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Michael Wacker

15 Tricks to Get Your Adult Learners Talking - 0 views

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    I came across a nice "Top 15" list that I thought was worth passing on. I'd love to hear what you all think. Are these enough? Is there something missing that you would add? They don't call out "directly" any of the Adult ID experts, so is that a place where they may be missing a key strategy? Feel free to pass on to any groups.
Michael Wacker

Blended Learning's Impact on Teacher Development | Innosight Institute - 1 views

  • Responding to student data in real-time is a paradigm shift for today’s teachers and a rich area of exploration for training and development.
  • Relationships will evolve as students spend less time in large impersonal classes and more time in small, personalized groups where they can have higher-quality interactions with adults.
  • They will help create learning playlists and/or learning paths
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  • Blended learning operators will disaggregate the teacher role in new and interesting ways that support novice teachers, make the profession more sustainable and increase the impact of expert teachers. 
  • First, technology is not a panacea, it enables schools to provide greater individualization which is the focus of much of the above.  Learning how colleagues effectively individualize through technology will just be part of “the work,” not a stand-alone discipline.  Second, social networking is creating communities of “early adopter” teachers beyond the walls of your organization.  Teacher preparation programs can help connect their educators to the best “influencers” of education technology in the field via Twitter and other communities.  EdModo, for example, has done a good job getting teachers to blog about their experiences with emerging tools.
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    A couple of quick takeaways for me are that it's nice to see professional development called out as something we need, but we really have to get away form the paradigm of thinking it's something we do "to" teachers or is done "to" us.  The other takeaway I have after reading this is around a question I've asked before. If we're truly "blending" our teaching and environment, what does the space look like? How can we professionally develop as teachers to be better prepared to adapt and modify our existing learning spaces to better meet the needs of a flexible, student centric, tech infused learning environment? If shifting the ENTIRE teaching model paradigm upside down is NOT an option, what is? Is this something that needs to be built, modeled, and then iterated? I culled some nuggets from the reading.
Michael Wacker

Fantastic Free Google Earth Game: Ships | Google Earth Blog - 0 views

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    Fantastic Free Google Earth Game: Ships PlanetInAction.com has released the first version of a fantastic free simulation game which leverages the browser-based Google Earth plugin as the primary graphics engine. The game is called "Ships" and lets you ta
Michael Wacker

Digital Citizenship Education - 1 views

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    Unit One: "Creative What?"show This unit explores the general topics of intellectual property, creative content, and creative rights. Using the backdrop of a high school's Battle of the Bands, the unit will help students define intellectual property and creative content by relating it to a common scenario they might encounter. Students will begin to recognize and internalize the importance of respecting creative rights, conduct their own research to better understand the relevance of creative content to their lives, and help clear up confusion about the rights that apply to them and their peers. Unit Two: "By Rule of Law"show Intellectual property is a valuable commodity, and thus, those who develop creative content are protected by laws in the United States and around the world. In this unit, students explore creative content copyright and learn about the rights they have as creators and the laws that exist to protect the creative process. The unit's activities encourage students to form opinions about what's right, what's wrong, and how the laws affect them as creators, consumers, and good digital citizens. Unit Three: "Calling All Digital Citizens"show Copyright and other creative rights empower the artists, musicians, and writers who produce creative works. But how does the prevalence of online media - and its ease of access - change the conversation about those rights? With social media as the backdrop, this unit explores that very question, as the students learn more with the Digital Citizenship in Schools curriculum. Students analyze the use of creative content on social media Web sites, recognize the responsibilities involved with using these media, and form their own opinions about what makes a good digital citizen. Unit Four: "Protect Your Work, Respect Your Work"show This unit explores the theme of protecting creative content through a series of experiential activities. Students learn how to protect their own creative works and how to use o
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