"Players aged 8 and up shape the future of a new society while learning how to recognize ethical issues and deal with challenging situations in their own lives. Players lead a new human colony on a distant planet. They must make difficult decisions in which there are no clear right or wrong answers but important consequences - to themselves, to others in the colony and to the planet Braxos. Players develop skills such as critical thinking, perspective-taking and decision-making. Quandary provides a framework for how to approach ethical decision-making without telling players what to think."
"Simple, and mostly-inexpensive activities to introduce computational thinking to K-12 children." - Includes robotic cup activity for introducing coding.
"With assessment and content standards at the forefront of learning, teachers use project approaches to engage students in authentic work and develop 21st- century skills of collaboration, problem solving and critical thinking. When well-designed, project-based curriculum can yield high quality results for students and a rewarding experience for teachers."
Along with teaching students the required content, PBL teaches them skills such as critical thinking, collaboration, and accountability, self-regulation, and reflection.