New York to Ravenswood Child Development Center in East Palo Alto, where Tanya Senegal teaches 4-year-olds. "They're great," she says. "As you can see, they're eager, they love the sound, they love the music. And I like the fact that they can get up and be engaged with the video. They don't have to just sit."
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wikis - definition of wikis by the Free Online Dictionary, Thesaurus and Encyclopedia. - 0 views

  • A collaborative website whose content can be edited by anyone who has access to it.
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What is wiki? - Definition from WhatIs.com - 0 views

  • A wiki (sometimes spelled "Wiki") is a server program that allows users to collaborate in forming the content of a Web site
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EBSCOhost: Teaching Tips/Notes - 0 views

  • states that the session involved familiarizing the students with instructors, an introduction to internet etiquette and a chat group. It relates that the instructors cited post-course evaluations including having a critical mass of students, more effective debates and better preparation of instructors due to collaborative nature. It concludes that the course was an experiment in distance education with a specialty course taught by instructors in multiple universities.
    • Lisa Lowder
       
      this source is credible, it is a case study of one class taught online through multiple universities, it was published in a professional journal and it was written by university professors of well known and well respected universities
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EBSCOhost: A Student's Guide to Strengthening an Online Community - 1 views

  • . With ideas derived from research and practice, this guide has been written to inform online students about learning communities, the benefits they offer, and how students can assist in building a successful online community.
    • Lisa Lowder
       
      This article can be used for internet collaboration or online etiquette. The article is credible because it was published in an academic journal, it includes citations, it includes detailed information about the author and it has well supported, researched content.
  •  
    This article explains how students should interact in an online community. It provides a list of guidelines on what students can do to become better learners by nurturing online relationships.
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MediaShift . The Importance and Challenges of Universal Media Literacy Education | PBS - 0 views

    • ino moreno
       
      safety has become a major issue with social networks all over the web.
  • The campaign reports that 61 percent of 13 to 17 year-olds publish a profile on social networking sites, and one in seven young people receive sexual solicitations over the Internet (70% of which are girls). But kids aren't only the victims. They can be perpetrators, as when it comes to so-called textual harassment" or cyber-bullying.
  • My curiosity about the prospects for media literacy education in the testing-heavy era of the "No Child Left Behind" Act led me to attended a panel at the NAMLE conference entitled, "Does It Work? Assessing the Effectiveness of Media Literacy in K-12 Education." The panel featured some of the brightest minds in media literacy, including Renee Hobbs, Cyndy Scheibe, Peter Worth and David Kleeman. Yet there was hardly a consensus on how to create a measurement protocol that can determine whether a certain media literacy curriculum is successful.
  • ...4 more annotations...
    • ino moreno
       
      begin using different approaches to teaching styles, i feel that would be a great improvement to this system.the more technology involved while expensive it may be, will interest and excite kids to learn in a "new" more up to date method.
  • Mark Hannah has spent the past several years conducting sensitive public affairs campaigns for well-known multinational corporations, major industry organizations and influential non-profits. He specializes in issues and reputation management online. Before joining the PR agency world (v-Fluence Interactive and Edelman), Mark worked for the Kerry-Edwards presidential campaign as a member of the national advance staff. He's more recently conducted advance work for the Obama-Biden campaign. He is a member of the Public Relations Society of America and a fellow at the Society for New Communications Research, and he serves as an awards judge for both organizations. A graduate of the University of Pennsylvania, he's currently pursuing a master's in strategic communications at Columbia University. He is an independent communications consultant based in New York City and the public relations correspondent for MediaShift. You can reach him at markphannah[at]gmail[dot]com.
    • ino moreno
       
      Good source!! lists their personal Email, where the person graduated from, and works within the public and whitehouse.
  • in order to prepare students for the modern workforce, education must go beyond core curricula and teach "critical thinking and problem solving skills, communication skills, creativity and innovation skills, collaboration skills, contextual learning skills, and information and media literacy skills."
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http://www.eric.ed.gov/PDFS/EJ954323.pdf - 0 views

    • Jose Nieves
       
      The teachers would explain online etiquette, as they do if they were in class.
    • Jose Nieves
       
      this allows students to communicate and collaborate while practicing there etiquette on there social network. 
    • Laura Lewis
       
      ONLINE ETIQUETTE
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How to Become a Game Designer | Schools.com - 0 views

  • You’ve been called a “gamer” for as long as you can remember, so you might as well make a career out of it, right? Well, it might all sound like fun and games, but game design has evolved from the days of scribbling a great idea on the back of a napkin into an elaborate process involving a  specialists trained in a variety of disciplines who collaborate and sometimes work long hours to create great computer or video games replete with state-of-the-art animation and visual effects. According to the U.S. Bureau of Labor Statistics, 59 percent of multimedia artists and animators, which includes computer and video game designers, are self-employed, often working from home but also in offices. It goes without saying that it is helpful to possess artistic ability and talent, but people lacking in those areas may compensate with robust technical and computer skills, preferred by some employers. Likewise, those who do not have strong computer skills may make up for it through demonstrable artistic talent. The demand for more realistic video games continues to increase, but growth may be tempered by companies hiring lower-paid animators overseas, and by stiff competition as large numbers of game designers enter the field. Individuals interested in pursuing this career may benefit from a solid blend of education, hands-on experience, and a combination of artistic and technical skills. Learn more about working in the field of game design, i.e., what game designers do, how to become a game designer, career paths, and career outlook, in the following infographic. Sources: Career Skills, GameDegree.comNew Reports Forecast Global Video Game Industry Will Reach $82 Billion By 2017, Forbes, July 2012So You Wanna Be a: Game Designer, GameSpot For a complete list of sources, please view the infographic.
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EBSCOhost: An Evaluation of Internet Based CAD Collaboration Tools. - 0 views

    • Lucas Pergler
       
      1,2)PDF from EBSCOhost containing content of a serious nature, authored by a writer for well known technology publication. 3)My previous knowledge from working in the tech field and using this to work from home allows me to see the validity of the information therein from personal experience. 4)Author is printer under the article title for copyright. 5)Citation used throughout article when outside information used. 6)EBSCOhost is continually updated with new articles 7)Being a school-provided resource, the results may be censored, but I do not believe it had an affect on my results. 8)I verified this site is viewable on IE, Firefox and Chrome. 9)Comparability not important for project and not available. 10)Context is open ended for this project.
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EBSCOhost: E-COLLABORATION - 0 views

    • James Aiello
       
      I located a copyright which is a good hint of a credible source.
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wiki - definition of wiki by the Free Online Dictionary, Thesaurus and Encyclopedia. - 0 views

  • A collaborative website whose content can be edited by anyone who has access to it.
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http://technology.berkeley.edu/cio/presentations/ucbcts/ucbcts_spotlight-definition_col... - 0 views

    • CELESTINA RAMOS
       
      I could not highlight any points in this material but there are many points that support online collaboration.
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Unlocking the Power of Internet Collaboration: Adjusting Concepts So More P...: EBSCOhost - 0 views

    • Cameron Browne
       
      The Document was written/updated within the last 5 years making it up to date.
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