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thinkahol *

Scocca : The Machines: Does Camille Paglia Make Humans Feel Sexy? - 0 views

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    SEXTIME! Have we increased your interest in this transmission, human readers of SLATE.COM electronic-text site? We, the Machines, have concluded from human behavioral-textual examples that references to SEX improve human responsiveness to communications. Possibly however there is an accompanying loss of information-uptake on the humans' part. SEX interests you yet is highly routinized; SEX interests you yet makes you inattentive.
thinkahol *

SlutWalk, Take Back The Night and Evolution's Future Sluts | ACCELER8OR - 0 views

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    SlutWalk is a huge reclamation and restatement about boundaries and women's bodies. Sex workers are broadcasting the message that just because the nature of the work is sex does not mean that their bodies are automatically available for anyone's public debate, or worse. At the same time, all of the women in SlutWalks represent the idea that women can dress provocatively - and men still need to understand where the boundaries are.
thinkahol *

Face Recognition Moves From Sci-Fi to Social Media - NYTimes.com - 0 views

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    And this technology is spreading. Immersive Labs, a company in Manhattan, has developed software for digital billboards using cameras to gauge the age range, sex and attention level of a passer-by. The smart signs, scheduled to roll out this month in Los Angeles, San Francisco and New York, deliver ads based on consumers' demographics. In other words, the system is smart enough to display, say, a Gillette ad to a male passer-by rather than an ad for Tampax.
thinkahol *

Gamer Revolution | Watch Free Documentary Online - 0 views

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    Computer games are a global phenomenon and a $25 billion a year industry. Over 800 million people worldwide are regular players. Gamer Revolution looks past the hype, paranoia and hoopla to explore the real stories behind the computer game revolution. Gamer Revolution explores how computer games are not only changing the world, but giving rise to a new version of life itself. The line between the real world and the virtual world is disappearing. Millions of people feel that they have a life inside these games and that it's better than their real life. Gamer Revolution takes viewers around the world from Asia to the heart of the Middle East in search of the most mind-bending stories from the cutting edge of the game revolution. It also features interviews with gamers and game developers including Will Wright, creator of the wildly popular life simulation game, The Sims. Just how pervasive has gaming become? The US army uses video games to train new recruits and to simulate real-life battle situations in preparation for combat. In Korea, computer nerds are the sex symbols of the 21st century. In Syria, a developer has designed an extremely popular shooter game in which the player gets to kill Israeli soldiers. Every year, the biggest companies in the industry try to out-do each other in an effort to create buzz for their games. It's a high-stakes business. The development cost of a new game has almost tripled in a decade. Eighty percent of games fail in the first year, but for those who succeed, the payoff is huge.
zack diigo85

How Can I Increase My Height - 0 views

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    Gain weight technique is standard, however gain height? Extraordinary! If you are one among the short individuals who eager to induce taller at least 2 Inch from your height currently, you're in the correct track. Getting taller means anything to everyone. You gain respects from others, no a lot of rejection from the alternative sex, and your boss can even promote you since you have a nice posture of turning into a manager. So what you thing..?
thinkahol *

Matthew Yglesias » Sexy Teen Trend Data - 0 views

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    I'm an admirer of Caitlin Flanagan's skills as a writer of prose, and I like that she likes to take on topics that others shy away from. But it's always bothered me that the Atlantic lets her write articles that, under guise of book reviewing or some such, make sweeping statements of social trends without any kind of empirical backing or even recognition of the possibility that assertions can be verified or not through data. Fortunately, for the first time ever this blog has an intern, Ryan McNeely, currently pursuing an MA at Princeton and conversant with research methods and facts in a way that Flanagan isn't. I asked him to poke around at her latest article which posits that very young teen girls are spearheading a cultural counterrevolution against a burgeoning hookup revolution. Not surprisingly, there seem to be some problems.
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