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Gary Brown

An Oasis of Niceness - Tweed - The Chronicle of Higher Education - 2 views

  • Not exactly, but faculty members and students at Rutgers University are embarking this week on a two-year effort  to "cultivate small acts of courtesy and compassion" on the New Brunswick campus.
  • being civil is more than just demonstrating good manners.
  • "Living together more civilly means living together more peacefully, more kindly, and more justly," she says. Rutgers, Ms. Hull hopes, will become a "warmer, closer community" as a result of Project Civility
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    an item of urgency, in my view.
Matthew Tedder

A New School Teaches Students Through Videogames | Popular Science - 1 views

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    Nothing more powerfully engages students than video games. It's just be very difficult finding ways to exploit this for educational purposes without destroying that affect in the process. My own best idea on the holy grail of a truly addictive game useful for very general and comprehensive educational purposes is an RTS game from an FPS perspective beginning the neolithic times, in a persistent world. A student would begin as a primitive man and gradually work his way toward inventing all the technologies of the modern world in building his civilization. He'd invent each tool by learning the physics and usefulness of it. Then he could add it to the village he founds to expand it. The village and eventual civilization would be, along with its annals, would be a e-portfolio (why the world needs to be persistent, not starting fresh each time the student logs on--he must always be building upon the foundations already established). The student would design the economic system, etc. and his "subjects" would follow the rules he stipulates. He could trade with the villages of others for items he might need to get ahead but cannot produce them himself until he learns the principles behind the technology. The population might be given needs also for entertainment, thus poetry, etc. for a more pacified people. Many ideas can be added within this framework. It's a student's own world in which he can feel safe and for which he should develop more interest as it continue to operation even when he is offline (to increase engagement). And being multiplayer can also provide the social aspect and teamwork for shared goals.... like say, building a trading route and defending it from bandits, investing materials for construction of a dam and irrigation... etc. I have a basic design to build the infrastructure for this. There wouldn't by chance be any grants out there that might apply?
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    I really like this game idea. Seems like it would be a monster of an undertaking not just for the game engine itself, but more so for the content. Let me know if you get this one off the ground.
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    I realized while writing this that it would be difficult to for education professionals to understand this concept. I should have known Shirey would get it. After so much experience in software, one starts to see two personality types--those who design software from a philosophical perspective and those who do so from an immediate, practical point of view. The philosophicals enjoy designing and writing new kinds of software. They are also the kind of people who tend to enjoy RTS games. The immediates struggle trying to write software from scratch, except for where they understand some pre-known framework for writing software of the particular class. They are more often relegated to debugging and tweaking software. These people tend to prefer FPS games. Systems administrators tend to fall more into this category, as well. It's a good complement, I think. I design and they maintain. Philosophicals tend not to be such good maintainers. Immediates tend to make good systems administrators, too. What this all suggests to me is that the only way non-philosophicals (the particular type I mean--don't use the term too generally) are unlikely to "get" the concept until the can see and use it. I would love to be proven wrong. I designed a framework that I think would make building it not so difficult or time consuming. But yes, building content is a chore. Therefore, the way I designed the framework is to allow run-time additions and modifications. That is, you can start simple and gradually add content over time. I think this makes sense in any case because as knowledge changes, so should educational content. Educational methods may also evolve. So I think it is very important that the mechanism for adding and editing be as easy to use as possible. This is where you want the input of non-software engineers.....even non-gamers.
Joshua Yeidel

Wired Campus: Whitman Takes Manhattan - Chronicle.com - 0 views

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    How would we integrate information about this effort as a resource in alt.wetpaint?
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    "The basic idea is to bring all four of these classes together in this one space," Mr. Gold said in an interview. Each class will have its own turf on the Web site, and each will concentrate on a different era of the poet's life. Students at NYU and City Tech will focus on Whitman in mid-19th-century New York, those at Mary Washington will examine his Civil War-era experience, and the Rutgers contingent will turn its attention to his sage-of-Camden period. Each group will work with and annotate the relevant edition or editions of Leaves of Grass. Each will have access to the others' work. So will the general public - at least that's the plan. "We really don't know what these interactions will be like," Mr. Gold said. "It's one of the risks of the project but also one of the exciting things about it."
Nils Peterson

The Social Media Bubble - Umair Haque - Harvard Business Review - 1 views

  • Call it relationship inflation. Nominally, you have a lot more relationships — but in reality, few, if any, are actually valuable. Just as currency inflation debases money, so social inflation debases relationships.
    • Nils Peterson
       
      is this the case for dropping some of my social site accounts, eg FB, LinkedIn, etc?
  • On the demand side, relationship inflation creates beauty contest effects, where, just as every judge votes for the contestant they think the others will like the best, people transmit what they think others want. On the supply side, relationship inflation creates popularity contest effects, where people (and artists) strive for immediate, visceral attention-grabs — instead of making awesome stuff.
  • The social isn't about beauty contests and popularity contests. They're a distortion, a caricature of the real thing. It's about trust, connection, and community. That's what there's too little of in today's mediascape, despite all the hoopla surrounding social tools. The promise of the Internet wasn't merely to inflate relationships, without adding depth, resonance, and meaning. It was to fundamentally rewire people, communities, civil society, business, and the state — through thicker, stronger, more meaningful relationships. That's where the future of media lies.
Nils Peterson

Clive Thompson on the New Literacy - 0 views

  • Lunsford is a professor of writing and rhetoric at Stanford University, where she has organized a mammoth project called the Stanford Study of Writing to scrutinize college students' prose. From 2001 to 2006, she collected 14,672 student writing samples—everything from in-class assignments, formal essays, and journal entries to emails, blog posts, and chat sessions.
    • Nils Peterson
       
      A new take on technology is hurting student's ability to write
  • "I think we're in the midst of a literacy revolution the likes of which we haven't seen since Greek civilization," she says. For Lunsford, technology isn't killing our ability to write. It's reviving it—and pushing our literacy in bold new directions.
  • Lunsford's team found that the students were remarkably adept at what rhetoricians call kairos—assessing their audience and adapting their tone and technique to best get their point across. The modern world of online writing, particularly in chat and on discussion threads, is conversational and public, which makes it closer to the Greek tradition of argument than the asynchronous letter and essay writing of 50 years ago. The fact that students today almost always write for an audience (something virtually no one in my generation did) gives them a different sense of what constitutes good writing. In interviews, they defined good prose as something that had an effect on the world.
    • Nils Peterson
       
      What if Cathy Davidson's rubric were changed from Not/Satisfactory to Would/would not have impact on the audience, or Useful to me/not useful
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  • We think of writing as either good or bad. What today's young people know is that knowing who you're writing for and why you're writing might be the most crucial factor of all.
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    The digital age appears to be reviving literacy... Good.
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    The digital age is reviving literacy..
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