Intel Education: Designing Effective Projects: Project Design - 0 views
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"With assessment and content standards at the forefront of learning, teachers use project approaches to engage students in authentic work and develop 21st- century skills of collaboration, problem solving and critical thinking. When well-designed, project-based curriculum can yield high quality results for students and a rewarding experience for teachers."
Voxopop - 0 views
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Used by educators all over the world, Voxopop talkgroups are a fun, engaging and easy-to-use way to help students develop their speaking skills. They're a bit like message boards, but use voice rather than text and a have a specialised user interface. No longer confined to a physical classroom, teachers and students of oral skills can interact from home, or even from opposite sides of the planet! Anywhere. Anytime.
Teaching Empathy Through Digital Game Play | MindShift - 0 views
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"The playful approach to learning a new concept that kids usually take when playing a video game can be just the right jumping-off point for diving deeply into a topic. Games can't do all the teaching, but can engage kids to start thinking. At least that's how MIT's Education Arcade and the Learning Games Network are approaching their new free game Quandary. The two groups designed the video game to teach ethics while aligning with Common Core State Standards in English Language Arts for third through eighth graders."
Seven Technology Tips for Younger Elementary | Edutopia - 0 views
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"In conversations with educators in the lower grades, I often find that there is a sense of frustration or even fear in bringing technology into the classroom. These emotions have nothing to do with a fear or frustration with technology itself. In fact, many of these educators WANT to bring technology into their classroom but are boggled by how to train or prepare 6-9 year olds to create multi-step and engaging projects."
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