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Lauri Brady

Quandary - 0 views

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    "Players aged 8 and up shape the future of a new society while learning how to recognize ethical issues and deal with challenging situations in their own lives. Players lead a new human colony on a distant planet. They must make difficult decisions in which there are no clear right or wrong answers but important consequences - to themselves, to others in the colony and to the planet Braxos. Players develop skills such as critical thinking, perspective-taking and decision-making. Quandary provides a framework for how to approach ethical decision-making without telling players what to think."
Lauri Brady

Teaching Empathy Through Digital Game Play | MindShift - 0 views

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    "The playful approach to learning a new concept that kids usually take when playing a video game can be just the right jumping-off point for diving deeply into a topic. Games can't do all the teaching, but can engage kids to start thinking. At least that's how MIT's Education Arcade and the Learning Games Network are approaching their new free game Quandary. The two groups designed the video game to teach ethics while aligning with Common Core State Standards in English Language Arts for third through eighth graders."
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