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Matthew Shirey

Download details: Internet Explorer Developer Toolbar - 0 views

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    Developer / Debug Tool for Internet Explorer. This doesn't work for IE8. Internet Explorer 8 includes its own developer tool though.
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    Joshua and others have requested this in the past. I'm throwing it here in Diigo so others can benefit as well. It isn't Firebug by a longshot, but it is much better than nothing at all. I prefer to use this over Microsoft Script Debugger when debugging in IE. As noted though, it doesn't work with IE8. IE does however include its own developer tools. -- Matthew
Matthew Tedder

A New School Teaches Students Through Videogames | Popular Science - 1 views

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    Nothing more powerfully engages students than video games. It's just be very difficult finding ways to exploit this for educational purposes without destroying that affect in the process. My own best idea on the holy grail of a truly addictive game useful for very general and comprehensive educational purposes is an RTS game from an FPS perspective beginning the neolithic times, in a persistent world. A student would begin as a primitive man and gradually work his way toward inventing all the technologies of the modern world in building his civilization. He'd invent each tool by learning the physics and usefulness of it. Then he could add it to the village he founds to expand it. The village and eventual civilization would be, along with its annals, would be a e-portfolio (why the world needs to be persistent, not starting fresh each time the student logs on--he must always be building upon the foundations already established). The student would design the economic system, etc. and his "subjects" would follow the rules he stipulates. He could trade with the villages of others for items he might need to get ahead but cannot produce them himself until he learns the principles behind the technology. The population might be given needs also for entertainment, thus poetry, etc. for a more pacified people. Many ideas can be added within this framework. It's a student's own world in which he can feel safe and for which he should develop more interest as it continue to operation even when he is offline (to increase engagement). And being multiplayer can also provide the social aspect and teamwork for shared goals.... like say, building a trading route and defending it from bandits, investing materials for construction of a dam and irrigation... etc. I have a basic design to build the infrastructure for this. There wouldn't by chance be any grants out there that might apply?
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    I really like this game idea. Seems like it would be a monster of an undertaking not just for the game engine itself, but more so for the content. Let me know if you get this one off the ground.
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    I realized while writing this that it would be difficult to for education professionals to understand this concept. I should have known Shirey would get it. After so much experience in software, one starts to see two personality types--those who design software from a philosophical perspective and those who do so from an immediate, practical point of view. The philosophicals enjoy designing and writing new kinds of software. They are also the kind of people who tend to enjoy RTS games. The immediates struggle trying to write software from scratch, except for where they understand some pre-known framework for writing software of the particular class. They are more often relegated to debugging and tweaking software. These people tend to prefer FPS games. Systems administrators tend to fall more into this category, as well. It's a good complement, I think. I design and they maintain. Philosophicals tend not to be such good maintainers. Immediates tend to make good systems administrators, too. What this all suggests to me is that the only way non-philosophicals (the particular type I mean--don't use the term too generally) are unlikely to "get" the concept until the can see and use it. I would love to be proven wrong. I designed a framework that I think would make building it not so difficult or time consuming. But yes, building content is a chore. Therefore, the way I designed the framework is to allow run-time additions and modifications. That is, you can start simple and gradually add content over time. I think this makes sense in any case because as knowledge changes, so should educational content. Educational methods may also evolve. So I think it is very important that the mechanism for adding and editing be as easy to use as possible. This is where you want the input of non-software engineers.....even non-gamers.
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