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Home/ DGL - Avatars/ Contents contributed and discussions participated by Ryan McCloskey

Contents contributed and discussions participated by Ryan McCloskey

Ryan McCloskey

Virtual marketing - The Boston Globe - 0 views

  • Firms create online worlds as new way to reach big audiences
  • Bill Lichtenstein of Lichtenstein Creative Media, Cambridge, in his office (above, left) and as an avatar in the Second Life virtual world. In Second Life, people can choose to be their idealized selves.
  • (Graphic Credit: Real World Photos By Robert Spencer For The Boston Globe) Graphic Credit: Real World Photos By Robert Spencer For The Boston Globe
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  • By Jenn Abelson Globe Staff / July 21, 2006
  • © 2014 Boston Globe Media Partners, LLC
Ryan McCloskey

Fire Up the Avatars - Educational Virtual World Curricula Launches in Public Schools - 0 views

  • Educational Virtual World Curricula Launches in Public Schools
  • Avatar Storytellers is aimed at promoting literacy and writing within Land of Tales, a fantasy based 3D virtual world for students using customized avatars.
  • Students inhabit customized avatars and write 3D avatar-based quests and digital stories inside the 3D world
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  • More importantly, it teaches students how to be creative and inventive with new ideas.
  • Avatar Storytellers immersive virtual world curriculum motivates students while at the same time improving their writing and communication skills.
  • "Imagination is the key to competitiveness in today's globally integrated economy," says Janet Hale, founder and President of WiloStar3D.
  • "Interest in literacy, writing, and creativity has been declining in the United States. It's as if a faucet has been shut off.
  • American competitiveness demands that we un-kink the hose of creative power and let it flow once again. Our country was founded on inventive and imaginative thinking and this is exactly what Avatar Storytellers hopes to unlock. Our avatar based curriculum hooks reluctant readers and writers and turns them into storytellers."
Ryan McCloskey

Exploring Digital Identity: Beyond the Private Public Paradox | Stacey Koosel - Academi... - 1 views

  • As new media is transforming culture, we transform ourselves into digital iden-tities in the information age
  • Digital identities are who we say we are, when weare online. They can be a subtype of a public persona, an extension of our ‘true’selves, or they can be completely fabricated and fantastical, to function as a mask to hide the identity of an Internet user from rest of the world.
  • Digital identities arethe content of the Internet; they are the performers who draw in the audience,and inspire the passive audience to become more active, interactive and creative
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  • Online existence in online communities and digital identities are merely web-mediated human interactions
  • A digital identitycan spin intricate, interconnected webs utilising creative, social and interactiveplatforms that enable them to share and perform to an open or closed audience.(Cubitt) Both online identities and online communities are part of a virtual real-ity; simply put, a reality or existence that in most cases will only exist on theInternet and not ‘of  fl ine’ in real life.
Ryan McCloskey

Psychology of Cyberspace - Psychology of Avatars - 0 views

  • Like masks of any kind, avatars hide and reveal at the same time
  • people can conceal some personal things about themselves, but the av also selectively amplifies other aspects of their personalities.
  • People may simply say that they are wearing a particular av because "I like it." When asked, they're not sure what it says about them. But other people may know.
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  • The word "avatar" means "incarnation" or "manifestation."
  • It is an appropriate choice to describe the icons people use to visually represent the facets of their identity.
  • A more specific definition, from Hindu mythology, is the incarnation of a god
  • To place oneself into a form created from one's own imagination is the essence of creativity. It's God-like.
  • Taking It Personal
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